Geant4 Cross Reference |
1 // -*- C++ -*- 1 2 // 3 // ------------------------------------------- 4 // HEP Random 5 // --- RandLandau --- 6 // class header file 7 // ------------------------------------------- 8 // This file is part of Geant4 (simulation too 9 10 // Class defining methods for shooting or firi 11 // random values. 12 // 13 // The Landau distribution is parameterless an 14 // in energy loss of a particle, making certai 15 // definitions and algorithms, the following p 16 // 17 // Landau, Jour Phys VIII, No. 4, p. 201 (1944 18 // Borsh-Supan, Jour Res. of NBS 65B NO. 4 p. 19 // Kolbig & Schorr Comp Phys Comm 31 p. 97 (19 20 // 21 // The algorithm implemented comes form RANLAN 22 23 // =========================================== 24 // M. Fischler - Created: 5th January 2000 25 // M Fischler - put and get to/from strea 26 // 27 // =========================================== 28 29 #ifndef RandLandau_h 30 #define RandLandau_h 1 31 32 #include "CLHEP/Random/Random.h" 33 #include "CLHEP/Utility/memory.h" 34 35 namespace CLHEP { 36 37 /** 38 * @author 39 * @ingroup random 40 */ 41 class RandLandau : public HepRandom { 42 43 public: 44 45 inline RandLandau ( HepRandomEngine& anEngin 46 inline RandLandau ( HepRandomEngine* anEngin 47 48 // These constructors should be used to inst 49 // distribution object defining a local engi 50 // The static generator will be skipped usin 51 // defined below. 52 // If the engine is passed by pointer the co 53 // will be deleted by the RandLandau destruc 54 // If the engine is passed by reference the 55 // will not be deleted by the RandLandau des 56 57 virtual ~RandLandau(); 58 // Destructor 59 60 // Save and restore to/from streams 61 62 std::ostream & put ( std::ostream & os ) con 63 std::istream & get ( std::istream & is ); 64 65 // 66 // Methods to generate Landau-distributed ra 67 // 68 // These deviates are accurate to the actual 69 // one part in 10**5 or better. 70 71 // Static methods to shoot random values usi 72 73 static inline double shoot(); 74 75 static void shootArray ( const int size, do 76 77 // Static methods to shoot random values us 78 // by-passing the static generator. 79 80 static inline double shoot( HepRandomEngine 81 82 static void shootArray ( HepRandomEngine* a 83 const int size, 84 double* vect ); 85 86 // Instance methods using the localEngine t 87 // generator, and the default mean and stdD 88 89 inline double fire(); 90 91 void fireArray ( const int size, double* ve 92 93 inline double operator()(); 94 95 std::string name() const; 96 HepRandomEngine & engine(); 97 98 static std::string distributionName() {retur 99 // Provides the name of this distribution cl 100 101 102 protected: 103 104 static double transform (double r); 105 static double transformSmall (double r); 106 107 private: 108 109 std::shared_ptr<HepRandomEngine> localEngine 110 111 }; 112 113 } // namespace CLHEP 114 115 #include "CLHEP/Random/RandLandau.icc" 116 117 #endif 118