Geant4 Cross Reference |
1 ######################################## 1 ######################################## 2 # 2 # 3 /score/create/boxMesh boxMesh_2a 3 /score/create/boxMesh boxMesh_2a 4 # 4 # 5 /score/mesh/boxSize 30. 30. 20. cm 5 /score/mesh/boxSize 30. 30. 20. cm 6 /score/mesh/translate/xyz 0. 0. -80. cm 6 /score/mesh/translate/xyz 0. 0. -80. cm 7 /score/mesh/nBin 20 20 20 7 /score/mesh/nBin 20 20 20 8 # 8 # 9 /score/quantity/nOfStep nOfStepGamma 9 /score/quantity/nOfStep nOfStepGamma 10 /score/filter/particle gammaFilter gamma 10 /score/filter/particle gammaFilter gamma 11 # 11 # 12 /score/close 12 /score/close 13 # 13 # 14 ######################################## 14 ######################################## 15 # 15 # 16 /score/create/boxMesh boxMesh_2b 16 /score/create/boxMesh boxMesh_2b 17 # 17 # 18 /score/mesh/boxSize 60. 60. 30. cm 18 /score/mesh/boxSize 60. 60. 30. cm 19 /score/mesh/translate/xyz 0. 0. -30. cm 19 /score/mesh/translate/xyz 0. 0. -30. cm 20 /score/mesh/nBin 50 50 25 20 /score/mesh/nBin 50 50 25 21 # 21 # 22 /score/quantity/nOfStep nOfStepGamma 22 /score/quantity/nOfStep nOfStepGamma 23 /score/filter/particle gammaFilter gamma 23 /score/filter/particle gammaFilter gamma 24 # 24 # 25 /score/close 25 /score/close 26 # 26 # 27 ######################################## 27 ######################################## 28 # 28 # 29 /score/create/boxMesh boxMesh_2c 29 /score/create/boxMesh boxMesh_2c 30 # 30 # 31 /score/mesh/boxSize 100. 100. 50. cm 31 /score/mesh/boxSize 100. 100. 50. cm 32 /score/mesh/translate/xyz 0. 0. 50. cm 32 /score/mesh/translate/xyz 0. 0. 50. cm 33 /score/mesh/nBin 50 50 25 33 /score/mesh/nBin 50 50 25 34 # 34 # 35 /score/quantity/nOfStep nOfStepGamma 35 /score/quantity/nOfStep nOfStepGamma 36 /score/filter/particle gammaFilter gamma 36 /score/filter/particle gammaFilter gamma 37 # 37 # 38 /score/close 38 /score/close 39 # 39 # 40 ######################################## 40 ######################################## 41 # 41 # 42 /score/list 42 /score/list 43 # 43 # 44 /vis/disable << 44 /run/beamOn 100 45 /run/beamOn 2000 << 46 /vis/enable << 47 # 45 # 48 ######################################## 46 ######################################## 49 # 47 # 50 /score/drawProjection boxMesh_2c nOfStepGamma 48 /score/drawProjection boxMesh_2c nOfStepGamma 51 /score/drawProjection boxMesh_2b nOfStepGamma 49 /score/drawProjection boxMesh_2b nOfStepGamma 52 /score/drawProjection boxMesh_2a nOfStepGamma 50 /score/drawProjection boxMesh_2a nOfStepGamma 53 # 51 #