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Geant4/externals/clhep/include/CLHEP/Random/RandBreitWigner.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandBreitWigner.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandBreitWigner.h (Version 11.0.p1)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                        --- RandBreitWigner       5 //                        --- RandBreitWigner ---
  6 //                           class header file      6 //                           class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation too      8 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //                                                  9 //
 10 // Class defining methods for shooting numbers     10 // Class defining methods for shooting numbers according to the
 11 // Breit-Wigner distribution algorithms (plain     11 // Breit-Wigner distribution algorithms (plain or mean^2).
 12 // Default values are set: mean=1, gamma=.2, c     12 // Default values are set: mean=1, gamma=.2, cut=1.
 13 // Plain algorithm is used for shootArray() an     13 // Plain algorithm is used for shootArray() and fireArray().
 14 // Plain algorithm with default values is used     14 // Plain algorithm with default values is used for operator()(). 
 15                                                    15 
 16 // ===========================================     16 // =======================================================================
 17 // Gabriele Cosmo - Created: 5th September 199     17 // Gabriele Cosmo - Created: 5th September 1995
 18 //                - Added methods to shoot arr     18 //                - Added methods to shoot arrays: 28th July 1997
 19 // J.Marraffino   - Added default arguments as     19 // J.Marraffino   - Added default arguments as attributes and
 20 //                  operator() with arguments:     20 //                  operator() with arguments: 16th Feb 1998
 21 // M Fischler      - put and get to/from strea     21 // M Fischler      - put and get to/from streams 12/10/04
 22 // ===========================================     22 // =======================================================================
 23                                                    23 
 24 #ifndef RandBreitWigner_h                          24 #ifndef RandBreitWigner_h
 25 #define RandBreitWigner_h 1                        25 #define RandBreitWigner_h 1
 26                                                    26 
 27 #include "CLHEP/Random/RandFlat.h"                 27 #include "CLHEP/Random/RandFlat.h"
 28 #include "CLHEP/Utility/memory.h"                  28 #include "CLHEP/Utility/memory.h"
 29                                                    29 
 30 namespace CLHEP {                                  30 namespace CLHEP {
 31                                                    31 
 32 /**                                                32 /**
 33  * @author <Gabriele.Cosmo@cern.ch>                33  * @author <Gabriele.Cosmo@cern.ch>
 34  * @ingroup random                                 34  * @ingroup random
 35  */                                                35  */
 36 class RandBreitWigner : public HepRandom {         36 class RandBreitWigner : public HepRandom {
 37                                                    37 
 38 public:                                            38 public:
 39                                                    39 
 40   inline RandBreitWigner ( HepRandomEngine& an     40   inline RandBreitWigner ( HepRandomEngine& anEngine, double a=1.0,
 41                                        double      41                                        double b=0.2 );
 42   inline RandBreitWigner ( HepRandomEngine* an     42   inline RandBreitWigner ( HepRandomEngine* anEngine, double a=1.0,
 43                                        double      43                                        double b=0.2 );
 44   // These constructors should be used to inst     44   // These constructors should be used to instantiate a RandBreitWigner
 45   // distribution object defining a local engi     45   // distribution object defining a local engine for it.
 46   // The static generator will be skipped usin     46   // The static generator will be skipped using the non-static methods
 47   // defined below.                                47   // defined below.
 48   // If the engine is passed by pointer the co     48   // If the engine is passed by pointer the corresponding engine object
 49   // will be deleted by the RandBreitWigner de     49   // will be deleted by the RandBreitWigner destructor.
 50   // If the engine is passed by reference the      50   // If the engine is passed by reference the corresponding engine object
 51   // will not be deleted by the RandBreitWigne     51   // will not be deleted by the RandBreitWigner destructor.
 52                                                    52 
 53   virtual ~RandBreitWigner();                      53   virtual ~RandBreitWigner();
 54   // Destructor                                    54   // Destructor
 55                                                    55 
 56   // Static methods to shoot random values usi     56   // Static methods to shoot random values using the static generator
 57                                                    57 
 58   static  double shoot( double a=1.0, double b     58   static  double shoot( double a=1.0, double b=0.2 );
 59                                                    59 
 60   static  double shoot( double a, double b, do     60   static  double shoot( double a, double b, double c );
 61                                                    61 
 62   static  double shootM2( double a=1.0, double     62   static  double shootM2( double a=1.0, double b=0.2 );
 63                                                    63 
 64   static  double shootM2( double a, double b,      64   static  double shootM2( double a, double b, double c );
 65                                                    65 
 66   static  void shootArray ( const int size, do     66   static  void shootArray ( const int size, double* vect);
 67                                                    67 
 68   static  void shootArray ( const int size, do     68   static  void shootArray ( const int size, double* vect,
 69                             double a, double b     69                             double a, double b );
 70                                                    70 
 71   static  void shootArray ( const int size, do     71   static  void shootArray ( const int size, double* vect,
 72                             double a, double b     72                             double a, double b, double c );
 73                                                    73                            
 74   //  Static methods to shoot random values us     74   //  Static methods to shoot random values using a given engine
 75   //  by-passing the static generator.             75   //  by-passing the static generator.
