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Geant4/examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc

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Differences between /examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc (Version 11.1.3)


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 26 /// \file runAndEvent/RE02/src/RE02NestedPhant     26 /// \file runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc
 27 /// \brief Implementation of the RE02NestedPha     27 /// \brief Implementation of the RE02NestedPhantomParameterisation class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //////////////////////////////////////////////     30 ///////////////////////////////////////////////////////////////////////////////
 31 #include "RE02NestedPhantomParameterisation.hh     31 #include "RE02NestedPhantomParameterisation.hh"
 32                                                    32 
                                                   >>  33 #include "G4VPhysicalVolume.hh"
                                                   >>  34 #include "G4VTouchable.hh"
                                                   >>  35 #include "G4ThreeVector.hh"
 33 #include "G4Box.hh"                                36 #include "G4Box.hh"
 34 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
 35 #include "G4Material.hh"                           38 #include "G4Material.hh"
 36 #include "G4ThreeVector.hh"                    << 
 37 #include "G4VPhysicalVolume.hh"                << 
 38 #include "G4VTouchable.hh"                     << 
 39                                                    39 
 40 //============================================     40 //=======================================================================
 41 // (RE02NestedPhantomParameterisation)             41 // (RE02NestedPhantomParameterisation)
 42 //                                                 42 //
 43 //  (Description)                                  43 //  (Description)
 44 //     Class for nested parameterisation.          44 //     Class for nested parameterisation.
 45 //     This parameterisation handles material      45 //     This parameterisation handles material and transfomation of voxles.
 46 //                                                 46 //
 47 //  T.Aso Created. Nov.2007.                       47 //  T.Aso Created. Nov.2007.
 48 //                                                 48 //
 49 //////////////////////////////////////////////     49 ////////////////////////////////////////////////////////////////////
 50                                                    50 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52 RE02NestedPhantomParameterisation ::RE02Nested <<  52 RE02NestedPhantomParameterisation
 53   const G4ThreeVector& voxelSize, G4int nz, st <<  53 ::RE02NestedPhantomParameterisation(const G4ThreeVector& voxelSize,
 54   : G4VNestedParameterisation(),               <<  54                                     G4int nz,
 55     fdX(voxelSize.x()),                        <<  55                                     std::vector<G4Material*>& mat):
 56     fdY(voxelSize.y()),                        <<  56   G4VNestedParameterisation(),
 57     fdZ(voxelSize.z()),                        <<  57   fdX(voxelSize.x()),fdY(voxelSize.y()),fdZ(voxelSize.z()),
 58     fNz(nz),                                   <<  58   fNz(nz),fMat(mat)
 59     fMat(mat)                                  << 
 60 {                                                  59 {
 61   // Position of voxels.                       <<  60   // Position of voxels. 
 62   // x and y positions are already defined in  <<  61   // x and y positions are already defined in DetectorConstruction 
 63   // by using replicated volume. Here only we      62   // by using replicated volume. Here only we need to define is z positions
 64   // of voxles.                                    63   // of voxles.
 65   fpZ.clear();                                     64   fpZ.clear();
 66   G4double zp;                                     65   G4double zp;
 67   for (G4int iz = 0; iz < fNz; iz++) {         <<  66   for ( G4int iz = 0; iz < fNz; iz++){
 68     zp = (-fNz + 1 + 2 * iz) * fdZ;            <<  67     zp = (-fNz+1+2*iz)*fdZ;
 69     fpZ.push_back(zp);                             68     fpZ.push_back(zp);
 70   }                                                69   }
                                                   >>  70 
 71 }                                                  71 }
 72                                                    72 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74 RE02NestedPhantomParameterisation::~RE02Nested <<  74 RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation(){
 75 {                                              << 
 76   fpZ.clear();                                     75   fpZ.clear();
 77 }                                                  76 }
 78                                                    77 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80 //                                                 79 //
 81 // Material assignment to geometry.                80 // Material assignment to geometry.
