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Geant4/examples/extended/polarisation/Pol01/src/SteppingAction.cc

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Diff markup

Differences between /examples/extended/polarisation/Pol01/src/SteppingAction.cc (Version 11.3.0) and /examples/extended/polarisation/Pol01/src/SteppingAction.cc (Version 10.4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 25 //                                                 25 //
 26 /// \file polarisation/Pol01/src/SteppingActio     26 /// \file polarisation/Pol01/src/SteppingAction.cc
 27 /// \brief Implementation of the SteppingActio     27 /// \brief Implementation of the SteppingAction class
 28 //                                                 28 //
 29 //                                             <<  29 // $Id: SteppingAction.cc 98772 2016-08-09 14:25:31Z gcosmo $
                                                   >>  30 // 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "SteppingAction.hh"                       34 #include "SteppingAction.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 37 #include "RunAction.hh"                            37 #include "RunAction.hh"
 38                                                    38 
 39 #include "G4PolarizationHelper.hh"             << 
 40 #include "G4RunManager.hh"                         39 #include "G4RunManager.hh"
                                                   >>  40 #include "G4PolarizationHelper.hh"
 41                                                    41 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    43 
 44 SteppingAction::SteppingAction(DetectorConstru <<  44 SteppingAction::SteppingAction(DetectorConstruction* det,
 45                                RunAction* ruAc <<  45                                PrimaryGeneratorAction* prim, RunAction* ruAct)
 46   : G4UserSteppingAction(), fDetector(det), fP <<  46  : G4UserSteppingAction(),
 47 {}                                             <<  47    fDetector(det), fPrimary(prim), fRunAction(ruAct)
                                                   >>  48 { }
 48                                                    49 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    51 
 51 SteppingAction::~SteppingAction() {}           <<  52 SteppingAction::~SteppingAction()
                                                   >>  53 { }
 52                                                    54 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54                                                    56 
 55 void SteppingAction::UserSteppingAction(const      57 void SteppingAction::UserSteppingAction(const G4Step* aStep)
 56 {                                                  58 {
 57   G4StepPoint* prePoint = aStep->GetPreStepPoi     59   G4StepPoint* prePoint = aStep->GetPreStepPoint();
 58   G4StepPoint* endPoint = aStep->GetPostStepPo     60   G4StepPoint* endPoint = aStep->GetPostStepPoint();
 59                                                <<  61   
 60   G4String procName = endPoint->GetProcessDefi     62   G4String procName = endPoint->GetProcessDefinedStep()->GetProcessName();
 61   fRunAction->CountProcesses(procName);            63   fRunAction->CountProcesses(procName);
 62                                                    64 
 63   if (prePoint->GetTouchableHandle()->GetVolum <<  65   if (prePoint->GetTouchableHandle()->GetVolume()==fDetector->GetBox() &&
 64       && endPoint->GetTouchableHandle()->GetVo <<  66       endPoint->GetTouchableHandle()->GetVolume()==fDetector->GetWorld()) {
 65   {                                            <<  67     G4Track* aTrack = aStep->GetTrack();   
 66     G4Track* aTrack = aStep->GetTrack();       <<  68     const G4ParticleDefinition* part = 
 67     const G4ParticleDefinition* part = aTrack- <<  69       aTrack->GetDynamicParticle()->GetDefinition();
 68     //    G4cout<<"a "<<particleName<<" left t     70     //    G4cout<<"a "<<particleName<<" left the Box \n";
 69     G4ThreeVector position = endPoint->GetPosi <<  71     G4ThreeVector position  = endPoint->GetPosition();
 70     G4ThreeVector direction = endPoint->GetMom     72     G4ThreeVector direction = endPoint->GetMomentumDirection();
 71     G4double kinEnergy = endPoint->GetKineticE     73     G4double kinEnergy = endPoint->GetKineticEnergy();
 72                                                    74 
 73     G4ThreeVector beamDirection = fPrimary->Ge <<  75     G4ThreeVector beamDirection = 
                                                   >>  76       fPrimary->GetParticleGun()->GetParticleMomentumDirection();
 74     G4double polZ = endPoint->GetPolarization(     77     G4double polZ = endPoint->GetPolarization().z();
 75                                                    78 
 76     G4double costheta = direction * beamDirect <<  79     G4double costheta = direction*beamDirection;
 77                                                    80 
 78     G4double xdir = direction * G4Polarization <<  81     G4double xdir =
 79     G4double ydir = direction * G4Polarization <<  82       direction*G4PolarizationHelper::GetParticleFrameX(beamDirection);
                                                   >>  83     G4double ydir =
                                                   >>  84       direction*G4PolarizationHelper::GetParticleFrameY(beamDirection);
 80                                                    85 
 81     G4double phi = std::atan2(ydir, xdir);     <<  86     G4double phi=std::atan2(ydir,xdir);
 82     fRunAction->FillData(part, kinEnergy, cost <<  87     fRunAction->FillData(part,kinEnergy,costheta,phi,polZ);
 83   }                                                88   }
 84 }                                                  89 }
 85                                                    90 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                    92