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Geant4/examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc

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Differences between /examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc (Version 9.2.p2)


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 26 /// \file runAndEvent/RE02/src/RE02NestedPhant << 
 27 /// \brief Implementation of the RE02NestedPha << 
 28 //                                             << 
 29 //                                             << 
 30 //////////////////////////////////////////////     26 ///////////////////////////////////////////////////////////////////////////////
 31 #include "RE02NestedPhantomParameterisation.hh     27 #include "RE02NestedPhantomParameterisation.hh"
 32                                                    28 
                                                   >>  29 #include "G4VPhysicalVolume.hh"
                                                   >>  30 #include "G4VTouchable.hh"
                                                   >>  31 #include "G4ThreeVector.hh"
 33 #include "G4Box.hh"                                32 #include "G4Box.hh"
 34 #include "G4LogicalVolume.hh"                      33 #include "G4LogicalVolume.hh"
 35 #include "G4Material.hh"                           34 #include "G4Material.hh"
 36 #include "G4ThreeVector.hh"                    << 
 37 #include "G4VPhysicalVolume.hh"                << 
 38 #include "G4VTouchable.hh"                     << 
 39                                                    35 
 40 //============================================     36 //=======================================================================
 41 // (RE02NestedPhantomParameterisation)             37 // (RE02NestedPhantomParameterisation)
 42 //                                                 38 //
 43 //  (Description)                                  39 //  (Description)
 44 //     Class for nested parameterisation.          40 //     Class for nested parameterisation.
 45 //     This parameterisation handles material      41 //     This parameterisation handles material and transfomation of voxles.
 46 //                                                 42 //
 47 //  T.Aso Created. Nov.2007.                       43 //  T.Aso Created. Nov.2007.
 48 //                                                 44 //
 49 //////////////////////////////////////////////     45 ////////////////////////////////////////////////////////////////////
 50                                                <<  46 RE02NestedPhantomParameterisation::RE02NestedPhantomParameterisation(
 51 //....oooOO0OOooo........oooOO0OOooo........oo <<  47                  const G4ThreeVector& voxelSize,
 52 RE02NestedPhantomParameterisation ::RE02Nested <<  48                  G4int nz,
 53   const G4ThreeVector& voxelSize, G4int nz, st <<  49                  std::vector<G4Material*>& mat):
 54   : G4VNestedParameterisation(),               <<  50   G4VNestedParameterisation(),fdX(voxelSize.x()),fdY(voxelSize.y()),fdZ(voxelSize.z()),
 55     fdX(voxelSize.x()),                        <<  51   fNz(nz),fmat(mat)
 56     fdY(voxelSize.y()),                        <<  52 {
 57     fdZ(voxelSize.z()),                        <<  53   // Position of voxels. 
 58     fNz(nz),                                   <<  54   // x and y positions are already defined in DetectorConstruction 
 59     fMat(mat)                                  <<  55   // by using replicated volume. Here only we need to define is z positions of voxles.
 60 {                                              << 
 61   // Position of voxels.                       << 
 62   // x and y positions are already defined in  << 
 63   // by using replicated volume. Here only we  << 
 64   // of voxles.                                << 
 65   fpZ.clear();                                     56   fpZ.clear();
 66   G4double zp;                                     57   G4double zp;
 67   for (G4int iz = 0; iz < fNz; iz++) {         <<  58   for ( G4int iz = 0; iz < fNz; iz++){
 68     zp = (-fNz + 1 + 2 * iz) * fdZ;            <<  59     zp = (-fNz+1+2*iz)*fdZ;
 69     fpZ.push_back(zp);                             60     fpZ.push_back(zp);
 70   }                                                61   }
                                                   >>  62 
 71 }                                                  63 }
 72                                                    64 
 73 //....oooOO0OOooo........oooOO0OOooo........oo <<  65 RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation(){
 74 RE02NestedPhantomParameterisation::~RE02Nested << 
 75 {                                              << 
 76   fpZ.clear();                                     66   fpZ.clear();
 77 }                                                  67 }
 78                                                    68 
 79 //....oooOO0OOooo........oooOO0OOooo........oo << 
 80 //                                                 69 //
 81 // Material assignment to geometry.                70 // Material assignment to geometry.
