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Geant4/examples/extended/runAndEvent/RE07/src/SteppingAction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE07/src/SteppingAction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE07/src/SteppingAction.cc (Version 11.0)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file src/SteppingAction.cc                    26 /// \file src/SteppingAction.cc
 27 /// \brief Implementation of the SteppingActio     27 /// \brief Implementation of the SteppingAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "SteppingAction.hh"                       33 #include "SteppingAction.hh"
 34                                                    34 
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "EventAction.hh"                          36 #include "EventAction.hh"
 37 #include "Run.hh"                                  37 #include "Run.hh"
 38                                                    38 
 39 #include "G4PhysicalConstants.hh"                  39 #include "G4PhysicalConstants.hh"
 40 #include "G4Positron.hh"                           40 #include "G4Positron.hh"
 41 #include "G4RunManager.hh"                         41 #include "G4RunManager.hh"
 42                                                    42 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    44 
 45 SteppingAction::SteppingAction(DetectorConstru     45 SteppingAction::SteppingAction(DetectorConstruction* det, EventAction* evt)
 46   : G4UserSteppingAction(), fDetector(det), fE <<  46   : G4UserSteppingAction()
                                                   >>  47   , fDetector(det)
                                                   >>  48   , fEventAct(evt)
 47 {}                                                 49 {}
 48                                                    50 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    52 
 51 void SteppingAction::UserSteppingAction(const      53 void SteppingAction::UserSteppingAction(const G4Step* aStep)
 52 {                                                  54 {
 53   // track informations                            55   // track informations
 54   const G4StepPoint* prePoint = aStep->GetPreS     56   const G4StepPoint* prePoint = aStep->GetPreStepPoint();
 55                                                    57 
 56   // if World, return                              58   // if World, return
 57   //                                               59   //
 58   G4VPhysicalVolume* volume = prePoint->GetTou     60   G4VPhysicalVolume* volume = prePoint->GetTouchableHandle()->GetVolume();
 59   // if sum of absorbers do not fill exactly a     61   // if sum of absorbers do not fill exactly a layer: check material, not
 60   // volume.                                       62   // volume.
 61   const G4Material* mat = volume->GetLogicalVo     63   const G4Material* mat = volume->GetLogicalVolume()->GetMaterial();
 62   if (mat == fDetector->GetWorldMaterial()) re <<  64   if(mat == fDetector->GetWorldMaterial())
                                                   >>  65     return;
 63                                                    66 
 64   const G4ParticleDefinition* particle = aStep     67   const G4ParticleDefinition* particle = aStep->GetTrack()->GetDefinition();
 65                                                    68 
 66   // here we are in an absorber. Locate it         69   // here we are in an absorber. Locate it
 67   //                                               70   //
 68   G4int absorNum = prePoint->GetTouchableHandl     71   G4int absorNum = prePoint->GetTouchableHandle()->GetCopyNumber(0);
 69   // G4int layerNum  = prePoint->GetTouchableH     72   // G4int layerNum  = prePoint->GetTouchableHandle()->GetCopyNumber(1);
 70                                                    73 
 71   // get Run                                       74   // get Run
 72   Run* run = static_cast<Run*>(G4RunManager::G <<  75   Run* run =
                                                   >>  76     static_cast<Run*>(G4RunManager::GetRunManager()->GetNonConstCurrentRun());
 73                                                    77 
 74   // collect energy deposit taking into accoun     78   // collect energy deposit taking into account track weight
 75   G4double edep = aStep->GetTotalEnergyDeposit <<  79   G4double edep =
                                                   >>  80     aStep->GetTotalEnergyDeposit() * aStep->GetTrack()->GetWeight();
 76                                                    81 
 77   // collect step length of charged particles      82   // collect step length of charged particles
 78   G4double stepl = 0.;                             83   G4double stepl = 0.;
 79   if (particle->GetPDGCharge() != 0.) {        <<  84   if(particle->GetPDGCharge() != 0.)
                                                   >>  85   {
 80     stepl = aStep->GetStepLength();                86     stepl = aStep->GetStepLength();
 81     run->AddChargedStep();                         87     run->AddChargedStep();
 82   }                                                88   }
 83   else {                                       <<  89   else
                                                   >>  90   {
 84     run->AddNeutralStep();                         91     run->AddNeutralStep();
 85   }                                                92   }
 86                                                    93 
 87   // sum up per event                              94   // sum up per event
 88   fEventAct->SumEnergy(absorNum, edep, stepl);     95   fEventAct->SumEnergy(absorNum, edep, stepl);
 89 }                                                  96 }
 90                                                    97 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    99