Geant4 Cross Reference |
1 ############################################## 1 ################################################### 2 # Visualization of detector geometry and event 2 # Visualization of detector geometry and events 3 ############################################## 3 ################################################### 4 4 >> 5 # create empty scene >> 6 /vis/scene/create >> 7 5 /run/initialize 8 /run/initialize 6 # 9 # 7 # Open a viewer << 10 # Use this open statement to create an OpenGL view: 8 /vis/open << 11 /vis/open OGL 600x600-0+0 9 # This opens the default viewer - see examples << 12 # 10 # more comprehensive overview of options. Also << 13 # Use this open statement to create a .prim file suitable for >> 14 # viewing in DAWN: >> 15 #/vis/open DAWNFILE >> 16 # >> 17 # Use this open statement to create a .heprep file suitable for >> 18 # viewing in HepRApp: >> 19 #/vis/open HepRepFile >> 20 # >> 21 # Use this open statement to create a .wrl file suitable for >> 22 # viewing in a VRML viewer: >> 23 #/vis/open VRML2FILE 11 # 24 # 12 # Disable auto refresh and quieten vis message 25 # Disable auto refresh and quieten vis messages whilst scene and 13 # trajectories are established: 26 # trajectories are established: 14 /vis/viewer/set/autoRefresh false 27 /vis/viewer/set/autoRefresh false 15 /vis/verbose errors 28 /vis/verbose errors 16 # 29 # 17 # Draw geometry: 30 # Draw geometry: 18 /vis/drawVolume 31 /vis/drawVolume 19 # 32 # 20 # Specify view angle: 33 # Specify view angle: 21 #/vis/viewer/set/viewpointThetaPhi 90. 0. 34 #/vis/viewer/set/viewpointThetaPhi 90. 0. 22 # 35 # 23 # Specify zoom value: 36 # Specify zoom value: 24 /vis/viewer/zoom 1.5 37 /vis/viewer/zoom 1.5 25 # 38 # 26 # Specify style (surface or wireframe): 39 # Specify style (surface or wireframe): 27 #/vis/viewer/set/style wireframe 40 #/vis/viewer/set/style wireframe 28 # 41 # 29 # Draw coordinate axes: 42 # Draw coordinate axes: 30 #/vis/scene/add/axes 0 0 0 1 m 43 #/vis/scene/add/axes 0 0 0 1 m 31 # 44 # 32 # Draw smooth trajectories at end of event, sh 45 # Draw smooth trajectories at end of event, showing trajectory points 33 # as markers 2 pixels wide: 46 # as markers 2 pixels wide: 34 /vis/scene/add/trajectories smooth 47 /vis/scene/add/trajectories smooth 35 /vis/modeling/trajectories/create/drawByCharge 48 /vis/modeling/trajectories/create/drawByCharge 36 /vis/modeling/trajectories/drawByCharge-0/defa 49 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 37 /vis/modeling/trajectories/drawByCharge-0/defa 50 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 38 # (if too many tracks cause core dump => /trac 51 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 39 # 52 # 40 # Draw hits at end of event: 53 # Draw hits at end of event: 41 #/vis/scene/add/hits 54 #/vis/scene/add/hits 42 # 55 # 43 # To draw only gammas: 56 # To draw only gammas: 44 #/vis/filtering/trajectories/create/particleFi 57 #/vis/filtering/trajectories/create/particleFilter 45 #/vis/filtering/trajectories/particleFilter-0/ 58 #/vis/filtering/trajectories/particleFilter-0/add gamma 46 # 59 # 47 # To invert the above, drawing all particles e 60 # To invert the above, drawing all particles except gammas, 48 # keep the above two lines but also add: 61 # keep the above two lines but also add: 49 #/vis/filtering/trajectories/particleFilter-0/ 62 #/vis/filtering/trajectories/particleFilter-0/invert true 50 # 63 # 51 # Many other options are available with /vis/m 64 # Many other options are available with /vis/modeling and /vis/filtering. 52 # For example, to select colour by particle ID 65 # For example, to select colour by particle ID: 53 #/vis/modeling/trajectories/create/drawByParti 66 #/vis/modeling/trajectories/create/drawByParticleID 54 #/vis/modeling/trajectories/drawByParticleID-0 67 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 55 # 68 # 56 # To superimpose all of the events from a give 69 # To superimpose all of the events from a given run: 57 /vis/scene/endOfEventAction accumulate 70 /vis/scene/endOfEventAction accumulate 58 # 71 # 59 # Re-establish auto refreshing and verbosity: 72 # Re-establish auto refreshing and verbosity: 60 /vis/viewer/set/autoRefresh true 73 /vis/viewer/set/autoRefresh true 61 /vis/verbose warnings 74 /vis/verbose warnings 62 # 75 # 63 # For file-based drivers, use this to create a 76 # For file-based drivers, use this to create an empty detector view: 64 #/vis/viewer/flush 77 #/vis/viewer/flush 65 # 78 # 66 #hard coded position and direction for gun 79 #hard coded position and direction for gun 67 /gun/position 0 0 -0.1 mm 80 /gun/position 0 0 -0.1 mm 68 /gun/direction 1 0 0 81 /gun/direction 1 0 0 69 82 70 #if you want make a run with particle 83 #if you want make a run with particle 71 #/tracking/verbose 1 84 #/tracking/verbose 1 72 /run/beamOn 10 85 /run/beamOn 10 73 # 86 # 74 87