Geant4 Cross Reference

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Geant4/externals/clhep/include/CLHEP/Random/RandomEngine.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandomEngine.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandomEngine.h (Version 10.4.p3)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                        --- HepRandomEngine       6 //                        --- HepRandomEngine ---
  6 //                          class header file       7 //                          class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation too      9 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //                                                 10 //
 10 // Is the abstract class defining the interfac     11 // Is the abstract class defining the interface for each random engine. It
 11 // implements the getSeed() and getSeeds() met     12 // implements the getSeed() and getSeeds() methods which return the initial
 12 // seed value and the initial array of seeds r     13 // seed value and the initial array of seeds respectively. It defines 7
 13 // pure virtual functions: flat(), flatArray()     14 // pure virtual functions: flat(), flatArray(), setSeed(), setSeeds(),
 14 // saveStatus(), restoreStatus() and showStatu     15 // saveStatus(), restoreStatus() and showStatus(), which are implemented by
 15 // the concrete random engines each one inheri     16 // the concrete random engines each one inheriting from this abstract class.
 16 // Many concrete random engines can be defined     17 // Many concrete random engines can be defined and added to the structure,
 17 // simply making them inheriting from HepRando     18 // simply making them inheriting from HepRandomEngine and defining the six
 18 // functions flat(), flatArray(), setSeed(), s     19 // functions flat(), flatArray(), setSeed(), setSeeds(), saveStatus(),
 19 // restoreStatus() and showStatus() in such a      20 // restoreStatus() and showStatus() in such a way that flat() and
 20 // flatArray() return double random values ran     21 // flatArray() return double random values ranging between ]0,1[.
 21 // All the random engines have a default seed      22 // All the random engines have a default seed value already set but they
 22 // can be instantiated with a different seed v     23 // can be instantiated with a different seed value set up by the user.
 23                                                    24 
 24 // ===========================================     25 // =======================================================================
 25 // Gabriele Cosmo - Created: 5th September 199     26 // Gabriele Cosmo - Created: 5th September 1995
 26 //                - Minor corrections: 31st Oc     27 //                - Minor corrections: 31st October 1996
 27 //                - Added methods for engine s     28 //                - Added methods for engine status: 19th November 1996
 28 //                - Removed default values to      29 //                - Removed default values to setSeed() and
 29 //                  setSeeds() pure virtual me     30 //                  setSeeds() pure virtual methods: 16th Oct 1997
 30 //                - Moved seeds table to HepRa     31 //                - Moved seeds table to HepRandom: 19th Mar 1998
 31 // Ken Smith      - Added conversion operators     32 // Ken Smith      - Added conversion operators:  6th Aug 1998
 32 // Mark Fischler  - Added static twoToMinus_xx     33 // Mark Fischler  - Added static twoToMinus_xx constants: 11 Sept 1998
 33 // Mark Fischler  - Removed getTableSeeds, whi     34 // Mark Fischler  - Removed getTableSeeds, which was migrated to HepRandom
 34 //                  in 1998.  10 Feb 2005.         35 //                  in 1998.  10 Feb 2005.
 35 // ===========================================     36 // =======================================================================
 36                                                    37 
 37 #ifndef HepRandomEngine_h                          38 #ifndef HepRandomEngine_h
 38 #define HepRandomEngine_h 1                        39 #define HepRandomEngine_h 1
 39                                                    40 
 40 #include <iostream>                                41 #include <iostream>
 41 #include <fstream>                                 42 #include <fstream>
 42 #include <iomanip>                                 43 #include <iomanip>
 43 #include <string>                                  44 #include <string>
 44 #include <sstream>                                 45 #include <sstream>
 45 #include <vector>                                  46 #include <vector>
 46                                                    47 
 47 namespace CLHEP {                                  48 namespace CLHEP {
 48                                                    49 
 49 /**                                                50 /**
 50  * @author <Gabriele.Cosmo@cern.ch>                51  * @author <Gabriele.Cosmo@cern.ch>
 51  * @ingroup random                                 52  * @ingroup random
 52  */                                                53  */
 53 class HepRandomEngine {                            54 class HepRandomEngine {
 54                                                    55 
 55 public:                                            56 public:
 56                                                    57 
 57   HepRandomEngine();                               58   HepRandomEngine();
 58   virtual ~HepRandomEngine();                      59   virtual ~HepRandomEngine();
 59   // Constructor and destructor                    60   // Constructor and destructor
 60                                                    61 
 61   inline bool operator==(const HepRandomEngine     62   inline bool operator==(const HepRandomEngine& engine);
 62   inline bool operator!=(const HepRandomEngine     63   inline bool operator!=(const HepRandomEngine& engine);
 63   // Overloaded operators, ==, !=                  64   // Overloaded operators, ==, !=
 64                                                    65 
 65   virtual double flat() = 0;                       66   virtual double flat() = 0;
 66   // Should return a pseudo random number betw     67   // Should return a pseudo random number between 0 and 1 
 67   // (excluding the end points)                    68   // (excluding the end points)
 68                                                    69 
 69   virtual void flatArray(const int size, doubl     70   virtual void flatArray(const int size, double* vect) = 0;
 70   // Fills an array "vect" of specified size w     71   // Fills an array "vect" of specified size with flat random values.
