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Geant4/externals/clhep/include/CLHEP/Geometry/Plane3D.h

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Diff markup

Differences between /externals/clhep/include/CLHEP/Geometry/Plane3D.h (Version 11.3.0) and /externals/clhep/include/CLHEP/Geometry/Plane3D.h (Version 8.1.p1)


  1 // -*- C++ -*-                                      1 
  2 // -------------------------------------------    
  3 //                                                
  4 // This file is a part of the CLHEP - a Class     
  5 //                                                
  6 // History:                                       
  7 // 22.09.96 E.Chernyaev - initial version         
  8 // 19.10.96 J.Allison - added == and <<.          
  9 // 15.04.03 E.Chernyaev - CLHEP-1.9: template     
 10                                                   
 11 #ifndef HEP_PLANE3D_H                             
 12 #define HEP_PLANE3D_H                             
 13                                                   
 14 #include <iosfwd>                                 
 15 #include "CLHEP/Geometry/Point3D.h"               
 16 #include "CLHEP/Geometry/Normal3D.h"              
 17 #include "CLHEP/Geometry/Transform3D.h"           
 18                                                   
 19 namespace HepGeom {                               
 20                                                   
 21   /**                                             
 22    * Template class for geometrical plane in 3    
 23    *                                              
 24    * @author Evgeni Chernyaev <Evgueni.Tcherni    
 25    * @ingroup geometry                            
 26    */                                             
 27   template<class T>                               
 28   class Plane3D {                                 
 29   protected:                                      
 30     T a_, b_, c_, d_;                             
 31                                                   
 32   public:                                         
 33     /**                                           
 34      *  Default constructor - creates plane z=    
 35     Plane3D() : a_(0.), b_(0.), c_(1.), d_(0.)    
 36                                                   
 37     /**                                           
 38      * Constructor from four numbers - creates    
 39     Plane3D(T a1, T b1, T c1, T d1) : a_(a1),     
 40                                                   
 41     /**                                           
 42      * Constructor from normal and point. */      
 43     Plane3D(const Normal3D<T> & n, const Point    
 44       : a_(n.x()), b_(n.y()), c_(n.z()), d_(-n    
 45                                                   
 46     /**                                           
 47      * Constructor from three points. */          
 48     Plane3D(const Point3D<T> & p1,                
 49       const Point3D<T> & p2,                      
 50       const Point3D<T> & p3) {                    
 51       Normal3D<T> n = (p2-p1).cross(p3-p1);       
 52       a_ = n.x(); b_ = n.y(); c_ = n.z(); d_ =    
 53     }                                             
 54                                                   
 55     /**                                           
 56      * Copy constructor. */                       
 57     Plane3D(const Plane3D<T> &) = default;        
 58                                                   
 59     /**                                           
 60      * Constructor for Plane3D<double> from Pl    
 61     template<typename U = T,                      
 62              typename = typename std::enable_i    
 63     Plane3D(const Plane3D<float> & p)             
 64       : a_(p.a_), b_(p.b_), c_(p.c_), d_(p.d_)    
 65                                                   
 66     /**                                           
 67      * Move constructor. */                       
 68     Plane3D(Plane3D<T> &&) = default;             
 69                                                   
 70     /**                                           
 71      * Destructor. */                             
 72     ~Plane3D() = default;                         
 73                                                   
 74     /**                                           
 75      * Assignment. */                             
 76     Plane3D<T> & operator=(const Plane3D<T> &)    
 77                                                   
 78     /**                                           
 79      * Move assignment. */                        
 80     Plane3D<T> & operator=(Plane3D<T> &&) = de    
 81                                                   
 82     /**                                           
 83      * Returns the a-coefficient in the plane     
 84     T a() const { return a_; }                    
 85     /**                                           
 86      * Returns the b-coefficient in the plane     
 87     T b() const { return b_; }                    
 88     /**                                           
 89      * Returns the c-coefficient in the plane     
 90     T c() const { return c_; }                    
 91     /**                                           
 92      * Returns the free member of the plane eq    
 93     T d() const { return d_; }                    
 94                                                   
 95     /**                                           
 96      * Returns normal. */                         
 97     Normal3D<T> normal() const { return Normal    
 98                                                   
 99     /**                                           
100      * Normalization. */                          
101     Plane3D<T> & normalize() {                    
102       double ll = std::sqrt(a_*a_ + b_*b_ + c_    
103       if (ll > 0.) { a_ /= ll; b_ /= ll; c_ /=    
104       return *this;                               
105     }                                             
106                                                   
107     /**                                           
108      * Returns distance to the point. */          
109     T distance(const Point3D<T> & p) const {      
110       return a()*p.x() + b()*p.y() + c()*p.z()    
111     }                                             
112                                                   
113     /**                                           
114      * Returns projection of the point to the     
115     Point3D<T> point(const Point3D<T> & p) con    
116       T k = distance(p)/(a()*a()+b()*b()+c()*c    
117       return Point3D<T>(p.x()-a()*k, p.y()-b()    
118     }                                             
119                                                   
120     /**                                           
121      * Returns projection of the origin to the    
122     Point3D<T> point() const {                    
123       T k = -d()/(a()*a()+b()*b()+c()*c());       
124       return Point3D<T>(a()*k, b()*k, c()*k);     
125     }                                             
126                                                   
127     /**                                           
128      * Test for equality. */                      
129     bool operator == (const Plane3D<T> & p) co    
130       return a() == p.a() && b() == p.b() && c    
131     }                                             
132                                                   
133     /**                                           
134      * Test for inequality. */                    
135     bool operator != (const Plane3D<T> & p) co    
136       return a() != p.a() || b() != p.b() || c    
137     }                                             
138                                                   
139     /**                                           
140      * Transformation by Transform3D. */          
141     Plane3D<T> & transform(const Transform3D &    
142       Normal3D<T> n = normal();                   
143       n.transform(m);                             
144       d_ = -n*point().transform(m); a_ = n.x()    
145       return *this;                               
146     }                                             
147   };                                              
148                                                   
149   /**                                             
150    * Output to the stream.                        
151    * @relates Plane3D                             
152    */                                             
153   std::ostream & operator<<(std::ostream & os,    
154                                                   
155   /**                                             
156    * Output to the stream.                        
157    * @relates Plane3D                             
158    */                                             
159   std::ostream & operator<<(std::ostream & os,    
160                                                   
161 } /* namespace HepGeom */                         
162                                                   
163 #endif /* HEP_PLANE3D_H */                        
164