 76                                                    76 
 77   static  double shoot( HepRandomEngine* anEng     77   static  double shoot( HepRandomEngine* anEngine, double a=1.0,
 78                            double b=0.2 );         78                            double b=0.2 );
 79   static  double shoot( HepRandomEngine* anEng     79   static  double shoot( HepRandomEngine* anEngine, double a,
 80                            double b, double c      80                            double b, double c );
 81   static  double shootM2( HepRandomEngine* anE     81   static  double shootM2( HepRandomEngine* anEngine, double a=1.0,
 82                              double b=0.2 );       82                              double b=0.2 );
 83   static  double shootM2( HepRandomEngine* anE     83   static  double shootM2( HepRandomEngine* anEngine, double a,
 84                              double b, double      84                              double b, double c );
 85   static  void shootArray ( HepRandomEngine* a     85   static  void shootArray ( HepRandomEngine* anEngine,
 86                             const int size, do     86                             const int size, double* vect );
 87   static  void shootArray ( HepRandomEngine* a     87   static  void shootArray ( HepRandomEngine* anEngine,
 88                             const int size, do     88                             const int size, double* vect,
 89                             double a, double b     89                             double a, double b );
 90   static  void shootArray ( HepRandomEngine* a     90   static  void shootArray ( HepRandomEngine* anEngine,
 91                             const int size, do     91                             const int size, double* vect,
 92                             double a, double b     92                             double a, double b, double c );
 93                                                    93 
 94   //  Methods using the localEngine to shoot r     94   //  Methods using the localEngine to shoot random values, by-passing
 95   //  the static generator. These methods resp     95   //  the static generator. These methods respect distribution parameters
 96   //  passed by the user at instantiation unle     96   //  passed by the user at instantiation unless superseded by actual
 97   //  arguments in the call.                       97   //  arguments in the call.
 98                                                    98 
 99   double fire();                                   99   double fire();
100                                                   100 
101   double fire( double a, double b );              101   double fire( double a, double b );
102                                                   102 
103   double fire( double a, double b, double c );    103   double fire( double a, double b, double c );
104                                                   104 
105   double fireM2();                                105   double fireM2();
106                                                   106 
107   double fireM2( double a, double b );            107   double fireM2( double a, double b );
108                                                   108 
109   double fireM2( double a, double b, double c     109   double fireM2( double a, double b, double c );
110                                                   110 
111   void fireArray ( const int size, double* vec    111   void fireArray ( const int size, double* vect);
112                                                   112 
113   void fireArray ( const int size, double* vec    113   void fireArray ( const int size, double* vect,
114                    double a, double b );          114                    double a, double b );
115                                                   115 
116   void fireArray ( const int size, double* vec    116   void fireArray ( const int size, double* vect,
117                    double a, double b, double     117                    double a, double b, double c );
118   double operator()();                            118   double operator()();
119   double operator()( double a, double b );        119   double operator()( double a, double b );
120   double operator()( double a, double b, doubl    120   double operator()( double a, double b, double c );
121                                                   121 
122   // Save and restore to/from streams             122   // Save and restore to/from streams
123                                                   123   
124   std::ostream & put ( std::ostream & os ) con    124   std::ostream & put ( std::ostream & os ) const;
125   std::istream & get ( std::istream & is );       125   std::istream & get ( std::istream & is );
126                                                   126 
127   std::string name() const;                       127   std::string name() const;
128   HepRandomEngine & engine();                     128   HepRandomEngine & engine();
129                                                   129 
130   static std::string distributionName() {retur    130   static std::string distributionName() {return "RandBreitWigner";}  
131   // Provides the name of this distribution cl    131   // Provides the name of this distribution class
132                                                   132          
133 private:                                          133 private:
134                                                   134 
135   std::shared_ptr<HepRandomEngine> localEngine    135   std::shared_ptr<HepRandomEngine> localEngine;
136   double defaultA;                                136   double defaultA;
137   double defaultB;                                137   double defaultB;
138                                                   138 
139 };                                                139 };
140                                                   140 
141 }  // namespace CLHEP                             141 }  // namespace CLHEP
142                                                   142 
143 #include "CLHEP/Random/RandBreitWigner.icc"       143 #include "CLHEP/Random/RandBreitWigner.icc"
144                                                   144 
145 #endif                                            145 #endif
146                                                   146