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Geant4/externals/clhep/include/CLHEP/Random/NonRandomEngine.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Random/NonRandomEngine.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Random/NonRandomEngine.h (Version 10.3.p1)


                                                   >>   1 // $Id:$
  1 // -*- C++ -*-                                      2 // -*- C++ -*-
  2 //                                                  3 //
  3 // -------------------------------------------      4 // -----------------------------------------------------------------------
  4 //                             HEP Random           5 //                             HEP Random
  5 //                        --- NonRandomEngine       6 //                        --- NonRandomEngine ---
  6 //                          class header file       7 //                          class header file
  7 // -------------------------------------------      8 // -----------------------------------------------------------------------
  8                                                     9 
  9 // This class is present EXCLUSIVELY as a mean     10 // This class is present EXCLUSIVELY as a means to test distributions (and
 10 // other programs that depend on random number     11 // other programs that depend on random numbers) by feeding them a stream
 11 // of "randoms" that the testing program suppl     12 // of "randoms" that the testing program supplies explicitly.
 12 //                                                 13 //
 13 // The testing program calls setNextRandom (do     14 // The testing program calls setNextRandom (double) to setup the next
 14 // value to be produced when flat() is done.       15 // value to be produced when flat() is done.  
 15 //                                                 16 //
 16 // To protect against accidental use of this N     17 // To protect against accidental use of this NON-RANDOM engine as a random
 17 // engine, if setNextRandom () is never called     18 // engine, if setNextRandom () is never called, all attempts to generate
 18 // a random will fail and exit.                    19 // a random will fail and exit.
 19                                                    20 
 20 // ===========================================     21 // =======================================================================
 21 // Mark Fischler  - Created: 9/30/99               22 // Mark Fischler  - Created: 9/30/99
 22 // Mark Fischler    methods for distrib. insta     23 // Mark Fischler    methods for distrib. instance save/restore 12/8/04    
 23 // Mark Fischler    methods for anonymous save     24 // Mark Fischler    methods for anonymous save/restore 12/27/04    
 24 // ===========================================     25 // =======================================================================
 25                                                    26 
 26 #ifndef NonRandomEngine_h                          27 #ifndef NonRandomEngine_h
 27 #define NonRandomEngine_h 1                        28 #define NonRandomEngine_h 1
 28                                                    29 
 29 #include "CLHEP/Random/RandomEngine.h"             30 #include "CLHEP/Random/RandomEngine.h"
 30 #include <vector>                                  31 #include <vector>
 31                                                    32 
 32 namespace CLHEP {                                  33 namespace CLHEP {
 33                                                    34 
 34 /**                                                35 /**
 35  * @author                                         36  * @author
 36  * @ingroup random                                 37  * @ingroup random
 37  */                                                38  */
 38 class NonRandomEngine : public HepRandomEngine     39 class NonRandomEngine : public HepRandomEngine {
 39                                                    40 
 40 public:                                            41 public:
 41                                                    42 
 42   NonRandomEngine();                               43   NonRandomEngine();
 43   virtual ~NonRandomEngine();                      44   virtual ~NonRandomEngine();
 44   // Constructors and destructor                   45   // Constructors and destructor
 45                                                    46 
 46   void setNextRandom     (double r);               47   void setNextRandom     (double r);
 47   // Preset the next random to be delivered        48   // Preset the next random to be delivered
 48   void setRandomSequence (double *s, int n);       49   void setRandomSequence (double *s, int n);
 49   // Establish a sequence of n next randoms;       50   // Establish a sequence of n next randoms; 
 50   // replaces setNextRandom n times.               51   // replaces setNextRandom n times.
 51   void setRandomInterval (double x);               52   void setRandomInterval (double x);
 52   // Establish that if there is no sequence ac     53   // Establish that if there is no sequence active each 
 53   // random should be bumped by this interval      54   // random should be bumped by this interval (mod 1) compared 
 54   // to the last.  x should be between 0 and 1     55   // to the last.  x should be between 0 and 1.
 55                                                    56 
 56   double flat();                                   57   double flat();
 57   // It returns the previously established set     58   // It returns the previously established setNextRandom and bumps that up
 58   // by the non-zero randomInterval supplied.      59   // by the non-zero randomInterval supplied.  Thus repeated calls to flat()
 59   // generate an evenly spaced sequence (mod 1     60   // generate an evenly spaced sequence (mod 1).
 60                                                    61 
 61   void flatArray (const int size, double* vect     62   void flatArray (const int size, double* vect);
 62   // Fills the array "vect" of specified size      63   // Fills the array "vect" of specified size with flat random values.
 63                                                    64 
 64   virtual std::ostream & put (std::ostream & o     65   virtual std::ostream & put (std::ostream & os) const;
 65   virtual std::istream & get (std::istream & i     66   virtual std::istream & get (std::istream & is);
 66   static  std::string beginTag ( );                67   static  std::string beginTag ( );
 67   virtual std::istream & getState ( std::istre     68   virtual std::istream & getState ( std::istream & is );
 68                                                    69 
 69   std::string name() const;                        70   std::string name() const;
 70   static std::string engineName() {return "Non     71   static std::string engineName() {return "NonRandomEngine";}
 71                                                    72 
 72   std::vector<unsigned long> put () const;         73   std::vector<unsigned long> put () const;
 73   bool get (const std::vector<unsigned long> &     74   bool get (const std::vector<unsigned long> & v);
 74   bool getState (const std::vector<unsigned lo     75   bool getState (const std::vector<unsigned long> & v);
 75                                                    76   
 76 private:                                           77 private:
 77                                                    78 
 78   bool nextHasBeenSet;                             79   bool nextHasBeenSet;
 79   bool sequenceHasBeenSet;                         80   bool sequenceHasBeenSet;
 80   bool intervalHasBeenSet;                         81   bool intervalHasBeenSet;
 81   double  nextRandom;                              82   double  nextRandom;
 82   std::vector<double> sequence;                    83   std::vector<double> sequence;
 83   unsigned int nInSeq;                             84   unsigned int nInSeq;
 84   double  randomInterval;                          85   double  randomInterval;
 85                                                    86 
 86   // The following are necessary to fill virtu     87   // The following are necessary to fill virtual methods but should never 
 87   // be used:                                      88   // be used:
 88                                                    89 
 89   virtual void setSeed(long , int) {};             90   virtual void setSeed(long , int) {};
 90   virtual void setSeeds(const long * , int) {}     91   virtual void setSeeds(const long * , int) {};
 91   virtual void saveStatus( const char * ) cons     92   virtual void saveStatus( const char * ) const {};
 92   virtual void restoreStatus( const char * ) {     93   virtual void restoreStatus( const char * ) {};
 93   virtual void showStatus() const {};              94   virtual void showStatus() const {};
 94                                                    95 
 95                                                    96  
 96 };                                                 97 };
 97                                                    98 
 98 }  // namespace CLHEP                              99 }  // namespace CLHEP
 99                                                   100 
100 #endif                                            101 #endif
101                                                   102