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Geant4/examples/extended/persistency/gdml/G03/vis.mac

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Diff markup

Differences between /examples/extended/persistency/gdml/G03/vis.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G03/vis.mac (Version 9.2.p2)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
                                                   >>   5 # create empty scene
                                                   >>   6 /vis/scene/create
                                                   >>   7 
  5 /run/initialize                                     8 /run/initialize
  6 #                                              <<   9 
  7 # Open a viewer                                <<  10 # Create a scene handler for a specific graphics system
  8 /vis/open                                      <<  11 /vis/open OGLIX
  9 # This opens the default viewer - see examples <<  12 
 10 # more comprehensive overview of options. Also <<  13 # draw scene
 11 #                                              << 
 12 # Disable auto refresh and quieten vis message << 
 13 # trajectories are established:                << 
 14 /vis/viewer/set/autoRefresh false              << 
 15 /vis/verbose errors                            << 
 16 #                                              << 
 17 # Draw geometry:                               << 
 18 /vis/drawVolume                                << 
 19 #                                              << 
 20 # Specify view angle:                          << 
 21 #/vis/viewer/set/viewpointThetaPhi 90. 0.      << 
 22 #                                              << 
 23 # Specify zoom value:                          << 
 24 /vis/viewer/zoom 1.5                               14 /vis/viewer/zoom 1.5
 25 #                                              <<  15 #/vis/viewer/set/viewpointThetaPhi 45 45 deg
 26 # Specify style (surface or wireframe):        <<  16 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg
 27 #/vis/viewer/set/style wireframe               <<  17 #/vis/viewer/flush
 28 #                                              <<  18 /vis/drawVolume
 29 # Draw coordinate axes:                        <<  19 
 30 #/vis/scene/add/axes 0 0 0 1 m                 <<  20 #if you want to see trajectories and hits points
 31 #                                              <<  21 /vis/scene/add/trajectories
 32 # Draw smooth trajectories at end of event, sh << 
 33 # as markers 2 pixels wide:                    << 
 34 /vis/scene/add/trajectories smooth             << 
 35 /vis/modeling/trajectories/create/drawByCharge     22 /vis/modeling/trajectories/create/drawByCharge
 36 /vis/modeling/trajectories/drawByCharge-0/defa     23 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 37 /vis/modeling/trajectories/drawByCharge-0/defa <<  24 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 0.2
 38 # (if too many tracks cause core dump => /trac <<  25 
 39 #                                              <<  26 # (if you prefer not refreshing each event, uncomment next line)
 40 # Draw hits at end of event:                   <<  27  /vis/scene/endOfEventAction accumulate
 41 #/vis/scene/add/hits                           <<  28 
 42 #                                              << 
 43 # To draw only gammas:                         << 
 44 #/vis/filtering/trajectories/create/particleFi << 
 45 #/vis/filtering/trajectories/particleFilter-0/ << 
 46 #                                              << 
 47 # To invert the above, drawing all particles e << 
 48 # keep the above two lines but also add:       << 
 49 #/vis/filtering/trajectories/particleFilter-0/ << 
 50 #                                              << 
 51 # Many other options are available with /vis/m << 
 52 # For example, to select colour by particle ID << 
 53 #/vis/modeling/trajectories/create/drawByParti << 
 54 #/vis/modeling/trajectories/drawByParticleID-0 << 
 55 #                                              << 
 56 # To superimpose all of the events from a give << 
 57 /vis/scene/endOfEventAction accumulate         << 
 58 #                                              << 
 59 # Re-establish auto refreshing and verbosity:  << 
 60 /vis/viewer/set/autoRefresh true               << 
 61 /vis/verbose warnings                          << 
 62 #                                              << 
 63 # For file-based drivers, use this to create a << 
 64 #/vis/viewer/flush                             << 
 65 #                                              << 
 66 #hard coded position and direction for gun         29 #hard coded position and direction for gun
 67 /gun/position 0 0 -0.1 mm                          30 /gun/position 0 0 -0.1 mm
 68 /gun/direction  1 0 0                              31 /gun/direction  1 0 0
 69                                                    32 
 70 #if you want make a run with particle              33 #if you want make a run with particle
 71 #/tracking/verbose 1                               34 #/tracking/verbose 1
 72 /run/beamOn 10                                     35 /run/beamOn 10
 73 #                                                  36 #
 74                                                    37