 82 //                                                 81 //
 83 G4Material* RE02NestedPhantomParameterisation  <<  82 G4Material* RE02NestedPhantomParameterisation
 84                                                <<  83 ::ComputeMaterial(G4VPhysicalVolume* /*currentVol*/, const G4int copyNo, 
 85                                                <<  84                   const G4VTouchable* parentTouch)
 86 {                                              <<  85 {
 87   if (parentTouch == 0)                        <<  86   if(parentTouch==0) return fMat[0]; // protection for initialization and
 88     return fMat[0];  // protection for initial <<  87                                      // vis at idle state
 89                      // vis at idle state      <<  88   // Copy number of voxels. 
 90   // Copy number of voxels.                    << 
 91   // Copy number of X and Y are obtained from      89   // Copy number of X and Y are obtained from replication number.
 92   // Copy nymber of Z is the copy number of cu     90   // Copy nymber of Z is the copy number of current voxel.
 93   G4int ix = parentTouch->GetReplicaNumber(0);     91   G4int ix = parentTouch->GetReplicaNumber(0);
 94   G4int iy = parentTouch->GetReplicaNumber(1);     92   G4int iy = parentTouch->GetReplicaNumber(1);
 95   G4int iz = copyNo;                               93   G4int iz = copyNo;
 96   // For demonstration purpose,a couple of mat     94   // For demonstration purpose,a couple of materials are chosen alternately.
 97   G4Material* mat = 0;                         <<  95   G4Material* mat=0;
 98   if (ix % 2 == 0 && iy % 2 == 0 && iz % 2 ==  <<  96   if ( ix%2 == 0 && iy%2 == 0 && iz%2 == 0 ) mat = fMat[0];
 99     mat = fMat[0];                             <<  97   else mat = fMat[1];
100   else                                         << 
101     mat = fMat[1];                             << 
102                                                    98 
103   return mat;                                      99   return mat;
104 }                                                 100 }
105                                                   101 
106 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107 //                                                103 //
108 //  Number of Materials                           104 //  Number of Materials
109 //  Material scanner is required for preparing << 105 //  Material scanner is required for preparing physics tables and so on before 
110 //  stating simulation, so that G4 has to know    106 //  stating simulation, so that G4 has to know number of materials.
111 G4int RE02NestedPhantomParameterisation::GetNu << 107 G4int RE02NestedPhantomParameterisation::GetNumberOfMaterials() const{
112 {                                              << 
113   return fMat.size();                             108   return fMat.size();
114 }                                                 109 }
115                                                   110 
116 //....oooOO0OOooo........oooOO0OOooo........oo    111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
117 //                                                112 //
118 // GetMaterial                                    113 // GetMaterial
119 //  This is needed for material scanner and re    114 //  This is needed for material scanner and realizing geometry.
120 //                                                115 //
121 G4Material* RE02NestedPhantomParameterisation: << 116 G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const{
122 {                                              << 
123   return fMat[i];                                 117   return fMat[i];
124 }                                                 118 }
125                                                   119 
126 //....oooOO0OOooo........oooOO0OOooo........oo    120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
127 //                                                121 //
128 // Transformation of voxels.                      122 // Transformation of voxels.
129 //                                                123 //
130 void RE02NestedPhantomParameterisation ::Compu << 124 void RE02NestedPhantomParameterisation
131                                                << 125 ::ComputeTransformation(const G4int copyNo, G4VPhysicalVolume* physVol) const{
132 {                                              << 126   G4ThreeVector position(0.,0.,fpZ[copyNo]);
133   G4ThreeVector position(0., 0., fpZ[copyNo]); << 
134   physVol->SetTranslation(position);              127   physVol->SetTranslation(position);
135 }                                                 128 }
136                                                   129 
137 //....oooOO0OOooo........oooOO0OOooo........oo    130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
138 //                                                131 //
139 // Dimensions are always same in this RE02 exa    132 // Dimensions are always same in this RE02 example.
140 //                                                133 //
141 void RE02NestedPhantomParameterisation ::Compu << 134 void RE02NestedPhantomParameterisation
142                                                << 135 ::ComputeDimensions(G4Box& box, const G4int, const G4VPhysicalVolume* ) const{
143 {                                              << 
144   box.SetXHalfLength(fdX);                        136   box.SetXHalfLength(fdX);
145   box.SetYHalfLength(fdY);                        137   box.SetYHalfLength(fdY);
146   box.SetZHalfLength(fdZ);                        138   box.SetZHalfLength(fdZ);
147 }                                                 139 }
148                                                   140