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Geant4/externals/clhep/include/CLHEP/Random/RandBreitWigner.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandBreitWigner.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandBreitWigner.h (Version 10.1)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                        --- RandBreitWigner       6 //                        --- RandBreitWigner ---
  6 //                           class header file      7 //                           class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation too      9 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //                                                 10 //
 10 // Class defining methods for shooting numbers     11 // Class defining methods for shooting numbers according to the
 11 // Breit-Wigner distribution algorithms (plain     12 // Breit-Wigner distribution algorithms (plain or mean^2).
 12 // Default values are set: mean=1, gamma=.2, c     13 // Default values are set: mean=1, gamma=.2, cut=1.
 13 // Plain algorithm is used for shootArray() an     14 // Plain algorithm is used for shootArray() and fireArray().
 14 // Plain algorithm with default values is used     15 // Plain algorithm with default values is used for operator()(). 
 15                                                    16 
 16 // ===========================================     17 // =======================================================================
 17 // Gabriele Cosmo - Created: 5th September 199     18 // Gabriele Cosmo - Created: 5th September 1995
 18 //                - Added methods to shoot arr     19 //                - Added methods to shoot arrays: 28th July 1997
 19 // J.Marraffino   - Added default arguments as     20 // J.Marraffino   - Added default arguments as attributes and
 20 //                  operator() with arguments:     21 //                  operator() with arguments: 16th Feb 1998
 21 // M Fischler      - put and get to/from strea     22 // M Fischler      - put and get to/from streams 12/10/04
 22 // ===========================================     23 // =======================================================================
 23                                                    24 
 24 #ifndef RandBreitWigner_h                          25 #ifndef RandBreitWigner_h
 25 #define RandBreitWigner_h 1                        26 #define RandBreitWigner_h 1
 26                                                    27 
 27 #include "CLHEP/Random/RandFlat.h"                 28 #include "CLHEP/Random/RandFlat.h"
 28 #include "CLHEP/Utility/memory.h"                  29 #include "CLHEP/Utility/memory.h"
 29                                                    30 
 30 namespace CLHEP {                                  31 namespace CLHEP {
 31                                                    32 
 32 /**                                                33 /**
 33  * @author <Gabriele.Cosmo@cern.ch>                34  * @author <Gabriele.Cosmo@cern.ch>
 34  * @ingroup random                                 35  * @ingroup random
 35  */                                                36  */
 36 class RandBreitWigner : public HepRandom {         37 class RandBreitWigner : public HepRandom {
 37                                                    38 
 38 public:                                            39 public:
 39                                                    40 
 40   inline RandBreitWigner ( HepRandomEngine& an     41   inline RandBreitWigner ( HepRandomEngine& anEngine, double a=1.0,
 41                                        double      42                                        double b=0.2 );
 42   inline RandBreitWigner ( HepRandomEngine* an     43   inline RandBreitWigner ( HepRandomEngine* anEngine, double a=1.0,
 43                                        double      44                                        double b=0.2 );
 44   // These constructors should be used to inst     45   // These constructors should be used to instantiate a RandBreitWigner
 45   // distribution object defining a local engi     46   // distribution object defining a local engine for it.
 46   // The static generator will be skipped usin     47   // The static generator will be skipped using the non-static methods
 47   // defined below.                                48   // defined below.
 48   // If the engine is passed by pointer the co     49   // If the engine is passed by pointer the corresponding engine object
 49   // will be deleted by the RandBreitWigner de     50   // will be deleted by the RandBreitWigner destructor.
 50   // If the engine is passed by reference the      51   // If the engine is passed by reference the corresponding engine object
 51   // will not be deleted by the RandBreitWigne     52   // will not be deleted by the RandBreitWigner destructor.
 52                                                    53 
 53   virtual ~RandBreitWigner();                      54   virtual ~RandBreitWigner();
 54   // Destructor                                    55   // Destructor
 55                                                    56 
 56   // Static methods to shoot random values usi     57   // Static methods to shoot random values using the static generator
 57                                                    58 
 58   static  double shoot( double a=1.0, double b     59   static  double shoot( double a=1.0, double b=0.2 );
 59                                                    60 
 60   static  double shoot( double a, double b, do     61   static  double shoot( double a, double b, double c );
 61                                                    62 
 62   static  double shootM2( double a=1.0, double     63   static  double shootM2( double a=1.0, double b=0.2 );
 63                                                    64 
 64   static  double shootM2( double a, double b,      65   static  double shootM2( double a, double b, double c );
 65                                                    66 
 66   static  void shootArray ( const int size, do     67   static  void shootArray ( const int size, double* vect);
 67                                                    68 
 68   static  void shootArray ( const int size, do     69   static  void shootArray ( const int size, double* vect,
 69                             double a, double b     70                             double a, double b );
 70                                                    71 
 71   static  void shootArray ( const int size, do     72   static  void shootArray ( const int size, double* vect,
 72                             double a, double b     73                             double a, double b, double c );
 73                                                    74                            
 74   //  Static methods to shoot random values us     75   //  Static methods to shoot random values using a given engine
 75   //  by-passing the static generator.             76   //  by-passing the static generator.
