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Geant4/examples/extended/polarisation/Pol01/src/SteppingAction.cc

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Diff markup

Differences between /examples/extended/polarisation/Pol01/src/SteppingAction.cc (Version 11.3.0) and /examples/extended/polarisation/Pol01/src/SteppingAction.cc (Version 9.2.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file polarisation/Pol01/src/SteppingActio <<  26 // $Id: SteppingAction.cc,v 1.1 2006/10/02 13:48:10 vnivanch Exp $
 27 /// \brief Implementation of the SteppingActio <<  27 // GEANT4 tag $Name: geant4-09-02 $
 28 //                                             <<  28 // 
 29 //                                             << 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "SteppingAction.hh"                       32 #include "SteppingAction.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 37 #include "RunAction.hh"                            35 #include "RunAction.hh"
                                                   >>  36 #include "HistoManager.hh"
 38                                                    37 
 39 #include "G4PolarizationHelper.hh"             << 
 40 #include "G4RunManager.hh"                         38 #include "G4RunManager.hh"
                                                   >>  39 #include "G4PolarizationHelper.hh"
 41                                                    40 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    42 
 44 SteppingAction::SteppingAction(DetectorConstru <<  43 SteppingAction::SteppingAction(DetectorConstruction* det,
 45                                RunAction* ruAc <<  44                                PrimaryGeneratorAction* prim, RunAction* RuAct, 
 46   : G4UserSteppingAction(), fDetector(det), fP <<  45              HistoManager* Hist)
 47 {}                                             <<  46 :detector(det), primary(prim), runAction(RuAct), histoManager(Hist)
                                                   >>  47 { }
 48                                                    48 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    50 
 51 SteppingAction::~SteppingAction() {}           <<  51 SteppingAction::~SteppingAction()
                                                   >>  52 { }
 52                                                    53 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54                                                    55 
 55 void SteppingAction::UserSteppingAction(const      56 void SteppingAction::UserSteppingAction(const G4Step* aStep)
 56 {                                                  57 {
 57   G4StepPoint* prePoint = aStep->GetPreStepPoi     58   G4StepPoint* prePoint = aStep->GetPreStepPoint();
 58   G4StepPoint* endPoint = aStep->GetPostStepPo     59   G4StepPoint* endPoint = aStep->GetPostStepPoint();
 59                                                <<  60   
 60   G4String procName = endPoint->GetProcessDefi     61   G4String procName = endPoint->GetProcessDefinedStep()->GetProcessName();
 61   fRunAction->CountProcesses(procName);        <<  62   runAction->CountProcesses(procName);
 62                                                    63 
 63   if (prePoint->GetTouchableHandle()->GetVolum <<  64   if (prePoint->GetTouchableHandle()->GetVolume()==detector->GetBox() &&
 64       && endPoint->GetTouchableHandle()->GetVo <<  65       endPoint->GetTouchableHandle()->GetVolume()==detector->GetWorld()) {
 65   {                                            <<  66     G4Track* aTrack = aStep->GetTrack();   
 66     G4Track* aTrack = aStep->GetTrack();       <<  67     G4String particleName = aTrack->GetDynamicParticle()->GetDefinition()->GetParticleName();
 67     const G4ParticleDefinition* part = aTrack- << 
 68     //    G4cout<<"a "<<particleName<<" left t     68     //    G4cout<<"a "<<particleName<<" left the Box \n";
 69     G4ThreeVector position = endPoint->GetPosi <<  69     G4ThreeVector position  = endPoint->GetPosition();
 70     G4ThreeVector direction = endPoint->GetMom     70     G4ThreeVector direction = endPoint->GetMomentumDirection();
 71     G4double kinEnergy = endPoint->GetKineticE     71     G4double kinEnergy = endPoint->GetKineticEnergy();
 72                                                    72 
 73     G4ThreeVector beamDirection = fPrimary->Ge <<  73     G4ThreeVector beamDirection = primary->GetParticleGun()->GetParticleMomentumDirection();
 74     G4double polZ = endPoint->GetPolarization(     74     G4double polZ = endPoint->GetPolarization().z();
 75                                                    75 
 76     G4double costheta = direction * beamDirect <<  76     G4double costheta=direction*beamDirection;
 77                                                    77 
 78     G4double xdir = direction * G4Polarization <<  78     G4double  xdir=direction*G4PolarizationHelper::GetParticleFrameX(beamDirection);
 79     G4double ydir = direction * G4Polarization <<  79     G4double  ydir=direction*G4PolarizationHelper::GetParticleFrameY(beamDirection);
 80                                                    80 
 81     G4double phi = std::atan2(ydir, xdir);     <<  81     G4double phi=std::atan2(ydir,xdir);
 82     fRunAction->FillData(part, kinEnergy, cost <<  82     histoManager->FillHistos(particleName,kinEnergy,costheta,phi,polZ);
                                                   >>  83     runAction->FillData(particleName,kinEnergy,costheta,phi,polZ);
 83   }                                                84   }
 84 }                                                  85 }
 85                                                    86 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  88 
                                                   >>  89 
 87                                                    90