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Geant4/examples/extended/persistency/gdml/G03/write_ext.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/persistency/gdml/G03/write_ext.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G03/write_ext.mac (Version 9.4.p4)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
                                                   >>   5 # create empty scene
                                                   >>   6 /vis/scene/create
                                                   >>   7 
  5 # reading extended GDML Geometry from file          8 # reading extended GDML Geometry from file
  6 /mydet/writeFile color_extension_test.gdml          9 /mydet/writeFile color_extension_test.gdml
  7 /run/initialize                                    10 /run/initialize
  8 #                                              <<  11 
  9 # Open a viewer                                <<  12 # Create a scene handler for a specific graphics system
 10 /vis/open                                      <<  13 /vis/open OGL
 11 # This opens the default viewer - see examples <<  14 
 12 # more comprehensive overview of options. Also <<  15 # draw scene
 13 #                                              << 
 14 # Disable auto refresh and quieten vis message << 
 15 # trajectories are established:                << 
 16 /vis/viewer/set/autoRefresh false              << 
 17 /vis/verbose errors                            << 
 18 #                                              << 
 19 # Draw geometry:                               << 
 20 /vis/drawVolume                                << 
 21 #                                              << 
 22 # Specify view angle:                          << 
 23 #/vis/viewer/set/viewpointThetaPhi 90. 0.      << 
 24 #                                              << 
 25 # Specify zoom value:                          << 
 26 /vis/viewer/zoom 1.5                               16 /vis/viewer/zoom 1.5
 27 #                                              <<  17 #/vis/viewer/set/viewpointThetaPhi 45 45 deg
 28 # Specify style (surface or wireframe):        <<  18 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg
 29 #/vis/viewer/set/style wireframe               <<  19 #/vis/viewer/flush
 30 #                                              <<  20 /vis/drawVolume
 31 # Draw coordinate axes:                        <<  21 
 32 #/vis/scene/add/axes 0 0 0 1 m                 <<  22 #if you want to see trajectories and hits points
 33 #                                              <<  23 /vis/scene/add/trajectories
 34 # Draw smooth trajectories at end of event, sh << 
 35 # as markers 2 pixels wide:                    << 
 36 /vis/scene/add/trajectories smooth             << 
 37 /vis/modeling/trajectories/create/drawByCharge     24 /vis/modeling/trajectories/create/drawByCharge
 38 /vis/modeling/trajectories/drawByCharge-0/defa     25 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 39 /vis/modeling/trajectories/drawByCharge-0/defa <<  26 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5
 40 # (if too many tracks cause core dump => /trac <<  27 
 41 #                                              <<  28 # (if you prefer not refreshing each event, uncomment next line)
 42 # Draw hits at end of event:                   <<  29  /vis/scene/endOfEventAction accumulate
 43 #/vis/scene/add/hits                           <<  30 
 44 #                                              << 
 45 # To draw only gammas:                         << 
 46 #/vis/filtering/trajectories/create/particleFi << 
 47 #/vis/filtering/trajectories/particleFilter-0/ << 
 48 #                                              << 
 49 # To invert the above, drawing all particles e << 
 50 # keep the above two lines but also add:       << 
 51 #/vis/filtering/trajectories/particleFilter-0/ << 
 52 #                                              << 
 53 # Many other options are available with /vis/m << 
 54 # For example, to select colour by particle ID << 
 55 #/vis/modeling/trajectories/create/drawByParti << 
 56 #/vis/modeling/trajectories/drawByParticleID-0 << 
 57 #                                              << 
 58 # To superimpose all of the events from a give << 
 59 /vis/scene/endOfEventAction accumulate         << 
 60 #                                              << 
 61 # Re-establish auto refreshing and verbosity:  << 
 62 /vis/viewer/set/autoRefresh true               << 
 63 /vis/verbose warnings                          << 
 64 #                                              << 
 65 # For file-based drivers, use this to create a << 
 66 #/vis/viewer/flush                             << 
 67 #                                              << 
 68 #hard coded position and direction for gun         31 #hard coded position and direction for gun
 69 /gun/position 0 0 -0.1 mm                          32 /gun/position 0 0 -0.1 mm
 70 /gun/direction  1 0 0                              33 /gun/direction  1 0 0
 71                                                    34 
 72 #if you want make a run with particle              35 #if you want make a run with particle
 73 #/tracking/verbose 1                               36 #/tracking/verbose 1
 74 /run/beamOn 10                                     37 /run/beamOn 10
 75 #                                                  38 #
                                                   >>  39