 76                                                    77 
 77   static  double shoot( HepRandomEngine* anEng     78   static  double shoot( HepRandomEngine* anEngine, double a=1.0,
 78                            double b=0.2 );         79                            double b=0.2 );
 79   static  double shoot( HepRandomEngine* anEng     80   static  double shoot( HepRandomEngine* anEngine, double a,
 80                            double b, double c      81                            double b, double c );
 81   static  double shootM2( HepRandomEngine* anE     82   static  double shootM2( HepRandomEngine* anEngine, double a=1.0,
 82                              double b=0.2 );       83                              double b=0.2 );
 83   static  double shootM2( HepRandomEngine* anE     84   static  double shootM2( HepRandomEngine* anEngine, double a,
 84                              double b, double      85                              double b, double c );
 85   static  void shootArray ( HepRandomEngine* a     86   static  void shootArray ( HepRandomEngine* anEngine,
 86                             const int size, do     87                             const int size, double* vect );
 87   static  void shootArray ( HepRandomEngine* a     88   static  void shootArray ( HepRandomEngine* anEngine,
 88                             const int size, do     89                             const int size, double* vect,
 89                             double a, double b     90                             double a, double b );
 90   static  void shootArray ( HepRandomEngine* a     91   static  void shootArray ( HepRandomEngine* anEngine,
 91                             const int size, do     92                             const int size, double* vect,
 92                             double a, double b     93                             double a, double b, double c );
 93                                                    94 
 94   //  Methods using the localEngine to shoot r     95   //  Methods using the localEngine to shoot random values, by-passing
 95   //  the static generator. These methods resp     96   //  the static generator. These methods respect distribution parameters
 96   //  passed by the user at instantiation unle     97   //  passed by the user at instantiation unless superseded by actual
 97   //  arguments in the call.                       98   //  arguments in the call.
 98                                                    99 
 99   double fire();                                  100   double fire();
100                                                   101 
101   double fire( double a, double b );              102   double fire( double a, double b );
102                                                   103 
103   double fire( double a, double b, double c );    104   double fire( double a, double b, double c );
104                                                   105 
105   double fireM2();                                106   double fireM2();
106                                                   107 
107   double fireM2( double a, double b );            108   double fireM2( double a, double b );
108                                                   109 
109   double fireM2( double a, double b, double c     110   double fireM2( double a, double b, double c );
110                                                   111 
111   void fireArray ( const int size, double* vec    112   void fireArray ( const int size, double* vect);
112                                                   113 
113   void fireArray ( const int size, double* vec    114   void fireArray ( const int size, double* vect,
114                    double a, double b );          115                    double a, double b );
115                                                   116 
116   void fireArray ( const int size, double* vec    117   void fireArray ( const int size, double* vect,
117                    double a, double b, double     118                    double a, double b, double c );
118   double operator()();                            119   double operator()();
119   double operator()( double a, double b );        120   double operator()( double a, double b );
120   double operator()( double a, double b, doubl    121   double operator()( double a, double b, double c );
121                                                   122 
122   // Save and restore to/from streams             123   // Save and restore to/from streams
123                                                   124   
124   std::ostream & put ( std::ostream & os ) con    125   std::ostream & put ( std::ostream & os ) const;
125   std::istream & get ( std::istream & is );       126   std::istream & get ( std::istream & is );
126                                                   127 
127   std::string name() const;                       128   std::string name() const;
128   HepRandomEngine & engine();                     129   HepRandomEngine & engine();
129                                                   130 
130   static std::string distributionName() {retur    131   static std::string distributionName() {return "RandBreitWigner";}  
131   // Provides the name of this distribution cl    132   // Provides the name of this distribution class
132                                                   133          
133 private:                                          134 private:
134                                                   135 
135   std::shared_ptr<HepRandomEngine> localEngine << 136   shared_ptr<HepRandomEngine> localEngine;
136   double defaultA;                                137   double defaultA;
137   double defaultB;                                138   double defaultB;
138                                                   139 
139 };                                                140 };
140                                                   141 
141 }  // namespace CLHEP                             142 }  // namespace CLHEP
142                                                   143 
143 #include "CLHEP/Random/RandBreitWigner.icc"       144 #include "CLHEP/Random/RandBreitWigner.icc"
144                                                   145 
145 #endif                                            146 #endif
146                                                   147