Geant4 Cross Reference |
1 ############################################## 1 ################################################### 2 # Visualization of detector geometry and event 2 # Visualization of detector geometry and events 3 ############################################## 3 ################################################### 4 4 >> 5 # create empty scene >> 6 /vis/scene/create >> 7 5 /run/initialize 8 /run/initialize 6 # << 9 7 # Open a viewer << 10 # Create a scene handler for a specific graphics system 8 /vis/open << 11 /vis/open OGLIX 9 # This opens the default viewer - see examples << 12 10 # more comprehensive overview of options. Also << 13 # draw scene 11 # << 12 # Disable auto refresh and quieten vis message << 13 # trajectories are established: << 14 /vis/viewer/set/autoRefresh false << 15 /vis/verbose errors << 16 # << 17 # Draw geometry: << 18 /vis/drawVolume << 19 # << 20 # Specify view angle: << 21 #/vis/viewer/set/viewpointThetaPhi 90. 0. << 22 # << 23 # Specify zoom value: << 24 /vis/viewer/zoom 1.5 14 /vis/viewer/zoom 1.5 25 # << 15 #/vis/viewer/set/viewpointThetaPhi 45 45 deg 26 # Specify style (surface or wireframe): << 16 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg 27 #/vis/viewer/set/style wireframe << 17 #/vis/viewer/flush 28 # << 18 /vis/drawVolume 29 # Draw coordinate axes: << 19 30 #/vis/scene/add/axes 0 0 0 1 m << 20 #if you want to see trajectories and hits points 31 # << 21 /vis/scene/add/trajectories 32 # Draw smooth trajectories at end of event, sh << 33 # as markers 2 pixels wide: << 34 /vis/scene/add/trajectories smooth << 35 /vis/modeling/trajectories/create/drawByCharge 22 /vis/modeling/trajectories/create/drawByCharge 36 /vis/modeling/trajectories/drawByCharge-0/defa 23 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 37 /vis/modeling/trajectories/drawByCharge-0/defa << 24 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 0.2 38 # (if too many tracks cause core dump => /trac << 25 39 # << 26 # (if you prefer not refreshing each event, uncomment next line) 40 # Draw hits at end of event: << 27 /vis/scene/endOfEventAction accumulate 41 #/vis/scene/add/hits << 28 42 # << 43 # To draw only gammas: << 44 #/vis/filtering/trajectories/create/particleFi << 45 #/vis/filtering/trajectories/particleFilter-0/ << 46 # << 47 # To invert the above, drawing all particles e << 48 # keep the above two lines but also add: << 49 #/vis/filtering/trajectories/particleFilter-0/ << 50 # << 51 # Many other options are available with /vis/m << 52 # For example, to select colour by particle ID << 53 #/vis/modeling/trajectories/create/drawByParti << 54 #/vis/modeling/trajectories/drawByParticleID-0 << 55 # << 56 # To superimpose all of the events from a give << 57 /vis/scene/endOfEventAction accumulate << 58 # << 59 # Re-establish auto refreshing and verbosity: << 60 /vis/viewer/set/autoRefresh true << 61 /vis/verbose warnings << 62 # << 63 # For file-based drivers, use this to create a << 64 #/vis/viewer/flush << 65 # << 66 #hard coded position and direction for gun 29 #hard coded position and direction for gun 67 /gun/position 0 0 -0.1 mm 30 /gun/position 0 0 -0.1 mm 68 /gun/direction 1 0 0 31 /gun/direction 1 0 0 69 32 70 #if you want make a run with particle 33 #if you want make a run with particle 71 #/tracking/verbose 1 34 #/tracking/verbose 1 72 /run/beamOn 10 35 /run/beamOn 10 73 # 36 # 74 37