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Geant4/externals/clhep/include/CLHEP/Random/RandGeneral.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandGeneral.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandGeneral.h (Version 11.2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                          --- RandGeneral --      5 //                          --- RandGeneral ---
  6 //                          class header file       6 //                          class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8                                                     8 
  9 // Class defining methods for shooting general      9 // Class defining methods for shooting generally distributed random values,
 10 // given a user-defined probability distributi     10 // given a user-defined probability distribution function.
 11                                                    11 
 12 // ===========================================     12 // =======================================================================
 13 // S.Magni & G.Pieri  - Created: 29 April 1998     13 // S.Magni & G.Pieri  - Created: 29 April 1998 
 14 // G.Cosmo            - Added constructor usin     14 // G.Cosmo            - Added constructor using default engine from the
 15 //                      static generator: 20 A     15 //                      static generator: 20 Aug 1998
 16 // S.Magni & G.Pieri  - Added linear interpola     16 // S.Magni & G.Pieri  - Added linear interpolation: 24 March 1999
 17 // M. Fischler        - Added private methods      17 // M. Fischler        - Added private methods that simplify the implementaion
 18 //      prepareTables(), useFlatDistribution()     18 //      prepareTables(), useFlatDistribution(), mapRandom()
 19 //          - Added private variable oneOverNb     19 //          - Added private variable oneOverNbins.
 20 //              - Made the warning about shoot     20 //              - Made the warning about shoot() not being static a tad
 21 //      more prominent.       14 May 1999          21 //      more prominent.       14 May 1999 
 22 // M Fischler         - put and get to/from st     22 // M Fischler         - put and get to/from streams 12/15/04
 23 // ===========================================     23 // =======================================================================
 24                                                    24 
 25 #ifndef RandGeneral_h                              25 #ifndef RandGeneral_h
 26 #define RandGeneral_h 1                            26 #define RandGeneral_h 1
 27                                                    27 
 28 #include "CLHEP/Random/Random.h"                   28 #include "CLHEP/Random/Random.h"
 29 #include "CLHEP/Utility/memory.h"                  29 #include "CLHEP/Utility/memory.h"
 30 #include <vector>                                  30 #include <vector>
 31                                                    31 
 32 namespace CLHEP {                                  32 namespace CLHEP {
 33                                                    33 
 34 /**                                                34 /**
 35  * @author                                         35  * @author
 36  * @ingroup random                                 36  * @ingroup random
 37  */                                                37  */
 38 class RandGeneral : public HepRandom {             38 class RandGeneral : public HepRandom {
 39                                                    39 
 40 public:                                            40 public:
 41                                                    41 
 42   RandGeneral ( const double* aProbFunc,           42   RandGeneral ( const double* aProbFunc, 
 43     int theProbSize,                               43     int theProbSize, 
 44     int IntType=0 );                               44     int IntType=0 );
 45   RandGeneral ( HepRandomEngine& anEngine,         45   RandGeneral ( HepRandomEngine& anEngine,
 46                 const double* aProbFunc,           46                 const double* aProbFunc, 
 47     int theProbSize,                               47     int theProbSize, 
 48     int IntType=0 );                               48     int IntType=0 );
 49   RandGeneral ( HepRandomEngine* anEngine,         49   RandGeneral ( HepRandomEngine* anEngine, 
 50                 const double* aProbFunc,           50                 const double* aProbFunc, 
 51     int theProbSize,                               51     int theProbSize, 
 52     int IntType=0 );                               52     int IntType=0 );
 53   // These constructors should be used to inst     53   // These constructors should be used to instantiate a RandGeneral
 54   // distribution object defining a local engi     54   // distribution object defining a local engine for it.
 55   // The static generator will be skipped by u     55   // The static generator will be skipped by using the non-static methods
 56   // defined below. In case no engine is speci     56   // defined below. In case no engine is specified in the constructor, the
 57   // default engine used by the static generat     57   // default engine used by the static generator is applied.
 58   // If the engine is passed by pointer the co     58   // If the engine is passed by pointer the corresponding engine object
 59   // will be deleted by the RandGeneral destru     59   // will be deleted by the RandGeneral destructor.
 60   // If the engine is passed by reference the      60   // If the engine is passed by reference the corresponding engine object
 61   // will not be deleted by the RandGeneral de     61   // will not be deleted by the RandGeneral destructor.
 62   // The probability distribution function (Pd     62   // The probability distribution function (Pdf) must be provided by the user
 63   // as an array of positive real number. The      63   // as an array of positive real number. The array size must also be
 64   // provided. The Pdf doesn't need to be norm     64   // provided. The Pdf doesn't need to be normalized to 1. 
