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Geant4/examples/extended/persistency/gdml/G03/vis.mac

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Diff markup

Differences between /examples/extended/persistency/gdml/G03/vis.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G03/vis.mac (Version 11.0.p1)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
  5 /run/initialize                                     5 /run/initialize
  6 #                                                   6 #
  7 # Open a viewer                                <<   7 # Use this open statement to create an OpenGL view:
  8 /vis/open                                      <<   8 /vis/open OGL 600x600-0+0
  9 # This opens the default viewer - see examples <<   9 #
 10 # more comprehensive overview of options. Also <<  10 # Use this open statement to create a .prim file suitable for
                                                   >>  11 # viewing in DAWN:
                                                   >>  12 #/vis/open DAWNFILE
                                                   >>  13 #
                                                   >>  14 # Use this open statement to create a .heprep file suitable for
                                                   >>  15 # viewing in HepRApp:
                                                   >>  16 #/vis/open HepRepFile
                                                   >>  17 #
                                                   >>  18 # Use this open statement to create a .wrl file suitable for
                                                   >>  19 # viewing in a VRML viewer:
                                                   >>  20 #/vis/open VRML2FILE
 11 #                                                  21 #
 12 # Disable auto refresh and quieten vis message     22 # Disable auto refresh and quieten vis messages whilst scene and
 13 # trajectories are established:                    23 # trajectories are established:
 14 /vis/viewer/set/autoRefresh false                  24 /vis/viewer/set/autoRefresh false
 15 /vis/verbose errors                                25 /vis/verbose errors
 16 #                                                  26 #
 17 # Draw geometry:                                   27 # Draw geometry:
 18 /vis/drawVolume                                    28 /vis/drawVolume
 19 #                                                  29 #
 20 # Specify view angle:                              30 # Specify view angle:
 21 #/vis/viewer/set/viewpointThetaPhi 90. 0.          31 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 22 #                                                  32 #
 23 # Specify zoom value:                              33 # Specify zoom value:
 24 /vis/viewer/zoom 1.5                               34 /vis/viewer/zoom 1.5
 25 #                                                  35 #
 26 # Specify style (surface or wireframe):            36 # Specify style (surface or wireframe):
 27 #/vis/viewer/set/style wireframe                   37 #/vis/viewer/set/style wireframe
 28 #                                                  38 #
 29 # Draw coordinate axes:                            39 # Draw coordinate axes:
 30 #/vis/scene/add/axes 0 0 0 1 m                     40 #/vis/scene/add/axes 0 0 0 1 m
 31 #                                                  41 #
 32 # Draw smooth trajectories at end of event, sh     42 # Draw smooth trajectories at end of event, showing trajectory points
 33 # as markers 2 pixels wide:                        43 # as markers 2 pixels wide:
 34 /vis/scene/add/trajectories smooth                 44 /vis/scene/add/trajectories smooth
 35 /vis/modeling/trajectories/create/drawByCharge     45 /vis/modeling/trajectories/create/drawByCharge
 36 /vis/modeling/trajectories/drawByCharge-0/defa     46 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 37 /vis/modeling/trajectories/drawByCharge-0/defa     47 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 38 # (if too many tracks cause core dump => /trac     48 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 39 #                                                  49 #
 40 # Draw hits at end of event:                       50 # Draw hits at end of event:
 41 #/vis/scene/add/hits                               51 #/vis/scene/add/hits
 42 #                                                  52 #
 43 # To draw only gammas:                             53 # To draw only gammas:
 44 #/vis/filtering/trajectories/create/particleFi     54 #/vis/filtering/trajectories/create/particleFilter
 45 #/vis/filtering/trajectories/particleFilter-0/     55 #/vis/filtering/trajectories/particleFilter-0/add gamma
 46 #                                                  56 #
 47 # To invert the above, drawing all particles e     57 # To invert the above, drawing all particles except gammas,
 48 # keep the above two lines but also add:           58 # keep the above two lines but also add:
 49 #/vis/filtering/trajectories/particleFilter-0/     59 #/vis/filtering/trajectories/particleFilter-0/invert true
 50 #                                                  60 #
 51 # Many other options are available with /vis/m     61 # Many other options are available with /vis/modeling and /vis/filtering.
 52 # For example, to select colour by particle ID     62 # For example, to select colour by particle ID:
 53 #/vis/modeling/trajectories/create/drawByParti     63 #/vis/modeling/trajectories/create/drawByParticleID
 54 #/vis/modeling/trajectories/drawByParticleID-0     64 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 55 #                                                  65 #
 56 # To superimpose all of the events from a give     66 # To superimpose all of the events from a given run:
 57 /vis/scene/endOfEventAction accumulate             67 /vis/scene/endOfEventAction accumulate
 58 #                                                  68 #
 59 # Re-establish auto refreshing and verbosity:      69 # Re-establish auto refreshing and verbosity:
 60 /vis/viewer/set/autoRefresh true                   70 /vis/viewer/set/autoRefresh true
 61 /vis/verbose warnings                              71 /vis/verbose warnings
 62 #                                                  72 #
 63 # For file-based drivers, use this to create a     73 # For file-based drivers, use this to create an empty detector view:
 64 #/vis/viewer/flush                                 74 #/vis/viewer/flush
 65 #                                                  75 #
 66 #hard coded position and direction for gun         76 #hard coded position and direction for gun
 67 /gun/position 0 0 -0.1 mm                          77 /gun/position 0 0 -0.1 mm
 68 /gun/direction  1 0 0                              78 /gun/direction  1 0 0
 69                                                    79 
 70 #if you want make a run with particle              80 #if you want make a run with particle
 71 #/tracking/verbose 1                               81 #/tracking/verbose 1
 72 /run/beamOn 10                                     82 /run/beamOn 10
 73 #                                                  83 #
 74                                                    84