Version:
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Diff markup
1 # 1 #
2 # Open a viewer << 2 # create empty scene
3 /vis/open <<
4 # This opens the default viewer - see examples <<
5 # more comprehensive overview of options. Also <<
6 # 3 #
7 # draw all worlds << 4 /vis/scene/create
8 /vis/drawVolume worlds <<
9 # 5 #
10 /vis/viewer/zoom 1.4 << 6 # Create a scene handler for a specific graphics system
>> 7 # (Edit the next line(s) to choose another graphic system)
11 # 8 #
12 /vis/scene/endOfEventAction accumulate << 9 /vis/open OGL
>> 10 #
>> 11 # draw scene
>> 12 #
>> 13 /vis/viewer/zoom 1.4
13 # 14 #
14 # for drawing the tracks 15 # for drawing the tracks
15 /vis/scene/add/trajectories <<
16 # (if too many tracks cause core dump => store 16 # (if too many tracks cause core dump => storeTrajectory 0)
>> 17 /tracking/storeTrajectory 1
>> 18 /vis/scene/endOfEventAction accumulate
>> 19 /vis/scene/add/trajectories
17 20