Geant4 Cross Reference

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Geant4/externals/clhep/include/CLHEP/Random/RandGauss.h

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Differences between /externals/clhep/include/CLHEP/Random/RandGauss.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandGauss.h (Version 11.0.p3,)


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  1 // -*- C++ -*-                                      1 
  2 //                                                
  3 // -------------------------------------------    
  4 //                             HEP Random         
  5 //                          --- RandGauss ---     
  6 //                          class header file     
  7 // -------------------------------------------    
  8 // This file is part of Geant4 (simulation too    
  9                                                   
 10 // Class defining methods for shooting gaussia    
 11 // given a mean (default=0) or specifying also    
 12 // Gaussian random numbers are generated two a    
 13 // other time shoot is called the number retur    
 14 // time before.                                   
 15 // Default values are used for operator()().      
 16                                                   
 17 // ===========================================    
 18 // Gabriele Cosmo - Created: 5th September 199    
 19 //                - Minor corrections: 31st Oc    
 20 //                - Added methods to shoot arr    
 21 // J.Marraffino   - Added default arguments as    
 22 //                  operator() with arguments.    
 23 //                  for computation in fire():    
 24 // Gabriele Cosmo - Relocated static data from    
 25 // M Fischler     - put and get to/from stream    
 26 // ===========================================    
 27                                                   
 28 #ifndef RandGauss_h                               
 29 #define RandGauss_h 1                             
 30                                                   
 31 #include "CLHEP/Random/Random.h"                  
 32 #include "CLHEP/Utility/memory.h"                 
 33 #include "CLHEP/Utility/thread_local.h"           
 34                                                   
 35 namespace CLHEP {                                 
 36                                                   
 37 /**                                               
 38  * @author                                        
 39  * @ingroup random                                
 40  */                                               
 41 class RandGauss : public HepRandom {              
 42                                                   
 43 public:                                           
 44                                                   
 45   inline RandGauss ( HepRandomEngine& anEngine    
 46                                                   
 47   inline RandGauss ( HepRandomEngine* anEngine    
 48                                                   
 49   // These constructors should be used to inst    
 50   // distribution object defining a local engi    
 51   // The static generator will be skipped usin    
 52   // defined below.                               
 53   // If the engine is passed by pointer the co    
 54   // will be deleted by the RandGauss destruct    
 55   // If the engine is passed by reference the     
 56   // will not be deleted by the RandGauss dest    
 57                                                   
 58   virtual ~RandGauss();                           
 59   // Destructor                                   
 60                                                   
 61   // Static methods to shoot random values usi    
 62                                                   
 63   static  double shoot();                         
 64                                                   
 65   static  inline double shoot( double mean, do    
 66                                                   
 67   static  void shootArray ( const int size, do    
 68                             double mean=0.0, d    
 69                                                   
 70   //  Static methods to shoot random values us    
 71   //  by-passing the static generator.            
 72                                                   
 73   static  double shoot( HepRandomEngine* anEng    
 74                                                   
 75   static  inline double shoot( HepRandomEngine    
 76                                   double mean,    
 77                                                   
 78   static  void shootArray ( HepRandomEngine* a    
 79                             double* vect, doub    
 80                             double stdDev=1.0     
 81                                                   
 82   //  Methods using the localEngine to shoot r    
 83   //  the static generator.                       
 84                                                   
 85   double fire();                                  
 86                                                   
 87   inline double fire( double mean, double stdD    
 88                                                   
 89   void fireArray ( const int size, double* vec    
 90   void fireArray ( const int size, double* vec    
 91                    double mean, double stdDev     
 92                                                   
 93   virtual double operator()();                    
 94   virtual double operator()( double mean, doub    
 95                                                   
 96   std::string name() const;                       
 97   HepRandomEngine & engine();                     
 98                                                   
 99   static std::string distributionName() {retur    
100   // Provides the name of this distribution cl    
101                                                   
102   // Save and restore to/from streams             
103                                                   
104   std::ostream & put ( std::ostream & os ) con    
105   std::istream & get ( std::istream & is );       
106                                                   
107   //  Methods setFlag(false) and setF(false) i    
108   //  code before shoot/fire will force genera    
109   //  values.                                     
110                                                   
111   static  bool getFlag();                         
112                                                   
113   static  void setFlag( bool val );               
114                                                   
115   bool getF() const {return set;}                 
116                                                   
117   void setF( bool val ) {set = val;}              
118                                                   
119   // Methods overriding the base class static     
120   // by adding extra data so that save in one     
121   // will produce the identical sequence to re    
122   // generating gaussian randoms there            
123                                                   
124   static void saveEngineStatus( const char fil    
125   // Saves to file the current status of the c    
126                                                   
127   static void restoreEngineStatus( const char     
128   // Restores a saved status (if any) for the     
129                                                   
130   static std::ostream& saveFullState ( std::os    
131   // Saves to stream the state of the engine a    
132                                                   
133   static std::istream& restoreFullState ( std:    
134   // Restores from stream the state of the eng    
135                                                   
136   static std::ostream& saveDistState ( std::os    
137   // Saves to stream the state of the cached d    
138                                                   
139   static std::istream& restoreDistState ( std:    
140   // Restores from stream the state of the cac    
141                                                   
142                                                   
143 protected:                                        
144                                                   
145   static  double getVal();                        
146                                                   
147   static  void setVal( double nextVal );          
148                                                   
149   double normal();                                
150                                                   
151   double defaultMean;                             
152   double defaultStdDev;                           
153                                                   
154   std::shared_ptr<HepRandomEngine> localEngine    
155                                                   
156 private:                                          
157                                                   
158   bool   set;                                     
159   double nextGauss;                               
160                                                   
161   // static data                                  
162   static CLHEP_THREAD_LOCAL bool set_st;          
163   static CLHEP_THREAD_LOCAL double nextGauss_s    
164                                                   
165 };                                                
166                                                   
167 }  // namespace CLHEP                             
168                                                   
169 #include "CLHEP/Random/RandGauss.icc"             
170                                                   
171 #endif                                            
172