Geant4 Cross Reference |
1 ############################################## 1 ################################################### 2 # Visualization of detector geometry and event 2 # Visualization of detector geometry and events 3 ############################################## 3 ################################################### 4 4 >> 5 # create empty scene >> 6 /vis/scene/create >> 7 5 # reading extended GDML Geometry from file 8 # reading extended GDML Geometry from file 6 /mydet/readFile color_extension.gdml << 9 /mydet/readFile colour_extension.gdml 7 /run/initialize 10 /run/initialize 8 # << 11 9 # Open a viewer << 12 # Create a scene handler for a specific graphics system 10 /vis/open << 13 /vis/open OGLIX 11 # This opens the default viewer - see examples << 14 12 # more comprehensive overview of options. Also << 15 # draw scene 13 # << 14 # Disable auto refresh and quieten vis message << 15 # trajectories are established: << 16 /vis/viewer/set/autoRefresh false << 17 /vis/verbose errors << 18 # << 19 # Draw geometry: << 20 /vis/drawVolume << 21 # << 22 # Specify view angle: << 23 #/vis/viewer/set/viewpointThetaPhi 90. 0. << 24 # << 25 # Specify zoom value: << 26 /vis/viewer/zoom 1.5 16 /vis/viewer/zoom 1.5 27 # << 17 #/vis/viewer/set/viewpointThetaPhi 45 45 deg 28 # Specify style (surface or wireframe): << 18 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg 29 #/vis/viewer/set/style wireframe << 19 #/vis/viewer/flush 30 # << 20 /vis/drawVolume 31 # Draw coordinate axes: << 21 32 #/vis/scene/add/axes 0 0 0 1 m << 22 #if you want to see trajectories and hits points 33 # << 23 /vis/scene/add/trajectories 34 # Draw smooth trajectories at end of event, sh << 35 # as markers 2 pixels wide: << 36 /vis/scene/add/trajectories smooth << 37 /vis/modeling/trajectories/create/drawByCharge 24 /vis/modeling/trajectories/create/drawByCharge 38 /vis/modeling/trajectories/drawByCharge-0/defa 25 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 39 /vis/modeling/trajectories/drawByCharge-0/defa << 26 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5 40 # (if too many tracks cause core dump => /trac << 27 41 # << 28 # (if you prefer not refreshing each event, uncomment next line) 42 # Draw hits at end of event: << 29 /vis/scene/endOfEventAction accumulate 43 #/vis/scene/add/hits << 30 44 # << 45 # To draw only gammas: << 46 #/vis/filtering/trajectories/create/particleFi << 47 #/vis/filtering/trajectories/particleFilter-0/ << 48 # << 49 # To invert the above, drawing all particles e << 50 # keep the above two lines but also add: << 51 #/vis/filtering/trajectories/particleFilter-0/ << 52 # << 53 # Many other options are available with /vis/m << 54 # For example, to select colour by particle ID << 55 #/vis/modeling/trajectories/create/drawByParti << 56 #/vis/modeling/trajectories/drawByParticleID-0 << 57 # << 58 # To superimpose all of the events from a give << 59 /vis/scene/endOfEventAction accumulate << 60 # << 61 # Re-establish auto refreshing and verbosity: << 62 /vis/viewer/set/autoRefresh true << 63 /vis/verbose warnings << 64 # << 65 # For file-based drivers, use this to create a << 66 #/vis/viewer/flush << 67 # << 68 #hard coded position and direction for gun 31 #hard coded position and direction for gun 69 /gun/position 0 0 -0.1 mm 32 /gun/position 0 0 -0.1 mm 70 /gun/direction 1 0 0 33 /gun/direction 1 0 0 71 34 72 #if you want make a run with particle 35 #if you want make a run with particle 73 #/tracking/verbose 1 36 #/tracking/verbose 1 74 /run/beamOn 10 37 /run/beamOn 10 75 # 38 # >> 39