Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file RE05/src/RE05MuonSD.cc 27 /// \file RE05/src/RE05MuonSD.cc 28 /// \brief Implementation of the RE05MuonSD cl 28 /// \brief Implementation of the RE05MuonSD class 29 // 29 // 30 30 31 #include "RE05MuonSD.hh" 31 #include "RE05MuonSD.hh" 32 << 33 #include "RE05MuonHit.hh" 32 #include "RE05MuonHit.hh" 34 << 35 #include "G4HCofThisEvent.hh" 33 #include "G4HCofThisEvent.hh" 36 #include "G4Step.hh" << 37 #include "G4SystemOfUnits.hh" << 38 #include "G4TouchableHistory.hh" 34 #include "G4TouchableHistory.hh" 39 #include "G4Track.hh" 35 #include "G4Track.hh" >> 36 #include "G4Step.hh" >> 37 #include "G4SystemOfUnits.hh" 40 #include "G4ios.hh" 38 #include "G4ios.hh" 41 39 42 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 41 44 RE05MuonSD::RE05MuonSD(G4String name) 42 RE05MuonSD::RE05MuonSD(G4String name) 45 : G4VSensitiveDetector(name), fMuonCollectio << 43 :G4VSensitiveDetector(name), >> 44 fMuonCollection(0), fPositionResolution(0.) 46 { 45 { 47 G4String HCname; 46 G4String HCname; 48 collectionName.insert(HCname = "muonCollecti << 47 collectionName.insert(HCname="muonCollection"); 49 fPositionResolution = 5 * cm; << 48 fPositionResolution = 5*cm; 50 } 49 } 51 50 52 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 52 54 RE05MuonSD::~RE05MuonSD() {} << 53 RE05MuonSD::~RE05MuonSD() >> 54 {} 55 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 57 58 void RE05MuonSD::Initialize(G4HCofThisEvent* H << 58 void RE05MuonSD::Initialize(G4HCofThisEvent*HCE) 59 { 59 { 60 static int HCID = -1; 60 static int HCID = -1; 61 fMuonCollection = new RE05MuonHitsCollection << 61 fMuonCollection = new RE05MuonHitsCollection 62 if (HCID < 0) { << 62 (SensitiveDetectorName,collectionName[0]); 63 HCID = GetCollectionID(0); << 63 if(HCID<0) 64 } << 64 { HCID = GetCollectionID(0); } 65 HCE->AddHitsCollection(HCID, fMuonCollection << 65 HCE->AddHitsCollection(HCID,fMuonCollection); 66 } 66 } 67 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 69 70 G4bool RE05MuonSD::ProcessHits(G4Step* aStep, << 70 G4bool RE05MuonSD::ProcessHits(G4Step*aStep,G4TouchableHistory*) 71 { 71 { 72 G4double edep = aStep->GetTotalEnergyDeposit 72 G4double edep = aStep->GetTotalEnergyDeposit(); 73 73 74 if (edep == 0.) return true; << 74 if(edep==0.) return true; 75 75 76 RE05MuonHit* aHit; 76 RE05MuonHit* aHit; 77 int nHit = fMuonCollection->entries(); 77 int nHit = fMuonCollection->entries(); 78 G4ThreeVector hitpos = aStep->GetPreStepPoin 78 G4ThreeVector hitpos = aStep->GetPreStepPoint()->GetPosition(); 79 for (int i = 0; i < nHit; i++) { << 79 for(int i=0;i<nHit;i++) >> 80 { 80 aHit = (*fMuonCollection)[i]; 81 aHit = (*fMuonCollection)[i]; 81 G4ThreeVector pos = aHit->GetPos(); 82 G4ThreeVector pos = aHit->GetPos(); 82 G4double dist2 = << 83 G4double dist2 = sqr(pos.x()-hitpos.x()) 83 sqr(pos.x() - hitpos.x()) + sqr(pos.y() << 84 +sqr(pos.y()-hitpos.y())+sqr(pos.z()-hitpos.z()); 84 if (dist2 <= sqr(fPositionResolution)) aHi << 85 if(dist2<=sqr(fPositionResolution)) >> 86 aHit->AddEdep(edep); 85 return true; 87 return true; 86 } 88 } 87 89 88 aHit = new RE05MuonHit(); 90 aHit = new RE05MuonHit(); 89 aHit->SetEdep(edep); << 91 aHit->SetEdep( edep ); 90 aHit->SetPos(aStep->GetPreStepPoint()->GetPo << 92 aHit->SetPos( aStep->GetPreStepPoint()->GetPosition() ); 91 fMuonCollection->insert(aHit); << 93 fMuonCollection->insert( aHit ); 92 94 93 return true; 95 return true; 94 } 96 } 95 97 96 //....oooOO0OOooo........oooOO0OOooo........oo 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 97 99 98 void RE05MuonSD::EndOfEvent(G4HCofThisEvent*) << 100 void RE05MuonSD::EndOfEvent(G4HCofThisEvent*) >> 101 {} 99 102 100 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 104 102 void RE05MuonSD::clear() {} << 105 void RE05MuonSD::clear() >> 106 {} 103 107 104 //....oooOO0OOooo........oooOO0OOooo........oo 108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 105 109 106 void RE05MuonSD::DrawAll() {} << 110 void RE05MuonSD::DrawAll() >> 111 {} 107 112 108 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 114 110 void RE05MuonSD::PrintAll() {} << 115 void RE05MuonSD::PrintAll() >> 116 {} 111 117 112 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 113 119