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Geant4/externals/clhep/include/CLHEP/Random/RandBinomial.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandBinomial.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandBinomial.h (Version 9.6.p4)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                         --- RandBinomial --      6 //                         --- RandBinomial ---
  6 //                          class header file       7 //                          class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8                                                     9 
  9 // Class defining methods for shooting binomia     10 // Class defining methods for shooting binomial distributed random values,
 10 // given a sample size n (default=1) and a pro     11 // given a sample size n (default=1) and a probability p (default=0.5).
 11 // Default values are used for operator()().       12 // Default values are used for operator()().
 12 //                                                 13 //
 13 // Valid input values satisfy the relation n*m     14 // Valid input values satisfy the relation n*min(p,1-p) > 0. When invalid
 14 // values are presented, the code silently ret     15 // values are presented, the code silently returns -1.0.
 15                                                    16 
 16 // ===========================================     17 // =======================================================================
 17 // John Marraffino - Created: 12th May 1998  B     18 // John Marraffino - Created: 12th May 1998  Based on the C-Rand package
 18 //                   by Ernst Stadlober and Fr     19 //                   by Ernst Stadlober and Franz Niederl of the Technical
 19 //                   University of Graz, Austr     20 //                   University of Graz, Austria.
 20 // Gabriele Cosmo  - Removed useless methods a     21 // Gabriele Cosmo  - Removed useless methods and data: 5th Jan 1999
 21 // M Fischler      - put and get to/from strea     22 // M Fischler      - put and get to/from streams 12/10/04
 22 // ===========================================     23 // =======================================================================
 23                                                    24 
 24 #ifndef RandBinomial_h                             25 #ifndef RandBinomial_h
 25 #define RandBinomial_h 1                           26 #define RandBinomial_h 1
 26                                                    27 
 27 #include "CLHEP/Random/Random.h"                   28 #include "CLHEP/Random/Random.h"
 28 #include "CLHEP/Utility/memory.h"                  29 #include "CLHEP/Utility/memory.h"
 29                                                    30 
 30 namespace CLHEP {                                  31 namespace CLHEP {
 31                                                    32 
 32 /**                                                33 /**
 33  * @author                                         34  * @author
 34  * @ingroup random                                 35  * @ingroup random
 35  */                                                36  */
 36 class RandBinomial : public HepRandom {            37 class RandBinomial : public HepRandom {
 37                                                    38 
 38 public:                                            39 public:
 39                                                    40 
 40   inline RandBinomial ( HepRandomEngine& anEng     41   inline RandBinomial ( HepRandomEngine& anEngine, long n=1,
 41                                                    42                                                      double p=0.5 );
 42   inline RandBinomial ( HepRandomEngine* anEng     43   inline RandBinomial ( HepRandomEngine* anEngine, long n=1,
 43                                                    44                                                      double p=0.5 );
 44   // These constructors should be used to inst     45   // These constructors should be used to instantiate a RandBinomial
 45   // distribution object defining a local engi     46   // distribution object defining a local engine for it.
 46   // The static generator will be skipped usin     47   // The static generator will be skipped using the non-static methods
 47   // defined below.                                48   // defined below.
 48   // If the engine is passed by pointer the co     49   // If the engine is passed by pointer the corresponding engine object
 49   // will be deleted by the RandBinomial destr     50   // will be deleted by the RandBinomial destructor.
 50   // If the engine is passed by reference the      51   // If the engine is passed by reference the corresponding engine object
 51   // will not be deleted by the RandBinomial d     52   // will not be deleted by the RandBinomial destructor.
 52                                                    53 
 53   virtual ~RandBinomial();                         54   virtual ~RandBinomial();
 54   // Destructor                                    55   // Destructor
 55                                                    56 
 56   // Static methods to shoot random values usi     57   // Static methods to shoot random values using the static generator
 57                                                    58 
 58   static inline double shoot();                    59   static inline double shoot();
 59                                                    60 
 60   static double shoot( long n, double p );         61   static double shoot( long n, double p );
 61                                                    62 
 62   static void shootArray ( const int size, dou     63   static void shootArray ( const int size, double* vect,
 63                             long n=1, double p     64                             long n=1, double p=0.5 );
 64                                                    65 
 65   //  Static methods to shoot random values us     66   //  Static methods to shoot random values using a given engine
 66   //  by-passing the static generator.             67   //  by-passing the static generator.
 67                                                    68 
 68   static inline double shoot( HepRandomEngine*     69   static inline double shoot( HepRandomEngine* anEngine );
 69                                                    70 
 70   static double shoot( HepRandomEngine* anEngi     71   static double shoot( HepRandomEngine* anEngine, 
 71                                   long n, doub     72                                   long n, double p );
 72                                                    73 
 73   static void shootArray ( HepRandomEngine* an     74   static void shootArray ( HepRandomEngine* anEngine, const int size,
 74                             double* vect, long     75                             double* vect, long n=1,
 75                             double p=0.5 );        76                             double p=0.5 );
 76                                                    77 
 77   //  Methods using the localEngine to shoot r     78   //  Methods using the localEngine to shoot random values, by-passing
 78   //  the static generator.                        79   //  the static generator.
 79                                                    80 
 80   inline double fire();                            81   inline double fire();
 81                                                    82 
 82   double fire( long n, double p );                 83   double fire( long n, double p );
 83                                                    84   
 84   void fireArray ( const int size, double* vec     85   void fireArray ( const int size, double* vect);
 85   void fireArray ( const int size, double* vec     86   void fireArray ( const int size, double* vect,
 86                    long n, double p );             87                    long n, double p );
 87   inline double operator()();                      88   inline double operator()();
 88   inline double operator()( long n, double p )     89   inline double operator()( long n, double p );
 89                                                    90 
 90   // Save and restore to/from streams              91   // Save and restore to/from streams
 91                                                    92   
 92   std::ostream & put ( std::ostream & os ) con     93   std::ostream & put ( std::ostream & os ) const;
 93   std::istream & get ( std::istream & is );        94   std::istream & get ( std::istream & is );
 94                                                    95 
 95   std::string name() const;                        96   std::string name() const;
 96   HepRandomEngine & engine();                      97   HepRandomEngine & engine();
 97                                                    98 
 98   static std::string distributionName() {retur     99   static std::string distributionName() {return "RandBinomial";}  
 99   // Provides the name of this distribution cl    100   // Provides the name of this distribution class
100                                                   101 
101 private:                                          102 private:
102                                                   103 
103   static double genBinomial( HepRandomEngine *    104   static double genBinomial( HepRandomEngine *anEngine, long n, double p );
104                                                   105 
105   std::shared_ptr<HepRandomEngine> localEngine << 106   shared_ptr<HepRandomEngine> localEngine;
106   long defaultN;                                  107   long defaultN;
107   double defaultP;                                108   double defaultP;
108                                                   109  
109 };                                                110 };
110                                                   111 
111 }  // namespace CLHEP                             112 }  // namespace CLHEP
112                                                   113 
113 #include "CLHEP/Random/RandBinomial.icc"          114 #include "CLHEP/Random/RandBinomial.icc"
114                                                   115 
115 #endif                                            116 #endif
116                                                   117