 71                                                    72 
 72   virtual void setSeed(long seed, int) = 0;        73   virtual void setSeed(long seed, int) = 0;
 73   // Should initialise the status of the algor     74   // Should initialise the status of the algorithm according to seed.
 74                                                    75 
 75   virtual void setSeeds(const long * seeds, in     76   virtual void setSeeds(const long * seeds, int) = 0;
 76   // Should initialise the status of the algor     77   // Should initialise the status of the algorithm according to the zero terminated
 77   // array of seeds. It is allowed to ignore o     78   // array of seeds. It is allowed to ignore one or many seeds in this array.
 78                                                    79 
 79   virtual void saveStatus( const char filename     80   virtual void saveStatus( const char filename[] = "Config.conf") const = 0;
 80   // Should save on a file specific to the ins     81   // Should save on a file specific to the instantiated engine in use
 81   // the current status.                           82   // the current status.
 82                                                    83 
 83   virtual void restoreStatus( const char filen     84   virtual void restoreStatus( const char filename[] = "Config.conf" ) = 0;
 84   // Should read from a file (specific to the      85   // Should read from a file (specific to the instantiated engine in use)
 85   // and restore the last saved engine configu     86   // and restore the last saved engine configuration.
 86                                                    87 
 87   virtual void showStatus() const = 0;             88   virtual void showStatus() const = 0;
 88   // Should dump the current engine status on      89   // Should dump the current engine status on the screen.
 89                                                    90 
 90   virtual std::string name() const = 0;            91   virtual std::string name() const = 0;
 91   // Engine name.                                  92   // Engine name.
 92                                                    93 
 93   virtual std::ostream & put (std::ostream & o     94   virtual std::ostream & put (std::ostream & os) const;
 94   virtual std::istream & get (std::istream & i     95   virtual std::istream & get (std::istream & is);
 95   // Save and restore to/from streams              96   // Save and restore to/from streams
 96                                                    97 
 97   static std::string beginTag ( );                 98   static std::string beginTag ( );
 98   virtual std::istream & getState ( std::istre     99   virtual std::istream & getState ( std::istream & is );
 99   // Helpers for EngineFactory which restores     100   // Helpers for EngineFactory which restores anonymous engine from istream
100                                                   101 
101   static HepRandomEngine* newEngine(std::istre    102   static HepRandomEngine* newEngine(std::istream & is);
102   // Instantiates on the heap a new engine of     103   // Instantiates on the heap a new engine of type specified by content of is
103                                                   104 
104   static HepRandomEngine* newEngine(const std:    105   static HepRandomEngine* newEngine(const std::vector<unsigned long> & v);
105   // Instantiates on the heap a new engine of     106   // Instantiates on the heap a new engine of type specified by content of v
106                                                   107 
107   virtual std::vector<unsigned long> put () co    108   virtual std::vector<unsigned long> put () const;
108   virtual bool get (const std::vector<unsigned    109   virtual bool get (const std::vector<unsigned long> & v);
109   virtual bool getState (const std::vector<uns    110   virtual bool getState (const std::vector<unsigned long> & v);
110   // Save and restore to/from vectors             111   // Save and restore to/from vectors
111                                                   112 
112   long getSeed() const { return theSeed; }        113   long getSeed() const { return theSeed; }
113   // Gets the current seed.                       114   // Gets the current seed.