 82 //                                                 71 //
 83 G4Material* RE02NestedPhantomParameterisation  <<  72 G4Material* RE02NestedPhantomParameterisation::ComputeMaterial(G4VPhysicalVolume* currentVol,
 84                                                <<  73                const G4int copyNo, 
 85                                                <<  74                const G4VTouchable* parentTouch)
 86 {                                                  75 {
 87   if (parentTouch == 0)                        <<  76   if(parentTouch==0) return fmat[0]; // protection for initialization and vis at idle state
 88     return fMat[0];  // protection for initial <<  77   // Copy number of voxels. 
 89                      // vis at idle state      << 
 90   // Copy number of voxels.                    << 
 91   // Copy number of X and Y are obtained from      78   // Copy number of X and Y are obtained from replication number.
 92   // Copy nymber of Z is the copy number of cu     79   // Copy nymber of Z is the copy number of current voxel.
 93   G4int ix = parentTouch->GetReplicaNumber(0);     80   G4int ix = parentTouch->GetReplicaNumber(0);
 94   G4int iy = parentTouch->GetReplicaNumber(1);     81   G4int iy = parentTouch->GetReplicaNumber(1);
 95   G4int iz = copyNo;                               82   G4int iz = copyNo;
 96   // For demonstration purpose,a couple of mat     83   // For demonstration purpose,a couple of materials are chosen alternately.
 97   G4Material* mat = 0;                         <<  84   G4Material* mat=0;
 98   if (ix % 2 == 0 && iy % 2 == 0 && iz % 2 ==  <<  85   if ( ix%2 == 0 && iy%2 == 0 && iz%2 == 0 ) mat = fmat[0];
 99     mat = fMat[0];                             <<  86   else mat = fmat[1];
100   else                                         << 
101     mat = fMat[1];                             << 
102                                                    87 
103   return mat;                                      88   return mat;
104 }                                                  89 }
105                                                    90 
106 //....oooOO0OOooo........oooOO0OOooo........oo << 
107 //                                                 91 //
108 //  Number of Materials                            92 //  Number of Materials
109 //  Material scanner is required for preparing <<  93 //  Material scanner is required for preparing physics tables and so on before 
110 //  stating simulation, so that G4 has to know     94 //  stating simulation, so that G4 has to know number of materials.
111 G4int RE02NestedPhantomParameterisation::GetNu <<  95 G4int       RE02NestedPhantomParameterisation::GetNumberOfMaterials() const{
112 {                                              <<  96   return fmat.size();
113   return fMat.size();                          << 
114 }                                                  97 }
115                                                    98 
116 //....oooOO0OOooo........oooOO0OOooo........oo << 
117 //                                                 99 //
118 // GetMaterial                                    100 // GetMaterial
119 //  This is needed for material scanner and re    101 //  This is needed for material scanner and realizing geometry.
120 //                                                102 //
121 G4Material* RE02NestedPhantomParameterisation: << 103 G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const{
122 {                                              << 104   return fmat[i];
123   return fMat[i];                              << 
124 }                                                 105 }
125                                                   106 
126 //....oooOO0OOooo........oooOO0OOooo........oo << 
127 //                                                107 //
128 // Transformation of voxels.                      108 // Transformation of voxels.
129 //                                                109 //
130 void RE02NestedPhantomParameterisation ::Compu << 110 void RE02NestedPhantomParameterisation::ComputeTransformation(const G4int copyNo, 
131                                                << 111               G4VPhysicalVolume* physVol)const{
132 {                                              << 112   G4ThreeVector position(0.,0.,fpZ[copyNo]);
133   G4ThreeVector position(0., 0., fpZ[copyNo]); << 
134   physVol->SetTranslation(position);              113   physVol->SetTranslation(position);
135 }                                                 114 }
136                                                   115 
137 //....oooOO0OOooo........oooOO0OOooo........oo << 
138 //                                                116 //
139 // Dimensions are always same in this RE02 exa    117 // Dimensions are always same in this RE02 example.
140 //                                                118 //
141 void RE02NestedPhantomParameterisation ::Compu << 119 void RE02NestedPhantomParameterisation::ComputeDimensions(G4Box& box, 
142                                                << 120                  const G4int ,
143 {                                              << 121                  const G4VPhysicalVolume* ) const{
144   box.SetXHalfLength(fdX);                        122   box.SetXHalfLength(fdX);
145   box.SetYHalfLength(fdY);                        123   box.SetYHalfLength(fdY);
146   box.SetZHalfLength(fdZ);                        124   box.SetZHalfLength(fdZ);
147 }                                                 125 }
148                                                   126