Geant4 Cross Reference |
1 ############################################## 1 ################################################### 2 # Visualization of detector geometry and event 2 # Visualization of detector geometry and events 3 ############################################## 3 ################################################### 4 4 >> 5 # create empty scene >> 6 /vis/scene/create >> 7 5 # reading extended GDML Geometry from file 8 # reading extended GDML Geometry from file 6 /mydet/writeFile color_extension_test.gdml 9 /mydet/writeFile color_extension_test.gdml 7 /run/initialize 10 /run/initialize >> 11 8 # 12 # 9 # Open a viewer << 13 # Use this open statement to create an OpenGL view: 10 /vis/open << 14 /vis/open OGL 600x600-0+0 11 # This opens the default viewer - see examples << 15 # 12 # more comprehensive overview of options. Also << 16 # Use this open statement to create a .prim file suitable for >> 17 # viewing in DAWN: >> 18 #/vis/open DAWNFILE >> 19 # >> 20 # Use this open statement to create a .heprep file suitable for >> 21 # viewing in HepRApp: >> 22 #/vis/open HepRepFile >> 23 # >> 24 # Use this open statement to create a .wrl file suitable for >> 25 # viewing in a VRML viewer: >> 26 #/vis/open VRML2FILE 13 # 27 # 14 # Disable auto refresh and quieten vis message 28 # Disable auto refresh and quieten vis messages whilst scene and 15 # trajectories are established: 29 # trajectories are established: 16 /vis/viewer/set/autoRefresh false 30 /vis/viewer/set/autoRefresh false 17 /vis/verbose errors 31 /vis/verbose errors 18 # 32 # 19 # Draw geometry: 33 # Draw geometry: 20 /vis/drawVolume 34 /vis/drawVolume 21 # 35 # 22 # Specify view angle: 36 # Specify view angle: 23 #/vis/viewer/set/viewpointThetaPhi 90. 0. 37 #/vis/viewer/set/viewpointThetaPhi 90. 0. 24 # 38 # 25 # Specify zoom value: 39 # Specify zoom value: 26 /vis/viewer/zoom 1.5 40 /vis/viewer/zoom 1.5 27 # 41 # 28 # Specify style (surface or wireframe): 42 # Specify style (surface or wireframe): 29 #/vis/viewer/set/style wireframe 43 #/vis/viewer/set/style wireframe 30 # 44 # 31 # Draw coordinate axes: 45 # Draw coordinate axes: 32 #/vis/scene/add/axes 0 0 0 1 m 46 #/vis/scene/add/axes 0 0 0 1 m 33 # 47 # 34 # Draw smooth trajectories at end of event, sh 48 # Draw smooth trajectories at end of event, showing trajectory points 35 # as markers 2 pixels wide: 49 # as markers 2 pixels wide: 36 /vis/scene/add/trajectories smooth 50 /vis/scene/add/trajectories smooth 37 /vis/modeling/trajectories/create/drawByCharge 51 /vis/modeling/trajectories/create/drawByCharge 38 /vis/modeling/trajectories/drawByCharge-0/defa 52 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 39 /vis/modeling/trajectories/drawByCharge-0/defa 53 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 40 # (if too many tracks cause core dump => /trac 54 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 41 # 55 # 42 # Draw hits at end of event: 56 # Draw hits at end of event: 43 #/vis/scene/add/hits 57 #/vis/scene/add/hits 44 # 58 # 45 # To draw only gammas: 59 # To draw only gammas: 46 #/vis/filtering/trajectories/create/particleFi 60 #/vis/filtering/trajectories/create/particleFilter 47 #/vis/filtering/trajectories/particleFilter-0/ 61 #/vis/filtering/trajectories/particleFilter-0/add gamma 48 # 62 # 49 # To invert the above, drawing all particles e 63 # To invert the above, drawing all particles except gammas, 50 # keep the above two lines but also add: 64 # keep the above two lines but also add: 51 #/vis/filtering/trajectories/particleFilter-0/ 65 #/vis/filtering/trajectories/particleFilter-0/invert true 52 # 66 # 53 # Many other options are available with /vis/m 67 # Many other options are available with /vis/modeling and /vis/filtering. 54 # For example, to select colour by particle ID 68 # For example, to select colour by particle ID: 55 #/vis/modeling/trajectories/create/drawByParti 69 #/vis/modeling/trajectories/create/drawByParticleID 56 #/vis/modeling/trajectories/drawByParticleID-0 70 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 57 # 71 # 58 # To superimpose all of the events from a give 72 # To superimpose all of the events from a given run: 59 /vis/scene/endOfEventAction accumulate 73 /vis/scene/endOfEventAction accumulate 60 # 74 # 61 # Re-establish auto refreshing and verbosity: 75 # Re-establish auto refreshing and verbosity: 62 /vis/viewer/set/autoRefresh true 76 /vis/viewer/set/autoRefresh true 63 /vis/verbose warnings 77 /vis/verbose warnings 64 # 78 # 65 # For file-based drivers, use this to create a 79 # For file-based drivers, use this to create an empty detector view: 66 #/vis/viewer/flush 80 #/vis/viewer/flush 67 # 81 # 68 #hard coded position and direction for gun 82 #hard coded position and direction for gun 69 /gun/position 0 0 -0.1 mm 83 /gun/position 0 0 -0.1 mm 70 /gun/direction 1 0 0 84 /gun/direction 1 0 0 71 85 72 #if you want make a run with particle 86 #if you want make a run with particle 73 #/tracking/verbose 1 87 #/tracking/verbose 1 74 /run/beamOn 10 88 /run/beamOn 10 75 # 89 #