Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // 26 /// \file MoviesPrimaryGeneratorAction.cc 27 /// \file MoviesPrimaryGeneratorAction.cc 27 /// \brief Implementation of the MoviesPrimary 28 /// \brief Implementation of the MoviesPrimaryGeneratorAction class 28 // << 29 29 30 #include "MoviesPrimaryGeneratorAction.hh" 30 #include "MoviesPrimaryGeneratorAction.hh" 31 31 32 #include "G4Gamma.hh" << 33 #include "G4ParticleGun.hh" 32 #include "G4ParticleGun.hh" >> 33 #include "G4Gamma.hh" 34 #include "G4SystemOfUnits.hh" 34 #include "G4SystemOfUnits.hh" 35 35 36 //....oooOO0OOooo........oooOO0OOooo........oo << 37 << 38 MoviesPrimaryGeneratorAction::MoviesPrimaryGen 36 MoviesPrimaryGeneratorAction::MoviesPrimaryGeneratorAction() 39 { 37 { 40 fParticleGun = new G4ParticleGun; 38 fParticleGun = new G4ParticleGun; 41 39 42 // Default - a 10 GeV gamma 40 // Default - a 10 GeV gamma 43 fParticleGun->SetParticleDefinition(G4Gamma: 41 fParticleGun->SetParticleDefinition(G4Gamma::GammaDefinition()); 44 fParticleGun->SetParticleEnergy(10. * GeV); << 42 fParticleGun->SetParticleEnergy(10.*GeV); 45 fParticleGun->SetParticlePosition(G4ThreeVec << 43 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-20.*cm)); 46 fParticleGun->SetParticleMomentumDirection(G << 44 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 47 } 45 } 48 46 49 //....oooOO0OOooo........oooOO0OOooo........oo << 50 << 51 MoviesPrimaryGeneratorAction::~MoviesPrimaryGe 47 MoviesPrimaryGeneratorAction::~MoviesPrimaryGeneratorAction() 52 { 48 { 53 delete fParticleGun; 49 delete fParticleGun; 54 } 50 } 55 << 56 //....oooOO0OOooo........oooOO0OOooo........oo << 57 51 58 void MoviesPrimaryGeneratorAction::GeneratePri 52 void MoviesPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 59 { 53 { 60 fParticleGun->GeneratePrimaryVertex(anEvent) 54 fParticleGun->GeneratePrimaryVertex(anEvent); 61 } 55 } 62 56