Geant4 Cross Reference |
1 ############################################## 1 ################################################### 2 # Visualization of detector geometry and event 2 # Visualization of detector geometry and events 3 ############################################## 3 ################################################### 4 4 5 /run/initialize 5 /run/initialize 6 # 6 # 7 # Open a viewer 7 # Open a viewer 8 /vis/open 8 /vis/open 9 # This opens the default viewer - see examples 9 # This opens the default viewer - see examples/basic/B1/vis.mac for a 10 # more comprehensive overview of options. Also 10 # more comprehensive overview of options. Also the documentation. 11 # 11 # 12 # Disable auto refresh and quieten vis message 12 # Disable auto refresh and quieten vis messages whilst scene and 13 # trajectories are established: 13 # trajectories are established: 14 /vis/viewer/set/autoRefresh false 14 /vis/viewer/set/autoRefresh false 15 /vis/verbose errors 15 /vis/verbose errors 16 # 16 # 17 # Draw geometry: 17 # Draw geometry: 18 /vis/drawVolume 18 /vis/drawVolume 19 # 19 # 20 # Specify view angle: 20 # Specify view angle: 21 #/vis/viewer/set/viewpointThetaPhi 90. 0. 21 #/vis/viewer/set/viewpointThetaPhi 90. 0. 22 # 22 # 23 # Specify zoom value: 23 # Specify zoom value: 24 /vis/viewer/zoom 1.5 24 /vis/viewer/zoom 1.5 25 # 25 # 26 # Specify style (surface or wireframe): 26 # Specify style (surface or wireframe): 27 #/vis/viewer/set/style wireframe 27 #/vis/viewer/set/style wireframe 28 # 28 # 29 # Draw coordinate axes: 29 # Draw coordinate axes: 30 #/vis/scene/add/axes 0 0 0 1 m 30 #/vis/scene/add/axes 0 0 0 1 m 31 # 31 # 32 # Draw smooth trajectories at end of event, sh 32 # Draw smooth trajectories at end of event, showing trajectory points 33 # as markers 2 pixels wide: 33 # as markers 2 pixels wide: 34 /vis/scene/add/trajectories smooth 34 /vis/scene/add/trajectories smooth 35 /vis/modeling/trajectories/create/drawByCharge 35 /vis/modeling/trajectories/create/drawByCharge 36 /vis/modeling/trajectories/drawByCharge-0/defa 36 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 37 /vis/modeling/trajectories/drawByCharge-0/defa 37 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 38 # (if too many tracks cause core dump => /trac 38 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 39 # 39 # 40 # Draw hits at end of event: 40 # Draw hits at end of event: 41 #/vis/scene/add/hits 41 #/vis/scene/add/hits 42 # 42 # 43 # To draw only gammas: 43 # To draw only gammas: 44 #/vis/filtering/trajectories/create/particleFi 44 #/vis/filtering/trajectories/create/particleFilter 45 #/vis/filtering/trajectories/particleFilter-0/ 45 #/vis/filtering/trajectories/particleFilter-0/add gamma 46 # 46 # 47 # To invert the above, drawing all particles e 47 # To invert the above, drawing all particles except gammas, 48 # keep the above two lines but also add: 48 # keep the above two lines but also add: 49 #/vis/filtering/trajectories/particleFilter-0/ 49 #/vis/filtering/trajectories/particleFilter-0/invert true 50 # 50 # 51 # Many other options are available with /vis/m 51 # Many other options are available with /vis/modeling and /vis/filtering. 52 # For example, to select colour by particle ID 52 # For example, to select colour by particle ID: 53 #/vis/modeling/trajectories/create/drawByParti 53 #/vis/modeling/trajectories/create/drawByParticleID 54 #/vis/modeling/trajectories/drawByParticleID-0 54 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 55 # 55 # 56 # To superimpose all of the events from a give 56 # To superimpose all of the events from a given run: 57 /vis/scene/endOfEventAction accumulate 57 /vis/scene/endOfEventAction accumulate 58 # 58 # 59 # Re-establish auto refreshing and verbosity: 59 # Re-establish auto refreshing and verbosity: 60 /vis/viewer/set/autoRefresh true 60 /vis/viewer/set/autoRefresh true 61 /vis/verbose warnings 61 /vis/verbose warnings 62 # 62 # 63 # For file-based drivers, use this to create a 63 # For file-based drivers, use this to create an empty detector view: 64 #/vis/viewer/flush 64 #/vis/viewer/flush 65 # 65 # 66 #hard coded position and direction for gun 66 #hard coded position and direction for gun 67 /gun/position 0 0 -0.1 mm 67 /gun/position 0 0 -0.1 mm 68 /gun/direction 1 0 0 68 /gun/direction 1 0 0 69 69 70 #if you want make a run with particle 70 #if you want make a run with particle 71 #/tracking/verbose 1 71 #/tracking/verbose 1 72 /run/beamOn 10 72 /run/beamOn 10 73 # 73 # 74 74