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Geant4/examples/extended/persistency/gdml/G03/read_ext.mac

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Diff markup

Differences between /examples/extended/persistency/gdml/G03/read_ext.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G03/read_ext.mac (Version 10.7)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
                                                   >>   5 # create empty scene
                                                   >>   6 /vis/scene/create
                                                   >>   7 
  5 # reading extended GDML Geometry from file          8 # reading extended GDML Geometry from file
  6 /mydet/readFile color_extension.gdml                9 /mydet/readFile color_extension.gdml
  7 /run/initialize                                    10 /run/initialize
  8 #                                                  11 #
  9 # Open a viewer                                <<  12 # Use this open statement to create an OpenGL view:
 10 /vis/open                                      <<  13 /vis/open OGL 600x600-0+0
 11 # This opens the default viewer - see examples <<  14 #
 12 # more comprehensive overview of options. Also <<  15 # Use this open statement to create a .prim file suitable for
                                                   >>  16 # viewing in DAWN:
                                                   >>  17 #/vis/open DAWNFILE
                                                   >>  18 #
                                                   >>  19 # Use this open statement to create a .heprep file suitable for
                                                   >>  20 # viewing in HepRApp:
                                                   >>  21 #/vis/open HepRepFile
                                                   >>  22 #
                                                   >>  23 # Use this open statement to create a .wrl file suitable for
                                                   >>  24 # viewing in a VRML viewer:
                                                   >>  25 #/vis/open VRML2FILE
 13 #                                                  26 #
 14 # Disable auto refresh and quieten vis message     27 # Disable auto refresh and quieten vis messages whilst scene and
 15 # trajectories are established:                    28 # trajectories are established:
 16 /vis/viewer/set/autoRefresh false                  29 /vis/viewer/set/autoRefresh false
 17 /vis/verbose errors                                30 /vis/verbose errors
 18 #                                                  31 #
 19 # Draw geometry:                                   32 # Draw geometry:
 20 /vis/drawVolume                                    33 /vis/drawVolume
 21 #                                                  34 #
 22 # Specify view angle:                              35 # Specify view angle:
 23 #/vis/viewer/set/viewpointThetaPhi 90. 0.          36 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 24 #                                                  37 #
 25 # Specify zoom value:                              38 # Specify zoom value:
 26 /vis/viewer/zoom 1.5                               39 /vis/viewer/zoom 1.5
 27 #                                                  40 #
 28 # Specify style (surface or wireframe):            41 # Specify style (surface or wireframe):
 29 #/vis/viewer/set/style wireframe                   42 #/vis/viewer/set/style wireframe
 30 #                                                  43 #
 31 # Draw coordinate axes:                            44 # Draw coordinate axes:
 32 #/vis/scene/add/axes 0 0 0 1 m                     45 #/vis/scene/add/axes 0 0 0 1 m
 33 #                                                  46 #
 34 # Draw smooth trajectories at end of event, sh     47 # Draw smooth trajectories at end of event, showing trajectory points
 35 # as markers 2 pixels wide:                        48 # as markers 2 pixels wide:
 36 /vis/scene/add/trajectories smooth                 49 /vis/scene/add/trajectories smooth
 37 /vis/modeling/trajectories/create/drawByCharge     50 /vis/modeling/trajectories/create/drawByCharge
 38 /vis/modeling/trajectories/drawByCharge-0/defa     51 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 39 /vis/modeling/trajectories/drawByCharge-0/defa     52 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 40 # (if too many tracks cause core dump => /trac     53 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 41 #                                                  54 #
 42 # Draw hits at end of event:                       55 # Draw hits at end of event:
 43 #/vis/scene/add/hits                               56 #/vis/scene/add/hits
 44 #                                                  57 #
 45 # To draw only gammas:                             58 # To draw only gammas:
 46 #/vis/filtering/trajectories/create/particleFi     59 #/vis/filtering/trajectories/create/particleFilter
 47 #/vis/filtering/trajectories/particleFilter-0/     60 #/vis/filtering/trajectories/particleFilter-0/add gamma
 48 #                                                  61 #
 49 # To invert the above, drawing all particles e     62 # To invert the above, drawing all particles except gammas,
 50 # keep the above two lines but also add:           63 # keep the above two lines but also add:
 51 #/vis/filtering/trajectories/particleFilter-0/     64 #/vis/filtering/trajectories/particleFilter-0/invert true
 52 #                                                  65 #
 53 # Many other options are available with /vis/m     66 # Many other options are available with /vis/modeling and /vis/filtering.
 54 # For example, to select colour by particle ID     67 # For example, to select colour by particle ID:
 55 #/vis/modeling/trajectories/create/drawByParti     68 #/vis/modeling/trajectories/create/drawByParticleID
 56 #/vis/modeling/trajectories/drawByParticleID-0     69 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 57 #                                                  70 #
 58 # To superimpose all of the events from a give     71 # To superimpose all of the events from a given run:
 59 /vis/scene/endOfEventAction accumulate             72 /vis/scene/endOfEventAction accumulate
 60 #                                                  73 #
 61 # Re-establish auto refreshing and verbosity:      74 # Re-establish auto refreshing and verbosity:
 62 /vis/viewer/set/autoRefresh true                   75 /vis/viewer/set/autoRefresh true
 63 /vis/verbose warnings                              76 /vis/verbose warnings
 64 #                                                  77 #
 65 # For file-based drivers, use this to create a     78 # For file-based drivers, use this to create an empty detector view:
 66 #/vis/viewer/flush                                 79 #/vis/viewer/flush
 67 #                                                  80 #
 68 #hard coded position and direction for gun         81 #hard coded position and direction for gun
 69 /gun/position 0 0 -0.1 mm                          82 /gun/position 0 0 -0.1 mm
 70 /gun/direction  1 0 0                              83 /gun/direction  1 0 0
 71                                                    84 
 72 #if you want make a run with particle              85 #if you want make a run with particle
 73 #/tracking/verbose 1                               86 #/tracking/verbose 1
 74 /run/beamOn 10                                     87 /run/beamOn 10
 75 #                                                  88 #