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Geant4/externals/clhep/include/CLHEP/Random/RandGaussQ.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandGaussQ.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandGaussQ.h (Version 9.5.p2)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                          --- RandGaussQ ---      6 //                          --- RandGaussQ ---
  6 //                          class header file       7 //                          class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8                                                     9 
  9 // Class defining methods RandGaussQ, which is     10 // Class defining methods RandGaussQ, which is derived from RandGauss.
 10 // The user interface is identical; but RandGa     11 // The user interface is identical; but RandGaussQ is faster and a bit less
 11 // accurate.                                       12 // accurate.
 12                                                    13 
 13 // ===========================================     14 // =======================================================================
 14 // M. Fischler - Created: 24th Jan 2000            15 // M. Fischler - Created: 24th Jan 2000
 15 // M Fischler      - put and get to/from strea     16 // M Fischler      - put and get to/from streams 12/10/04
 16 //                                                 17 //
 17 // ===========================================     18 // =======================================================================
 18                                                    19 
 19 #ifndef RandGaussQ_h                               20 #ifndef RandGaussQ_h
 20 #define RandGaussQ_h 1                             21 #define RandGaussQ_h 1
 21                                                    22 
 22 #include "CLHEP/Random/RandGauss.h"                23 #include "CLHEP/Random/RandGauss.h"
 23                                                    24 
 24 namespace CLHEP {                                  25 namespace CLHEP {
 25                                                    26 
 26 /**                                                27 /**
 27  * @author                                         28  * @author
 28  * @ingroup random                                 29  * @ingroup random
 29  */                                                30  */
 30 class RandGaussQ : public RandGauss {              31 class RandGaussQ : public RandGauss {
 31                                                    32 
 32 public:                                            33 public:
 33                                                    34 
 34   inline RandGaussQ ( HepRandomEngine& anEngin     35   inline RandGaussQ ( HepRandomEngine& anEngine, double mean=0.0,
 35                                                    36                                                 double stdDev=1.0 );
 36   inline RandGaussQ ( HepRandomEngine* anEngin     37   inline RandGaussQ ( HepRandomEngine* anEngine, double mean=0.0,
 37                                                    38                                                 double stdDev=1.0 );
 38   // These constructors should be used to inst     39   // These constructors should be used to instantiate a RandGaussQ
 39   // distribution object defining a local engi     40   // distribution object defining a local engine for it.
 40   // The static generator will be skipped usin     41   // The static generator will be skipped using the non-static methods
 41   // defined below.                                42   // defined below.
 42   // If the engine is passed by pointer the co     43   // If the engine is passed by pointer the corresponding engine object
 43   // will be deleted by the RandGaussQ destruc     44   // will be deleted by the RandGaussQ destructor.
 44   // If the engine is passed by reference the      45   // If the engine is passed by reference the corresponding engine object
 45   // will not be deleted by the RandGaussQ des     46   // will not be deleted by the RandGaussQ destructor.
 46                                                    47 
 47   // Destructor                                    48   // Destructor
 48   virtual ~RandGaussQ();                           49   virtual ~RandGaussQ();
 49                                                    50 
 50   //                                               51   //
 51   // Methods to generate Gaussian-distributed      52   // Methods to generate Gaussian-distributed random deviates:
 52   //                                               53   //
 53   //   If a fast good engine takes 1 usec, Ran     54   //   If a fast good engine takes 1 usec, RandGauss::fire() adds 1 usec while 
 54   //   RandGaussQ::fire() adds only .4 usec.       55   //   RandGaussQ::fire() adds only .4 usec.
 55   //                                               56   //
 56                                                    57 
 57   // Static methods to shoot random values usi     58   // Static methods to shoot random values using the static generator
 58                                                    59 
 59   static  inline double shoot();                   60   static  inline double shoot();
 60                                                    61 
 61   static  inline double shoot( double mean, do     62   static  inline double shoot( double mean, double stdDev );
 62                                                    63 
 63   static  void shootArray ( const int size, do     64   static  void shootArray ( const int size, double* vect,
 64                             double mean=0.0, d     65                             double mean=0.0, double stdDev=1.0 );
 65                                                    66 
 66   //  Static methods to shoot random values us     67   //  Static methods to shoot random values using a given engine
 67   //  by-passing the static generator.             68   //  by-passing the static generator.
 68                                                    69 
 69   static  inline double shoot( HepRandomEngine     70   static  inline double shoot( HepRandomEngine* anotherEngine );
 70                                                    71 
 71   static  inline double shoot( HepRandomEngine     72   static  inline double shoot( HepRandomEngine* anotherEngine, 
 72                                   double mean,     73                                   double mean, double stdDev );
 73                                                    74 
 74                                                    75 
 75   static  void shootArray ( HepRandomEngine* a     76   static  void shootArray ( HepRandomEngine* anotherEngine, 
 76           const int size,                          77           const int size,
 77                             double* vect, doub     78                             double* vect, double mean=0.0,
 78                             double stdDev=1.0      79                             double stdDev=1.0 );
 79                                                    80 
 80   //  Instance methods using the localEngine t     81   //  Instance methods using the localEngine to instead of the static 
 81   //  generator, and the default mean and stdD     82   //  generator, and the default mean and stdDev established at construction
 82                                                    83 
 83   inline double fire();                            84   inline double fire();
 84                                                    85 
 85   inline double fire ( double mean, double std     86   inline double fire ( double mean, double stdDev );
 86                                                    87   
 87   void fireArray  ( const int size, double* ve     88   void fireArray  ( const int size, double* vect);
 88   void fireArray  ( const int size, double* ve     89   void fireArray  ( const int size, double* vect,
 89                     double mean, double stdDev     90                     double mean, double stdDev );
 90                                                    91 
 91   virtual double operator()();                     92   virtual double operator()();
 92   virtual double operator()( double mean, doub     93   virtual double operator()( double mean, double stdDev );
 93                                                    94 
 94   // Save and restore to/from streams              95   // Save and restore to/from streams
 95                                                    96   
 96   std::ostream & put ( std::ostream & os ) con     97   std::ostream & put ( std::ostream & os ) const;
 97   std::istream & get ( std::istream & is );        98   std::istream & get ( std::istream & is );
 98                                                    99 
 99   std::string name() const;                       100   std::string name() const;
100   HepRandomEngine & engine();                     101   HepRandomEngine & engine();
101                                                   102 
102   static std::string distributionName() {retur    103   static std::string distributionName() {return "RandGaussQ";}  
103   // Provides the name of this distribution cl    104   // Provides the name of this distribution class
104                                                   105   
105                                                   106 
106 protected:                                        107 protected:
107                                                   108 
108   static double transformQuick (double r);        109   static double transformQuick (double r);
109   static double transformSmall (double r);        110   static double transformSmall (double r);
110                                                   111 
111 private:                                          112 private:
112                                                   113 
113   // All the engine info, and the default mean    114   // All the engine info, and the default mean and sigma, are in the RandGauss
114   // base class.                                  115   // base class.
115                                                   116 
116 };                                                117 };
117                                                   118 
118 }  // namespace CLHEP                             119 }  // namespace CLHEP
119                                                   120 
120 #include "CLHEP/Random/RandGaussQ.icc"            121 #include "CLHEP/Random/RandGaussQ.icc"
121                                                   122 
122 #endif                                            123 #endif
123                                                   124