Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file polarisation/Pol01/src/SteppingActio << 26 // $Id: SteppingAction.cc,v 1.1 2006/10/02 13:48:10 vnivanch Exp $ 27 /// \brief Implementation of the SteppingActio << 27 // GEANT4 tag $Name: geant4-09-02 $ 28 // << 28 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "SteppingAction.hh" 32 #include "SteppingAction.hh" 34 << 35 #include "DetectorConstruction.hh" 33 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 37 #include "RunAction.hh" 35 #include "RunAction.hh" >> 36 #include "HistoManager.hh" 38 37 39 #include "G4PolarizationHelper.hh" << 40 #include "G4RunManager.hh" 38 #include "G4RunManager.hh" >> 39 #include "G4PolarizationHelper.hh" 41 40 42 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 42 44 SteppingAction::SteppingAction(DetectorConstru << 43 SteppingAction::SteppingAction(DetectorConstruction* det, 45 RunAction* ruAc << 44 PrimaryGeneratorAction* prim, RunAction* RuAct, 46 : G4UserSteppingAction(), fDetector(det), fP << 45 HistoManager* Hist) 47 {} << 46 :detector(det), primary(prim), runAction(RuAct), histoManager(Hist) >> 47 { } 48 48 49 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 50 51 SteppingAction::~SteppingAction() {} << 51 SteppingAction::~SteppingAction() >> 52 { } 52 53 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 55 55 void SteppingAction::UserSteppingAction(const 56 void SteppingAction::UserSteppingAction(const G4Step* aStep) 56 { 57 { 57 G4StepPoint* prePoint = aStep->GetPreStepPoi 58 G4StepPoint* prePoint = aStep->GetPreStepPoint(); 58 G4StepPoint* endPoint = aStep->GetPostStepPo 59 G4StepPoint* endPoint = aStep->GetPostStepPoint(); 59 << 60 60 G4String procName = endPoint->GetProcessDefi 61 G4String procName = endPoint->GetProcessDefinedStep()->GetProcessName(); 61 fRunAction->CountProcesses(procName); << 62 runAction->CountProcesses(procName); 62 63 63 if (prePoint->GetTouchableHandle()->GetVolum << 64 if (prePoint->GetTouchableHandle()->GetVolume()==detector->GetBox() && 64 && endPoint->GetTouchableHandle()->GetVo << 65 endPoint->GetTouchableHandle()->GetVolume()==detector->GetWorld()) { 65 { << 66 G4Track* aTrack = aStep->GetTrack(); 66 G4Track* aTrack = aStep->GetTrack(); << 67 G4String particleName = aTrack->GetDynamicParticle()->GetDefinition()->GetParticleName(); 67 const G4ParticleDefinition* part = aTrack- << 68 // G4cout<<"a "<<particleName<<" left t 68 // G4cout<<"a "<<particleName<<" left the Box \n"; 69 G4ThreeVector position = endPoint->GetPosi << 69 G4ThreeVector position = endPoint->GetPosition(); 70 G4ThreeVector direction = endPoint->GetMom 70 G4ThreeVector direction = endPoint->GetMomentumDirection(); 71 G4double kinEnergy = endPoint->GetKineticE 71 G4double kinEnergy = endPoint->GetKineticEnergy(); 72 72 73 G4ThreeVector beamDirection = fPrimary->Ge << 73 G4ThreeVector beamDirection = primary->GetParticleGun()->GetParticleMomentumDirection(); 74 G4double polZ = endPoint->GetPolarization( 74 G4double polZ = endPoint->GetPolarization().z(); 75 75 76 G4double costheta = direction * beamDirect << 76 G4double costheta=direction*beamDirection; 77 77 78 G4double xdir = direction * G4Polarization << 78 G4double xdir=direction*G4PolarizationHelper::GetParticleFrameX(beamDirection); 79 G4double ydir = direction * G4Polarization << 79 G4double ydir=direction*G4PolarizationHelper::GetParticleFrameY(beamDirection); 80 80 81 G4double phi = std::atan2(ydir, xdir); << 81 G4double phi=std::atan2(ydir,xdir); 82 fRunAction->FillData(part, kinEnergy, cost << 82 histoManager->FillHistos(particleName,kinEnergy,costheta,phi,polZ); >> 83 runAction->FillData(particleName,kinEnergy,costheta,phi,polZ); 83 } 84 } 84 } 85 } 85 86 86 //....oooOO0OOooo........oooOO0OOooo........oo 87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 88 >> 89 87 90