Version:
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Diff markup
1 # 1 #
2 # Open a viewer << 2 # create empty scene
3 /vis/open << 3 #
4 # This opens the default viewer - see examples << 4 /vis/scene/create
5 # more comprehensive overview of options. Also << 5 #
>> 6 # Create a scene handler for a specific graphics system
>> 7 # (Edit the next line(s) to choose another graphic system)
>> 8 #
>> 9 /vis/open OGL
6 # 10 #
7 # draw all worlds 11 # draw all worlds
8 /vis/drawVolume worlds 12 /vis/drawVolume worlds
9 # 13 #
10 /vis/viewer/zoom 1.4 14 /vis/viewer/zoom 1.4
11 # 15 #
12 /vis/scene/endOfEventAction accumulate <<
13 # <<
14 # for drawing the tracks 16 # for drawing the tracks
15 /vis/scene/add/trajectories <<
16 # (if too many tracks cause core dump => store 17 # (if too many tracks cause core dump => storeTrajectory 0)
>> 18 /tracking/storeTrajectory 1
>> 19 /vis/scene/endOfEventAction accumulate
>> 20 /vis/scene/add/trajectories
17 21