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Geant4/examples/extended/persistency/gdml/G03/write_ext.mac

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Diff markup

Differences between /examples/extended/persistency/gdml/G03/write_ext.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G03/write_ext.mac (Version 10.6.p2)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
                                                   >>   5 # create empty scene
                                                   >>   6 /vis/scene/create
                                                   >>   7 
  5 # reading extended GDML Geometry from file          8 # reading extended GDML Geometry from file
  6 /mydet/writeFile color_extension_test.gdml          9 /mydet/writeFile color_extension_test.gdml
  7 /run/initialize                                    10 /run/initialize
                                                   >>  11 
  8 #                                                  12 #
  9 # Open a viewer                                <<  13 # Use this open statement to create an OpenGL view:
 10 /vis/open                                      <<  14 /vis/open OGL 600x600-0+0
 11 # This opens the default viewer - see examples <<  15 #
 12 # more comprehensive overview of options. Also <<  16 # Use this open statement to create a .prim file suitable for
                                                   >>  17 # viewing in DAWN:
                                                   >>  18 #/vis/open DAWNFILE
                                                   >>  19 #
                                                   >>  20 # Use this open statement to create a .heprep file suitable for
                                                   >>  21 # viewing in HepRApp:
                                                   >>  22 #/vis/open HepRepFile
                                                   >>  23 #
                                                   >>  24 # Use this open statement to create a .wrl file suitable for
                                                   >>  25 # viewing in a VRML viewer:
                                                   >>  26 #/vis/open VRML2FILE
 13 #                                                  27 #
 14 # Disable auto refresh and quieten vis message     28 # Disable auto refresh and quieten vis messages whilst scene and
 15 # trajectories are established:                    29 # trajectories are established:
 16 /vis/viewer/set/autoRefresh false                  30 /vis/viewer/set/autoRefresh false
 17 /vis/verbose errors                                31 /vis/verbose errors
 18 #                                                  32 #
 19 # Draw geometry:                                   33 # Draw geometry:
 20 /vis/drawVolume                                    34 /vis/drawVolume
 21 #                                                  35 #
 22 # Specify view angle:                              36 # Specify view angle:
 23 #/vis/viewer/set/viewpointThetaPhi 90. 0.          37 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 24 #                                                  38 #
 25 # Specify zoom value:                              39 # Specify zoom value:
 26 /vis/viewer/zoom 1.5                               40 /vis/viewer/zoom 1.5
 27 #                                                  41 #
 28 # Specify style (surface or wireframe):            42 # Specify style (surface or wireframe):
 29 #/vis/viewer/set/style wireframe                   43 #/vis/viewer/set/style wireframe
 30 #                                                  44 #
 31 # Draw coordinate axes:                            45 # Draw coordinate axes:
 32 #/vis/scene/add/axes 0 0 0 1 m                     46 #/vis/scene/add/axes 0 0 0 1 m
 33 #                                                  47 #
 34 # Draw smooth trajectories at end of event, sh     48 # Draw smooth trajectories at end of event, showing trajectory points
 35 # as markers 2 pixels wide:                        49 # as markers 2 pixels wide:
 36 /vis/scene/add/trajectories smooth                 50 /vis/scene/add/trajectories smooth
 37 /vis/modeling/trajectories/create/drawByCharge     51 /vis/modeling/trajectories/create/drawByCharge
 38 /vis/modeling/trajectories/drawByCharge-0/defa     52 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 39 /vis/modeling/trajectories/drawByCharge-0/defa     53 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 40 # (if too many tracks cause core dump => /trac     54 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 41 #                                                  55 #
 42 # Draw hits at end of event:                       56 # Draw hits at end of event:
 43 #/vis/scene/add/hits                               57 #/vis/scene/add/hits
 44 #                                                  58 #
 45 # To draw only gammas:                             59 # To draw only gammas:
 46 #/vis/filtering/trajectories/create/particleFi     60 #/vis/filtering/trajectories/create/particleFilter
 47 #/vis/filtering/trajectories/particleFilter-0/     61 #/vis/filtering/trajectories/particleFilter-0/add gamma
 48 #                                                  62 #
 49 # To invert the above, drawing all particles e     63 # To invert the above, drawing all particles except gammas,
 50 # keep the above two lines but also add:           64 # keep the above two lines but also add:
 51 #/vis/filtering/trajectories/particleFilter-0/     65 #/vis/filtering/trajectories/particleFilter-0/invert true
 52 #                                                  66 #
 53 # Many other options are available with /vis/m     67 # Many other options are available with /vis/modeling and /vis/filtering.
 54 # For example, to select colour by particle ID     68 # For example, to select colour by particle ID:
 55 #/vis/modeling/trajectories/create/drawByParti     69 #/vis/modeling/trajectories/create/drawByParticleID
 56 #/vis/modeling/trajectories/drawByParticleID-0     70 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 57 #                                                  71 #
 58 # To superimpose all of the events from a give     72 # To superimpose all of the events from a given run:
 59 /vis/scene/endOfEventAction accumulate             73 /vis/scene/endOfEventAction accumulate
 60 #                                                  74 #
 61 # Re-establish auto refreshing and verbosity:      75 # Re-establish auto refreshing and verbosity:
 62 /vis/viewer/set/autoRefresh true                   76 /vis/viewer/set/autoRefresh true
 63 /vis/verbose warnings                              77 /vis/verbose warnings
 64 #                                                  78 #
 65 # For file-based drivers, use this to create a     79 # For file-based drivers, use this to create an empty detector view:
 66 #/vis/viewer/flush                                 80 #/vis/viewer/flush
 67 #                                                  81 #
 68 #hard coded position and direction for gun         82 #hard coded position and direction for gun
 69 /gun/position 0 0 -0.1 mm                          83 /gun/position 0 0 -0.1 mm
 70 /gun/direction  1 0 0                              84 /gun/direction  1 0 0
 71                                                    85 
 72 #if you want make a run with particle              86 #if you want make a run with particle
 73 #/tracking/verbose 1                               87 #/tracking/verbose 1
 74 /run/beamOn 10                                     88 /run/beamOn 10
 75 #                                                  89 #