Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/runAndEvent/RE04/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/runAndEvent/RE04/vis.mac (Version 11.3.0) and /examples/extended/runAndEvent/RE04/vis.mac (Version 9.5.p2)


  1 #                                                   1 #
  2 # Open a viewer                                <<   2 # create empty scene
  3 /vis/open                                      << 
  4 # This opens the default viewer - see examples << 
  5 # more comprehensive overview of options. Also << 
  6 #                                                   3 #
  7 # draw all worlds                              <<   4 /vis/scene/create
  8 /vis/drawVolume worlds                         << 
  9 #                                                   5 #
 10 /vis/viewer/zoom 1.4                           <<   6 # Create a scene handler for a specific graphics system
                                                   >>   7 # (Edit the next line(s) to choose another graphic system)
 11 #                                                   8 #
 12 /vis/scene/endOfEventAction accumulate         <<   9 /vis/open OGL
                                                   >>  10 #
                                                   >>  11 # draw scene
                                                   >>  12 #
                                                   >>  13 /vis/viewer/zoom 1.4
 13 #                                                  14 #
 14 # for drawing the tracks                           15 # for drawing the tracks
 15 /vis/scene/add/trajectories                    << 
 16 # (if too many tracks cause core dump => store     16 # (if too many tracks cause core dump => storeTrajectory 0)
                                                   >>  17 /tracking/storeTrajectory 1
                                                   >>  18 /vis/scene/endOfEventAction accumulate
                                                   >>  19 /vis/scene/add/trajectories
 17                                                    20