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Geant4/externals/clhep/include/CLHEP/Random/RandChiSquare.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandChiSquare.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandChiSquare.h (Version 10.6.p2)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                         --- RandChiSquare -      5 //                         --- RandChiSquare ---
  6 //                          class header file       6 //                          class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8                                                     8 
  9 // Class defining methods for shooting Chi^2 d      9 // Class defining methods for shooting Chi^2 distributed random values,
 10 // given a number of degrees of freedom a (def     10 // given a number of degrees of freedom a (default=1.0).
 11 // Default values are used for operator()().       11 // Default values are used for operator()().
 12                                                    12 
 13 // Valid values of a satisfy a > 1. When inval     13 // Valid values of a satisfy a > 1. When invalid values are presented,
 14 // the code silently returns -1.0.                 14 // the code silently returns -1.0.
 15                                                    15 
 16 // ===========================================     16 // =======================================================================
 17 // John Marraffino - Created: 12th May 1998  B     17 // John Marraffino - Created: 12th May 1998  Based on the C-Rand package
 18 //                   by Ernst Stadlober and Fr     18 //                   by Ernst Stadlober and Franz Niederl of the Technical
 19 //                   University of Graz, Austr     19 //                   University of Graz, Austria.
 20 // Gabriele Cosmo  - Removed useless methods a     20 // Gabriele Cosmo  - Removed useless methods and data: 5th Jan 1999
 21 // M Fischler      - put and get to/from strea     21 // M Fischler      - put and get to/from streams 12/10/04
 22 // ===========================================     22 // =======================================================================
 23                                                    23 
 24 #ifndef RandChiSquare_h                            24 #ifndef RandChiSquare_h
 25 #define RandChiSquare_h 1                          25 #define RandChiSquare_h 1
 26                                                    26 
 27 #include "CLHEP/Random/Random.h"                   27 #include "CLHEP/Random/Random.h"
 28 #include "CLHEP/Utility/memory.h"                  28 #include "CLHEP/Utility/memory.h"
 29                                                    29 
 30 namespace CLHEP {                                  30 namespace CLHEP {
 31                                                    31 
 32 /**                                                32 /**
 33  * @author                                         33  * @author
 34  * @ingroup random                                 34  * @ingroup random
 35  */                                                35  */
 36 class RandChiSquare : public HepRandom {           36 class RandChiSquare : public HepRandom {
 37                                                    37 
 38 public:                                            38 public:
 39                                                    39 
 40   inline RandChiSquare ( HepRandomEngine& anEn     40   inline RandChiSquare ( HepRandomEngine& anEngine, double a=1 );
 41   inline RandChiSquare ( HepRandomEngine* anEn     41   inline RandChiSquare ( HepRandomEngine* anEngine, double a=1 );
 42   // These constructors should be used to inst     42   // These constructors should be used to instantiate a RandChiSquare
 43   // distribution object defining a local engi     43   // distribution object defining a local engine for it.
 44   // The static generator will be skipped usin     44   // The static generator will be skipped using the non-static methods
 45   // defined below.                                45   // defined below.
 46   // If the engine is passed by pointer the co     46   // If the engine is passed by pointer the corresponding engine object
 47   // will be deleted by the RandChiSquare dest     47   // will be deleted by the RandChiSquare destructor.
 48   // If the engine is passed by reference the      48   // If the engine is passed by reference the corresponding engine object
 49   // will not be deleted by the RandChiSquare      49   // will not be deleted by the RandChiSquare destructor.
 50                                                    50 
 51   virtual ~RandChiSquare();                        51   virtual ~RandChiSquare();
 52   // Destructor                                    52   // Destructor
 53                                                    53 
 54   // Static methods to shoot random values usi     54   // Static methods to shoot random values using the static generator
 55                                                    55 
 56   static inline double shoot();                    56   static inline double shoot();
 57                                                    57 
 58   static double shoot( double a );                 58   static double shoot( double a );
 59                                                    59 
 60   static void shootArray ( const int size, dou     60   static void shootArray ( const int size, double* vect,
 61                             double a=1.0 );        61                             double a=1.0 );
 62                                                    62 
 63   //  Static methods to shoot random values us     63   //  Static methods to shoot random values using a given engine
 64   //  by-passing the static generator.             64   //  by-passing the static generator.
 65                                                    65 
 66   static inline double shoot( HepRandomEngine*     66   static inline double shoot( HepRandomEngine* anEngine );
 67                                                    67 
 68   static double shoot( HepRandomEngine* anEngi     68   static double shoot( HepRandomEngine* anEngine, 
 69                                   double a );      69                                   double a );
 70                                                    70 
 71   static void shootArray ( HepRandomEngine* an     71   static void shootArray ( HepRandomEngine* anEngine, const int size,
 72                             double* vect, doub     72                             double* vect, double a=1.0 );
 73                                                    73 
 74   //  Methods using the localEngine to shoot r     74   //  Methods using the localEngine to shoot random values, by-passing
 75   //  the static generator.                        75   //  the static generator.
 76                                                    76 
 77   inline double fire();                            77   inline double fire();
 78                                                    78 
 79   double fire( double a );                         79   double fire( double a );
 80                                                    80   
 81   void fireArray ( const int size, double* vec     81   void fireArray ( const int size, double* vect);
 82   void fireArray ( const int size, double* vec     82   void fireArray ( const int size, double* vect,
 83                    double a );                     83                    double a );
 84   inline double operator()();                      84   inline double operator()();
 85   inline double operator()( double a );            85   inline double operator()( double a );
 86                                                    86 
 87   // Save and restore to/from streams              87   // Save and restore to/from streams
 88                                                    88   
 89   std::ostream & put ( std::ostream & os ) con     89   std::ostream & put ( std::ostream & os ) const;
 90   std::istream & get ( std::istream & is );        90   std::istream & get ( std::istream & is );
 91                                                    91 
 92   std::string name() const;                        92   std::string name() const;
 93   HepRandomEngine & engine();                      93   HepRandomEngine & engine();
 94                                                    94 
 95   static std::string distributionName() {retur     95   static std::string distributionName() {return "RandChiSquare";}  
 96   // Provides the name of this distribution cl     96   // Provides the name of this distribution class
 97                                                    97 
 98 private:                                           98 private:
 99                                                    99 
100   static double genChiSquare( HepRandomEngine     100   static double genChiSquare( HepRandomEngine *anEngine, double a );
101                                                   101 
102   std::shared_ptr<HepRandomEngine> localEngine    102   std::shared_ptr<HepRandomEngine> localEngine;
103   double defaultA;                                103   double defaultA;
104                                                   104 
105 };                                                105 };
106                                                   106 
107 }  // namespace CLHEP                             107 }  // namespace CLHEP
108                                                   108 
109 #include "CLHEP/Random/RandChiSquare.icc"         109 #include "CLHEP/Random/RandChiSquare.icc"
110                                                   110 
111 #endif                                            111 #endif
112                                                   112