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Geant4/externals/clhep/include/CLHEP/Random/RandBinomial.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/RandBinomial.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/RandBinomial.h (Version 11.0)


  1 // -*- C++ -*-                                      1 // -*- C++ -*-
  2 //                                                  2 //
  3 // -------------------------------------------      3 // -----------------------------------------------------------------------
  4 //                             HEP Random           4 //                             HEP Random
  5 //                         --- RandBinomial --      5 //                         --- RandBinomial ---
  6 //                          class header file       6 //                          class header file
  7 // -------------------------------------------      7 // -----------------------------------------------------------------------
  8                                                     8 
  9 // Class defining methods for shooting binomia      9 // Class defining methods for shooting binomial distributed random values,
 10 // given a sample size n (default=1) and a pro     10 // given a sample size n (default=1) and a probability p (default=0.5).
 11 // Default values are used for operator()().       11 // Default values are used for operator()().
 12 //                                                 12 //
 13 // Valid input values satisfy the relation n*m     13 // Valid input values satisfy the relation n*min(p,1-p) > 0. When invalid
 14 // values are presented, the code silently ret     14 // values are presented, the code silently returns -1.0.
 15                                                    15 
 16 // ===========================================     16 // =======================================================================
 17 // John Marraffino - Created: 12th May 1998  B     17 // John Marraffino - Created: 12th May 1998  Based on the C-Rand package
 18 //                   by Ernst Stadlober and Fr     18 //                   by Ernst Stadlober and Franz Niederl of the Technical
 19 //                   University of Graz, Austr     19 //                   University of Graz, Austria.
 20 // Gabriele Cosmo  - Removed useless methods a     20 // Gabriele Cosmo  - Removed useless methods and data: 5th Jan 1999
 21 // M Fischler      - put and get to/from strea     21 // M Fischler      - put and get to/from streams 12/10/04
 22 // ===========================================     22 // =======================================================================
 23                                                    23 
 24 #ifndef RandBinomial_h                             24 #ifndef RandBinomial_h
 25 #define RandBinomial_h 1                           25 #define RandBinomial_h 1
 26                                                    26 
 27 #include "CLHEP/Random/Random.h"                   27 #include "CLHEP/Random/Random.h"
 28 #include "CLHEP/Utility/memory.h"                  28 #include "CLHEP/Utility/memory.h"
 29                                                    29 
 30 namespace CLHEP {                                  30 namespace CLHEP {
 31                                                    31 
 32 /**                                                32 /**
 33  * @author                                         33  * @author
 34  * @ingroup random                                 34  * @ingroup random
 35  */                                                35  */
 36 class RandBinomial : public HepRandom {            36 class RandBinomial : public HepRandom {
 37                                                    37 
 38 public:                                            38 public:
 39                                                    39 
 40   inline RandBinomial ( HepRandomEngine& anEng     40   inline RandBinomial ( HepRandomEngine& anEngine, long n=1,
 41                                                    41                                                      double p=0.5 );
 42   inline RandBinomial ( HepRandomEngine* anEng     42   inline RandBinomial ( HepRandomEngine* anEngine, long n=1,
 43                                                    43                                                      double p=0.5 );
 44   // These constructors should be used to inst     44   // These constructors should be used to instantiate a RandBinomial
 45   // distribution object defining a local engi     45   // distribution object defining a local engine for it.
 46   // The static generator will be skipped usin     46   // The static generator will be skipped using the non-static methods
 47   // defined below.                                47   // defined below.
 48   // If the engine is passed by pointer the co     48   // If the engine is passed by pointer the corresponding engine object
 49   // will be deleted by the RandBinomial destr     49   // will be deleted by the RandBinomial destructor.
 50   // If the engine is passed by reference the      50   // If the engine is passed by reference the corresponding engine object
 51   // will not be deleted by the RandBinomial d     51   // will not be deleted by the RandBinomial destructor.
 52                                                    52 
 53   virtual ~RandBinomial();                         53   virtual ~RandBinomial();
 54   // Destructor                                    54   // Destructor
 55                                                    55 
 56   // Static methods to shoot random values usi     56   // Static methods to shoot random values using the static generator
 57                                                    57 
 58   static inline double shoot();                    58   static inline double shoot();
 59                                                    59 
 60   static double shoot( long n, double p );         60   static double shoot( long n, double p );
 61                                                    61 
 62   static void shootArray ( const int size, dou     62   static void shootArray ( const int size, double* vect,
 63                             long n=1, double p     63                             long n=1, double p=0.5 );
 64                                                    64 
 65   //  Static methods to shoot random values us     65   //  Static methods to shoot random values using a given engine
 66   //  by-passing the static generator.             66   //  by-passing the static generator.
 67                                                    67 
 68   static inline double shoot( HepRandomEngine*     68   static inline double shoot( HepRandomEngine* anEngine );
 69                                                    69 
 70   static double shoot( HepRandomEngine* anEngi     70   static double shoot( HepRandomEngine* anEngine, 
 71                                   long n, doub     71                                   long n, double p );
 72                                                    72 
 73   static void shootArray ( HepRandomEngine* an     73   static void shootArray ( HepRandomEngine* anEngine, const int size,
 74                             double* vect, long     74                             double* vect, long n=1,
 75                             double p=0.5 );        75                             double p=0.5 );
 76                                                    76 
 77   //  Methods using the localEngine to shoot r     77   //  Methods using the localEngine to shoot random values, by-passing
 78   //  the static generator.                        78   //  the static generator.
 79                                                    79 
 80   inline double fire();                            80   inline double fire();
 81                                                    81 
 82   double fire( long n, double p );                 82   double fire( long n, double p );
 83                                                    83   
 84   void fireArray ( const int size, double* vec     84   void fireArray ( const int size, double* vect);
 85   void fireArray ( const int size, double* vec     85   void fireArray ( const int size, double* vect,
 86                    long n, double p );             86                    long n, double p );
 87   inline double operator()();                      87   inline double operator()();
 88   inline double operator()( long n, double p )     88   inline double operator()( long n, double p );
 89                                                    89 
 90   // Save and restore to/from streams              90   // Save and restore to/from streams
 91                                                    91   
 92   std::ostream & put ( std::ostream & os ) con     92   std::ostream & put ( std::ostream & os ) const;
 93   std::istream & get ( std::istream & is );        93   std::istream & get ( std::istream & is );
 94                                                    94 
 95   std::string name() const;                        95   std::string name() const;
 96   HepRandomEngine & engine();                      96   HepRandomEngine & engine();
 97                                                    97 
 98   static std::string distributionName() {retur     98   static std::string distributionName() {return "RandBinomial";}  
 99   // Provides the name of this distribution cl     99   // Provides the name of this distribution class
100                                                   100 
101 private:                                          101 private:
102                                                   102 
103   static double genBinomial( HepRandomEngine *    103   static double genBinomial( HepRandomEngine *anEngine, long n, double p );
104                                                   104 
105   std::shared_ptr<HepRandomEngine> localEngine    105   std::shared_ptr<HepRandomEngine> localEngine;
106   long defaultN;                                  106   long defaultN;
107   double defaultP;                                107   double defaultP;
108                                                   108  
109 };                                                109 };
110                                                   110 
111 }  // namespace CLHEP                             111 }  // namespace CLHEP
112                                                   112 
113 #include "CLHEP/Random/RandBinomial.icc"          113 #include "CLHEP/Random/RandBinomial.icc"
114                                                   114 
115 #endif                                            115 #endif
116                                                   116