Geant4 Cross Reference |
1 // -*- C++ -*- 1 // -*- C++ -*- 2 // 2 // 3 // ------------------------------------------- 3 // ----------------------------------------------------------------------- 4 // HEP Random 4 // HEP Random 5 // --- RandExponential 5 // --- RandExponential --- 6 // class header file 6 // class header file 7 // ------------------------------------------- 7 // ----------------------------------------------------------------------- 8 // This file is part of Geant4 (simulation too 8 // This file is part of Geant4 (simulation toolkit for HEP). 9 // 9 // 10 // Class defining methods for shooting exponen 10 // Class defining methods for shooting exponential distributed random 11 // values, given a mean (default mean = 1). 11 // values, given a mean (default mean = 1). 12 // Default mean is used for operator()(). 12 // Default mean is used for operator()(). 13 13 14 // =========================================== 14 // ======================================================================= 15 // Gabriele Cosmo - Created: 5th September 199 15 // Gabriele Cosmo - Created: 5th September 1995 16 // - Added methods to shoot arr 16 // - Added methods to shoot arrays: 28th July 1997 17 // J.Marraffino - Added default mean as attr 17 // J.Marraffino - Added default mean as attribute and 18 // operator() with mean: 16th 18 // operator() with mean: 16th Feb 1998 19 // M Fischler - put and get to/from strea 19 // M Fischler - put and get to/from streams 12/10/04 20 // =========================================== 20 // ======================================================================= 21 21 22 #ifndef RandExponential_h 22 #ifndef RandExponential_h 23 #define RandExponential_h 1 23 #define RandExponential_h 1 24 24 25 #include "CLHEP/Random/Random.h" 25 #include "CLHEP/Random/Random.h" 26 #include "CLHEP/Utility/memory.h" 26 #include "CLHEP/Utility/memory.h" 27 27 28 namespace CLHEP { 28 namespace CLHEP { 29 29 30 /** 30 /** 31 * @author <Gabriele.Cosmo@cern.ch> 31 * @author <Gabriele.Cosmo@cern.ch> 32 * @ingroup random 32 * @ingroup random 33 */ 33 */ 34 class RandExponential : public HepRandom { 34 class RandExponential : public HepRandom { 35 35 36 public: 36 public: 37 37 38 inline RandExponential ( HepRandomEngine& an 38 inline RandExponential ( HepRandomEngine& anEngine, double mean=1.0 ); 39 inline RandExponential ( HepRandomEngine* an 39 inline RandExponential ( HepRandomEngine* anEngine, double mean=1.0 ); 40 // These constructors should be used to inst 40 // These constructors should be used to instantiate a RandExponential 41 // distribution object defining a local engi 41 // distribution object defining a local engine for it. 42 // The static generator will be skipped usin 42 // The static generator will be skipped using the non-static methods 43 // defined below. 43 // defined below. 44 // If the engine is passed by pointer the co 44 // If the engine is passed by pointer the corresponding engine object 45 // will be deleted by the RandExponential de 45 // will be deleted by the RandExponential destructor. 46 // If the engine is passed by reference the 46 // If the engine is passed by reference the corresponding engine object 47 // will not be deleted by the RandExponentia 47 // will not be deleted by the RandExponential destructor. 48 48 49 virtual ~RandExponential(); 49 virtual ~RandExponential(); 50 // Destructor 50 // Destructor 51 51 52 // Static methods to shoot random values usi 52 // Static methods to shoot random values using the static generator 53 53 54 static double shoot(); 54 static double shoot(); 55 55 56 static double shoot( double mean ); 56 static double shoot( double mean ); 57 57 58 static void shootArray ( const int size, do 58 static void shootArray ( const int size, double* vect, 59 double mean=1.0 ); 59 double mean=1.0 ); 60 60 61 // Static methods to shoot random values us 61 // Static methods to shoot random values using a given engine 62 // by-passing the static generator. 62 // by-passing the static generator. 63 63 64 static inline double shoot( HepRandomEngine 64 static inline double shoot( HepRandomEngine* anEngine ); 65 65 66 static inline double shoot( HepRandomEngine 66 static inline double shoot( HepRandomEngine* anEngine, double mean ); 67 67 68 static void shootArray ( HepRandomEngine* a 68 static void shootArray ( HepRandomEngine* anEngine, const int size, 69 double* vect, doub 69 double* vect, double mean=1.0 ); 70 70 71 // Methods using the localEngine to shoot r 71 // Methods using the localEngine to shoot random values, by-passing 72 // the static generator. 72 // the static generator. 73 73 74 inline double fire(); 74 inline double fire(); 75 75 76 inline double fire( double mean ); 76 inline double fire( double mean ); 77 77 78 void fireArray ( const int size, double* vec 78 void fireArray ( const int size, double* vect ); 79 void fireArray ( const int size, double* vec 79 void fireArray ( const int size, double* vect, double mean ); 80 80 81 double operator()(); 81 double operator()(); 82 double operator()( double mean ); 82 double operator()( double mean ); 83 83 84 // Save and restore to/from streams 84 // Save and restore to/from streams 85 85 86 std::ostream & put ( std::ostream & os ) con 86 std::ostream & put ( std::ostream & os ) const; 87 std::istream & get ( std::istream & is ); 87 std::istream & get ( std::istream & is ); 88 88 89 std::string name() const; 89 std::string name() const; 90 HepRandomEngine & engine(); 90 HepRandomEngine & engine(); 91 91 92 static std::string distributionName() {retur 92 static std::string distributionName() {return "RandExponential";} 93 // Provides the name of this distribution cl 93 // Provides the name of this distribution class 94 94 95 private: 95 private: 96 96 97 std::shared_ptr<HepRandomEngine> localEngine 97 std::shared_ptr<HepRandomEngine> localEngine; 98 double defaultMean; 98 double defaultMean; 99 99 100 }; 100 }; 101 101 102 } // namespace CLHEP 102 } // namespace CLHEP 103 103 104 #include "CLHEP/Random/RandExponential.icc" 104 #include "CLHEP/Random/RandExponential.icc" 105 105 106 #endif 106 #endif 107 107