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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: RE05MuonSD.cc 66526 2012-12-19 13:41:33Z ihrivnac $ 26 // 27 // 27 /// \file RE05/src/RE05MuonSD.cc 28 /// \file RE05/src/RE05MuonSD.cc 28 /// \brief Implementation of the RE05MuonSD cl 29 /// \brief Implementation of the RE05MuonSD class 29 // 30 // 30 31 31 #include "RE05MuonSD.hh" 32 #include "RE05MuonSD.hh" 32 << 33 #include "RE05MuonHit.hh" 33 #include "RE05MuonHit.hh" 34 << 35 #include "G4HCofThisEvent.hh" 34 #include "G4HCofThisEvent.hh" 36 #include "G4Step.hh" << 37 #include "G4SystemOfUnits.hh" << 38 #include "G4TouchableHistory.hh" 35 #include "G4TouchableHistory.hh" 39 #include "G4Track.hh" 36 #include "G4Track.hh" >> 37 #include "G4Step.hh" >> 38 #include "G4SystemOfUnits.hh" 40 #include "G4ios.hh" 39 #include "G4ios.hh" 41 40 42 //....oooOO0OOooo........oooOO0OOooo........oo << 43 << 44 RE05MuonSD::RE05MuonSD(G4String name) 41 RE05MuonSD::RE05MuonSD(G4String name) 45 : G4VSensitiveDetector(name), fMuonCollectio << 42 :G4VSensitiveDetector(name) 46 { 43 { 47 G4String HCname; 44 G4String HCname; 48 collectionName.insert(HCname = "muonCollecti << 45 collectionName.insert(HCname="muonCollection"); 49 fPositionResolution = 5 * cm; << 46 positionResolution = 5*cm; 50 } 47 } 51 48 52 //....oooOO0OOooo........oooOO0OOooo........oo << 49 RE05MuonSD::~RE05MuonSD(){;} 53 << 54 RE05MuonSD::~RE05MuonSD() {} << 55 << 56 //....oooOO0OOooo........oooOO0OOooo........oo << 57 50 58 void RE05MuonSD::Initialize(G4HCofThisEvent* H << 51 void RE05MuonSD::Initialize(G4HCofThisEvent*HCE) 59 { 52 { 60 static int HCID = -1; 53 static int HCID = -1; 61 fMuonCollection = new RE05MuonHitsCollection << 54 muonCollection = new RE05MuonHitsCollection 62 if (HCID < 0) { << 55 (SensitiveDetectorName,collectionName[0]); 63 HCID = GetCollectionID(0); << 56 if(HCID<0) 64 } << 57 { HCID = GetCollectionID(0); } 65 HCE->AddHitsCollection(HCID, fMuonCollection << 58 HCE->AddHitsCollection(HCID,muonCollection); 66 } 59 } 67 60 68 //....oooOO0OOooo........oooOO0OOooo........oo << 61 G4bool RE05MuonSD::ProcessHits(G4Step*aStep,G4TouchableHistory*) 69 << 70 G4bool RE05MuonSD::ProcessHits(G4Step* aStep, << 71 { 62 { 72 G4double edep = aStep->GetTotalEnergyDeposit 63 G4double edep = aStep->GetTotalEnergyDeposit(); 73 64 74 if (edep == 0.) return true; << 65 if(edep==0.) return true; 75 66 76 RE05MuonHit* aHit; 67 RE05MuonHit* aHit; 77 int nHit = fMuonCollection->entries(); << 68 int nHit = muonCollection->entries(); 78 G4ThreeVector hitpos = aStep->GetPreStepPoin 69 G4ThreeVector hitpos = aStep->GetPreStepPoint()->GetPosition(); 79 for (int i = 0; i < nHit; i++) { << 70 for(int i=0;i<nHit;i++) 80 aHit = (*fMuonCollection)[i]; << 71 { >> 72 aHit = (*muonCollection)[i]; 81 G4ThreeVector pos = aHit->GetPos(); 73 G4ThreeVector pos = aHit->GetPos(); 82 G4double dist2 = << 74 G4double dist2 = sqr(pos.x()-hitpos.x()) 83 sqr(pos.x() - hitpos.x()) + sqr(pos.y() << 75 +sqr(pos.y()-hitpos.y())+sqr(pos.z()-hitpos.z()); 84 if (dist2 <= sqr(fPositionResolution)) aHi << 76 if(dist2<=sqr(positionResolution)) >> 77 aHit->AddEdep(edep); 85 return true; 78 return true; 86 } 79 } 87 80 88 aHit = new RE05MuonHit(); 81 aHit = new RE05MuonHit(); 89 aHit->SetEdep(edep); << 82 aHit->SetEdep( edep ); 90 aHit->SetPos(aStep->GetPreStepPoint()->GetPo << 83 aHit->SetPos( aStep->GetPreStepPoint()->GetPosition() ); 91 fMuonCollection->insert(aHit); << 84 muonCollection->insert( aHit ); 92 85 93 return true; 86 return true; 94 } 87 } 95 88 96 //....oooOO0OOooo........oooOO0OOooo........oo << 89 void RE05MuonSD::EndOfEvent(G4HCofThisEvent*) 97 << 90 {;} 98 void RE05MuonSD::EndOfEvent(G4HCofThisEvent*) << 99 << 100 //....oooOO0OOooo........oooOO0OOooo........oo << 101 << 102 void RE05MuonSD::clear() {} << 103 91 104 //....oooOO0OOooo........oooOO0OOooo........oo << 92 void RE05MuonSD::clear() 105 << 93 { 106 void RE05MuonSD::DrawAll() {} << 94 } 107 95 108 //....oooOO0OOooo........oooOO0OOooo........oo << 96 void RE05MuonSD::DrawAll() >> 97 { >> 98 } 109 99 110 void RE05MuonSD::PrintAll() {} << 100 void RE05MuonSD::PrintAll() >> 101 { >> 102 } 111 103 112 //....oooOO0OOooo........oooOO0OOooo........oo << 113 104