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Geant4/externals/clhep/include/CLHEP/Random/RandGaussQ.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandGaussQ.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandGaussQ.h (Version 10.7.p2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                          --- RandGaussQ ---      5 //                          --- RandGaussQ ---
  6 //                          class header file       6 //                          class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8                                                     8 
  9 // Class defining methods RandGaussQ, which is      9 // Class defining methods RandGaussQ, which is derived from RandGauss.
 10 // The user interface is identical; but RandGa     10 // The user interface is identical; but RandGaussQ is faster and a bit less
 11 // accurate.                                       11 // accurate.
 12                                                    12 
 13 // ===========================================     13 // =======================================================================
 14 // M. Fischler - Created: 24th Jan 2000            14 // M. Fischler - Created: 24th Jan 2000
 15 // M Fischler      - put and get to/from strea     15 // M Fischler      - put and get to/from streams 12/10/04
 16 //                                                 16 //
 17 // ===========================================     17 // =======================================================================
 18                                                    18 
 19 #ifndef RandGaussQ_h                               19 #ifndef RandGaussQ_h
 20 #define RandGaussQ_h 1                             20 #define RandGaussQ_h 1
 21                                                    21 
 22 #include "CLHEP/Random/RandGauss.h"                22 #include "CLHEP/Random/RandGauss.h"
 23                                                    23 
 24 namespace CLHEP {                                  24 namespace CLHEP {
 25                                                    25 
 26 /**                                                26 /**
 27  * @author                                         27  * @author
 28  * @ingroup random                                 28  * @ingroup random
 29  */                                                29  */
 30 class RandGaussQ : public RandGauss {              30 class RandGaussQ : public RandGauss {
 31                                                    31 
 32 public:                                            32 public:
 33                                                    33 
 34   inline RandGaussQ ( HepRandomEngine& anEngin     34   inline RandGaussQ ( HepRandomEngine& anEngine, double mean=0.0,
 35                                                    35                                                 double stdDev=1.0 );
 36   inline RandGaussQ ( HepRandomEngine* anEngin     36   inline RandGaussQ ( HepRandomEngine* anEngine, double mean=0.0,
 37                                                    37                                                 double stdDev=1.0 );
 38   // These constructors should be used to inst     38   // These constructors should be used to instantiate a RandGaussQ
 39   // distribution object defining a local engi     39   // distribution object defining a local engine for it.
 40   // The static generator will be skipped usin     40   // The static generator will be skipped using the non-static methods
 41   // defined below.                                41   // defined below.
 42   // If the engine is passed by pointer the co     42   // If the engine is passed by pointer the corresponding engine object
 43   // will be deleted by the RandGaussQ destruc     43   // will be deleted by the RandGaussQ destructor.
 44   // If the engine is passed by reference the      44   // If the engine is passed by reference the corresponding engine object
 45   // will not be deleted by the RandGaussQ des     45   // will not be deleted by the RandGaussQ destructor.
 46                                                    46 
 47   // Destructor                                    47   // Destructor
 48   virtual ~RandGaussQ();                           48   virtual ~RandGaussQ();
 49                                                    49 
 50   //                                               50   //
 51   // Methods to generate Gaussian-distributed      51   // Methods to generate Gaussian-distributed random deviates:
 52   //                                               52   //
 53   //   If a fast good engine takes 1 usec, Ran     53   //   If a fast good engine takes 1 usec, RandGauss::fire() adds 1 usec while 
 54   //   RandGaussQ::fire() adds only .4 usec.       54   //   RandGaussQ::fire() adds only .4 usec.
 55   //                                               55   //
 56                                                    56 
 57   // Static methods to shoot random values usi     57   // Static methods to shoot random values using the static generator
 58                                                    58 
 59   static  inline double shoot();                   59   static  inline double shoot();
 60                                                    60 
 61   static  inline double shoot( double mean, do     61   static  inline double shoot( double mean, double stdDev );
 62                                                    62 
 63   static  void shootArray ( const int size, do     63   static  void shootArray ( const int size, double* vect,
 64                             double mean=0.0, d     64                             double mean=0.0, double stdDev=1.0 );
 65                                                    65 
 66   //  Static methods to shoot random values us     66   //  Static methods to shoot random values using a given engine
 67   //  by-passing the static generator.             67   //  by-passing the static generator.
 68                                                    68 
 69   static  inline double shoot( HepRandomEngine     69   static  inline double shoot( HepRandomEngine* anotherEngine );
 70                                                    70 
 71   static  inline double shoot( HepRandomEngine     71   static  inline double shoot( HepRandomEngine* anotherEngine, 
 72                                   double mean,     72                                   double mean, double stdDev );
 73                                                    73 
 74                                                    74 
 75   static  void shootArray ( HepRandomEngine* a     75   static  void shootArray ( HepRandomEngine* anotherEngine, 
 76           const int size,                          76           const int size,
 77                             double* vect, doub     77                             double* vect, double mean=0.0,
 78                             double stdDev=1.0      78                             double stdDev=1.0 );
 79                                                    79 
 80   //  Instance methods using the localEngine t     80   //  Instance methods using the localEngine to instead of the static 
 81   //  generator, and the default mean and stdD     81   //  generator, and the default mean and stdDev established at construction
 82                                                    82 
 83   inline double fire();                            83   inline double fire();
 84                                                    84 
 85   inline double fire ( double mean, double std     85   inline double fire ( double mean, double stdDev );
 86                                                    86   
 87   void fireArray  ( const int size, double* ve     87   void fireArray  ( const int size, double* vect);
 88   void fireArray  ( const int size, double* ve     88   void fireArray  ( const int size, double* vect,
 89                     double mean, double stdDev     89                     double mean, double stdDev );
 90                                                    90 
 91   virtual double operator()();                     91   virtual double operator()();
 92   virtual double operator()( double mean, doub     92   virtual double operator()( double mean, double stdDev );
 93                                                    93 
 94   // Save and restore to/from streams              94   // Save and restore to/from streams
 95                                                    95   
 96   std::ostream & put ( std::ostream & os ) con     96   std::ostream & put ( std::ostream & os ) const;
 97   std::istream & get ( std::istream & is );        97   std::istream & get ( std::istream & is );
 98                                                    98 
 99   std::string name() const;                        99   std::string name() const;
100   HepRandomEngine & engine();                     100   HepRandomEngine & engine();
101                                                   101 
102   static std::string distributionName() {retur    102   static std::string distributionName() {return "RandGaussQ";}  
103   // Provides the name of this distribution cl    103   // Provides the name of this distribution class
104                                                   104   
105                                                   105 
106 protected:                                        106 protected:
107                                                   107 
108   static double transformQuick (double r);        108   static double transformQuick (double r);
109   static double transformSmall (double r);        109   static double transformSmall (double r);
110                                                   110 
111 private:                                          111 private:
112                                                   112 
113   // All the engine info, and the default mean    113   // All the engine info, and the default mean and sigma, are in the RandGauss
114   // base class.                                  114   // base class.
115                                                   115 
116 };                                                116 };
117                                                   117 
118 }  // namespace CLHEP                             118 }  // namespace CLHEP
119                                                   119 
120 #include "CLHEP/Random/RandGaussQ.icc"            120 #include "CLHEP/Random/RandGaussQ.icc"
121                                                   121 
122 #endif                                            122 #endif
123                                                   123