Geant4 Cross Reference |
>> 1 // $Id:$ 1 // -*- C++ -*- 2 // -*- C++ -*- 2 // 3 // 3 // ------------------------------------------- 4 // ----------------------------------------------------------------------- 4 // HEP Random 5 // HEP Random 5 // --- RandGamma --- 6 // --- RandGamma --- 6 // class header file 7 // class header file 7 // ------------------------------------------- 8 // ----------------------------------------------------------------------- 8 9 9 // Class defining methods for shooting gamma d 10 // Class defining methods for shooting gamma distributed random values, 10 // given a k (default=1) and specifying also a 11 // given a k (default=1) and specifying also a lambda (default=1). 11 // Default values are used for operator()(). 12 // Default values are used for operator()(). 12 13 13 // Valid input values are k > 0 and lambda > 0 14 // Valid input values are k > 0 and lambda > 0. When invalid values are 14 // presented, the code silently returns -1.0. 15 // presented, the code silently returns -1.0. 15 16 16 // =========================================== 17 // ======================================================================= 17 // John Marraffino - Created: 12th May 1998 B 18 // John Marraffino - Created: 12th May 1998 Based on the C-Rand package 18 // by Ernst Stadlober and Fr 19 // by Ernst Stadlober and Franz Niederl of the Technical 19 // University of Graz, Austr 20 // University of Graz, Austria. 20 // Gabriele Cosmo - Removed useless methods a 21 // Gabriele Cosmo - Removed useless methods and data: 5th Jan 1999 21 // M Fischler - put and get to/from strea 22 // M Fischler - put and get to/from streams 12/10/04 22 // =========================================== 23 // ======================================================================= 23 24 24 #ifndef RandGamma_h 25 #ifndef RandGamma_h 25 #define RandGamma_h 1 26 #define RandGamma_h 1 26 27 27 #include "CLHEP/Random/Random.h" 28 #include "CLHEP/Random/Random.h" 28 #include "CLHEP/Utility/memory.h" 29 #include "CLHEP/Utility/memory.h" 29 30 30 namespace CLHEP { 31 namespace CLHEP { 31 32 32 /** 33 /** 33 * @author 34 * @author 34 * @ingroup random 35 * @ingroup random 35 */ 36 */ 36 class RandGamma : public HepRandom { 37 class RandGamma : public HepRandom { 37 38 38 public: 39 public: 39 40 40 inline RandGamma ( HepRandomEngine& anEngine 41 inline RandGamma ( HepRandomEngine& anEngine, double k=1.0, 41 42 double lambda=1.0 ); 42 inline RandGamma ( HepRandomEngine* anEngine 43 inline RandGamma ( HepRandomEngine* anEngine, double k=1.0, 43 44 double lambda=1.0 ); 44 // These constructors should be used to inst 45 // These constructors should be used to instantiate a RandGamma 45 // distribution object defining a local engi 46 // distribution object defining a local engine for it. 46 // The static generator will be skipped usin 47 // The static generator will be skipped using the non-static methods 47 // defined below. 48 // defined below. 48 // If the engine is passed by pointer the co 49 // If the engine is passed by pointer the corresponding engine object 49 // will be deleted by the RandGamma destruct 50 // will be deleted by the RandGamma destructor. 50 // If the engine is passed by reference the 51 // If the engine is passed by reference the corresponding engine object 51 // will not be deleted by the RandGamma dest 52 // will not be deleted by the RandGamma destructor. 52 53 53 virtual ~RandGamma(); 54 virtual ~RandGamma(); 54 // Destructor 55 // Destructor 55 56 56 // Static methods to shoot random values usi 57 // Static methods to shoot random values using the static generator 57 58 58 static inline double shoot(); 59 static inline double shoot(); 59 60 60 static double shoot( double k, double lambda 61 static double shoot( double k, double lambda ); 61 62 62 static void shootArray ( const int size, dou 63 static void shootArray ( const int size, double* vect, 63 double k=1.0, doub 64 double k=1.0, double lambda=1.0 ); 64 65 65 // Static methods to shoot random values us 66 // Static methods to shoot random values using a given engine 66 // by-passing the static generator. 67 // by-passing the static generator. 67 68 68 static inline double shoot( HepRandomEngine* 69 static inline double shoot( HepRandomEngine* anEngine ); 69 70 70 static double shoot( HepRandomEngine* anEngi 71 static double shoot( HepRandomEngine* anEngine, 71 double k, do 72 double k, double lambda ); 72 73 73 static void shootArray ( HepRandomEngine* an 74 static void shootArray ( HepRandomEngine* anEngine, const int size, 74 double* vect, doub 75 double* vect, double k=1.0, 75 double lambda=1.0 76 double lambda=1.0 ); 76 77 77 // Methods using the localEngine to shoot r 78 // Methods using the localEngine to shoot random values, by-passing 78 // the static generator. 79 // the static generator. 79 80 80 inline double fire(); 81 inline double fire(); 81 82 82 double fire( double k, double lambda ); 83 double fire( double k, double lambda ); 83 84 84 void fireArray ( const int size, double* vec 85 void fireArray ( const int size, double* vect); 85 void fireArray ( const int size, double* vec 86 void fireArray ( const int size, double* vect, 86 double k, double lambda ); 87 double k, double lambda ); 87 inline double operator()(); 88 inline double operator()(); 88 inline double operator()( double k, double l 89 inline double operator()( double k, double lambda ); 89 90 90 // Save and restore to/from streams 91 // Save and restore to/from streams 91 92 92 std::ostream & put ( std::ostream & os ) con 93 std::ostream & put ( std::ostream & os ) const; 93 std::istream & get ( std::istream & is ); 94 std::istream & get ( std::istream & is ); 94 95 95 std::string name() const; 96 std::string name() const; 96 HepRandomEngine & engine(); 97 HepRandomEngine & engine(); 97 98 98 static std::string distributionName() {retur 99 static std::string distributionName() {return "RandGamma";} 99 // Provides the name of this distribution cl 100 // Provides the name of this distribution class 100 101 101 102 102 private: 103 private: 103 104 104 static double genGamma( HepRandomEngine *anE 105 static double genGamma( HepRandomEngine *anEngine, double k, 105 106 double lambda ); 106 107 107 std::shared_ptr<HepRandomEngine> localEngine << 108 shared_ptr<HepRandomEngine> localEngine; 108 double defaultK; 109 double defaultK; 109 double defaultLambda; 110 double defaultLambda; 110 111 111 }; 112 }; 112 113 113 } // namespace CLHEP 114 } // namespace CLHEP 114 115 115 #include "CLHEP/Random/RandGamma.icc" 116 #include "CLHEP/Random/RandGamma.icc" 116 117 117 #endif 118 #endif 118 119