Geant4 Cross Reference

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Geant4/examples/extended/persistency/gdml/G02/write_gdml.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/persistency/gdml/G02/write_gdml.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G02/write_gdml.mac (Version 11.1.3)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
  5 # writing Geometry in GDML file                     5 # writing Geometry in GDML file
  6 /mydet/writeFile wtest.gdml                         6 /mydet/writeFile wtest.gdml
  7 /run/initialize                                     7 /run/initialize
  8                                                     8 
  9 # Open a viewer                                <<   9 # Create a scene handler for a specific graphics system
 10 /vis/open                                      <<  10 /vis/open OGL 600x600-0+0
 11 # This opens the default viewer - see examples << 
 12 # more comprehensive overview of options. Also << 
 13                                                    11 
 14 # draw scene                                       12 # draw scene
 15 /vis/viewer/zoom 1.5                               13 /vis/viewer/zoom 1.5
 16 #/vis/viewer/set/viewpointThetaPhi 45 45 deg       14 #/vis/viewer/set/viewpointThetaPhi 45 45 deg
 17 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg      15 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg
 18 #/vis/viewer/flush                                 16 #/vis/viewer/flush
 19 /vis/drawVolume                                    17 /vis/drawVolume
 20                                                    18 
 21 #if you want to see trajectories and hits poin     19 #if you want to see trajectories and hits points
 22 /vis/scene/add/trajectories                        20 /vis/scene/add/trajectories
 23 /vis/modeling/trajectories/create/drawByCharge     21 /vis/modeling/trajectories/create/drawByCharge
 24 /vis/modeling/trajectories/drawByCharge-0/defa     22 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 25 /vis/modeling/trajectories/drawByCharge-0/defa     23 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5
 26                                                    24 
 27 # (if you prefer not refreshing each event, un     25 # (if you prefer not refreshing each event, uncomment next line)
 28  /vis/scene/endOfEventAction accumulate            26  /vis/scene/endOfEventAction accumulate
 29                                                    27 
 30 #hard coded position and direction for gun         28 #hard coded position and direction for gun
 31 /gun/position 0 0 -0.1 mm                          29 /gun/position 0 0 -0.1 mm
 32 /gun/direction  1 0 0                              30 /gun/direction  1 0 0
 33                                                    31 
 34 #if you want make a run with particle              32 #if you want make a run with particle
 35 #/tracking/verbose 1                               33 #/tracking/verbose 1
 36 /run/beamOn 10                                     34 /run/beamOn 10
 37 #                                                  35 #
 38                                                    36