114                                                   115 
115   const long* getSeeds() const { return theSee    116   const long* getSeeds() const { return theSeeds; }
116   // Gets the current array of seeds.             117   // Gets the current array of seeds.
117                                                   118 
118   virtual operator double();        // Returns    119   virtual operator double();        // Returns same as flat()
119   virtual operator float();         // less pr    120   virtual operator float();         // less precise flat, faster if possible
120   virtual operator unsigned int();     // 32-b    121   virtual operator unsigned int();     // 32-bit int flat, faster if possible
121                                                   122 
122   // The above three conversion operators perm    123   // The above three conversion operators permit one to retrieve a pseudo-
123   // random number as either a double-precisio    124   // random number as either a double-precision float, a single-precision
124   // float, or a 32-bit unsigned integer. The     125   // float, or a 32-bit unsigned integer. The usage, presuming an object
125   // of the respective engine class "e", is as    126   // of the respective engine class "e", is as follows:
126                                                   127 
127   // Recommended:                                 128   // Recommended:
128   //    float x;                                  129   //    float x;
129   //    x = float( e );                           130   //    x = float( e );
130                                                   131 
131   // Reasonable:                                  132   // Reasonable:
132   //    x = e;                                    133   //    x = e;
133                                                   134 
134   // Works, but bad practice:                     135   // Works, but bad practice:
135   //    x = 1.5 + e;                              136   //    x = 1.5 + e;
136                                                   137 
137   // Won't compile:                               138   // Won't compile:
138   //    x = e + 1.5;                              139   //    x = e + 1.5;
139                                                   140 
140 protected:                                        141 protected:
141                                                   142 
142   long theSeed;                                   143   long theSeed;
143   const long* theSeeds;                           144   const long* theSeeds;
144                                                   145 
145   static  inline double exponent_bit_32();        146   static  inline double exponent_bit_32();
146   static  inline double mantissa_bit_12();        147   static  inline double mantissa_bit_12();
147   static  inline double mantissa_bit_24();        148   static  inline double mantissa_bit_24();
148   static  inline double mantissa_bit_32();        149   static  inline double mantissa_bit_32();
149   static  inline double twoToMinus_32();          150   static  inline double twoToMinus_32();
150   static  inline double twoToMinus_48();          151   static  inline double twoToMinus_48();
151   static  inline double twoToMinus_49();          152   static  inline double twoToMinus_49();
152   static  inline double twoToMinus_53();          153   static  inline double twoToMinus_53();
153   static  inline double nearlyTwoToMinus_54();    154   static  inline double nearlyTwoToMinus_54();
154                                                   155 
155   static bool checkFile (std::istream & file,     156   static bool checkFile (std::istream & file, 
156                const std::string & filename,      157                const std::string & filename, 
157                const std::string & classname,     158                const std::string & classname, 
158              const std::string & methodname);     159              const std::string & methodname); 
159                                                   160 
160 };                                                161 };
161                                                   162 
162 std::ostream & operator<< (std::ostream & os,     163 std::ostream & operator<< (std::ostream & os, const HepRandomEngine & e);
163 std::istream & operator>> (std::istream & is,     164 std::istream & operator>> (std::istream & is, HepRandomEngine & e);
164                                                   165 
165 template <class IS, class T>                      166 template <class IS, class T> 
166 bool possibleKeywordInput (IS & is, const std:    167 bool possibleKeywordInput (IS & is, const std::string & key, T & t) {
167   std::string firstWord;                          168   std::string firstWord;
168   is >> firstWord;                                169   is >> firstWord;
169   if (firstWord == key) return true;              170   if (firstWord == key) return true;
170   std::istringstream reread(firstWord);           171   std::istringstream reread(firstWord);
171   reread >> t;                                    172   reread >> t;
172   return false;                                   173   return false;
173 }                                                 174 }
174                                                   175 
175 }  // namespace CLHEP                             176 }  // namespace CLHEP
176                                                   177 
177 #include "CLHEP/Random/RandomEngine.icc"          178 #include "CLHEP/Random/RandomEngine.icc"
178                                                   179 
179 #endif                                            180 #endif
180                                                   181