 65   // if IntType = 0 ( default value ) a unifor     65   // if IntType = 0 ( default value ) a uniform random number is
 66   // generated using the engine. The uniform n     66   // generated using the engine. The uniform number is then transformed
 67   // to the user's distribution using the cumu     67   // to the user's distribution using the cumulative probability
 68   // distribution constructed from his histogr     68   // distribution constructed from his histogram. The cumulative
 69   // distribution is inverted using a binary s     69   // distribution is inverted using a binary search for the nearest
 70   // bin boundary and a linear interpolation w     70   // bin boundary and a linear interpolation within the
 71   // bin. RandGeneral therefore generates a co     71   // bin. RandGeneral therefore generates a constant density within
 72   // each bin.                                     72   // each bin.
 73   // if IntType = 1 no interpolation is perfor     73   // if IntType = 1 no interpolation is performed and the result is a
 74   // discrete distribution.                        74   // discrete distribution.
 75                                                    75 
 76   virtual ~RandGeneral();                          76   virtual ~RandGeneral();
 77   // Destructor                                    77   // Destructor
 78                                                    78 
 79   // Methods to shoot random values using the      79   // Methods to shoot random values using the static generator
 80   // N.B.: The methods are NOT static since th     80   // N.B.: The methods are NOT static since they use nonstatic members
 81   // theIntegralPdf & nBins                        81   // theIntegralPdf & nBins
 82                                                    82 
 83   /////////////////////                            83   /////////////////////
 84   //       //                                      84   //       //
 85   // BIG RED WARNING //                            85   // BIG RED WARNING //
 86   //       //                                      86   //       //
 87   /////////////////////                            87   /////////////////////
 88   //                                               88   //
 89   // The above N.B. is telling users that the      89   // The above N.B. is telling users that the shoot() methods in this
 90   // class are NOT STATIC.  You cannot do          90   // class are NOT STATIC.  You cannot do 
 91   //  double x = RandGeneral::shoot();             91   //  double x = RandGeneral::shoot();
 92   // It would not make sense to provide a stat     92   // It would not make sense to provide a static shoot -- what would 
 93   // the default probability function look lik     93   // the default probability function look like?
 94                                                    94 
 95   inline double shoot();                           95   inline double shoot();
 96                                                    96 
 97   inline void shootArray ( const int size, dou     97   inline void shootArray ( const int size, double* vect);
 98                                                    98 
 99   //  Methods to shoot random values using a g     99   //  Methods to shoot random values using a given engine
100   //  by-passing the static generator.            100   //  by-passing the static generator.
101                                                   101 
102   double shoot( HepRandomEngine* anEngine );      102   double shoot( HepRandomEngine* anEngine );
103                                                   103 
104   void shootArray ( HepRandomEngine* anEngine,    104   void shootArray ( HepRandomEngine* anEngine, const int size,
105                     double* vect );               105                     double* vect );
106                                                   106           
107   //  Methods using the localEngine to shoot r    107   //  Methods using the localEngine to shoot random values, by-passing
108   //  the static generator.                       108   //  the static generator.
109                                                   109 
110   double fire();                                  110   double fire();
111                                                   111 
112   void fireArray ( const int size, double* vec    112   void fireArray ( const int size, double* vect);
113                                                   113 
114   double operator()();                            114   double operator()();
115                                                   115 
116   // Save and restore to/from streams             116   // Save and restore to/from streams
117                                                   117   
118   std::ostream & put ( std::ostream & os ) con    118   std::ostream & put ( std::ostream & os ) const;
119   std::istream & get ( std::istream & is );       119   std::istream & get ( std::istream & is );
120                                                   120 
121   std::string name() const;                       121   std::string name() const;
122   HepRandomEngine & engine();                     122   HepRandomEngine & engine();
123                                                   123 
124   static std::string distributionName() {retur    124   static std::string distributionName() {return "RandGeneral";}  
125   // Provides the name of this distribution cl    125   // Provides the name of this distribution class
126                                                   126   
127                                                   127 
128 private:                                          128 private:
129                                                   129 
130   std::shared_ptr<HepRandomEngine> localEngine    130   std::shared_ptr<HepRandomEngine> localEngine;
131   std::vector<double> theIntegralPdf;             131   std::vector<double> theIntegralPdf;
132   int nBins;                                      132   int nBins;
133   double oneOverNbins;                            133   double oneOverNbins;
134   int InterpolationType;                          134   int InterpolationType;
135                                                   135 
136   // Private methods to factor out replicated     136   // Private methods to factor out replicated implementation sections
137   void prepareTable(const double* aProbFunc);     137   void prepareTable(const double* aProbFunc);
138   void useFlatDistribution();                     138   void useFlatDistribution();
139   double mapRandom(double rand) const;            139   double mapRandom(double rand) const;
140                                                   140 
141 };                                                141 };
142                                                   142 
143 }  // namespace CLHEP                             143 }  // namespace CLHEP
144                                                   144 
145 #include "CLHEP/Random/RandGeneral.icc"           145 #include "CLHEP/Random/RandGeneral.icc"
146                                                   146 
147 #endif                                            147 #endif
148                                                   148