Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/persistency/gdml/G02/read_step.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/persistency/gdml/G02/read_step.mac (Version 11.3.0) and /examples/extended/persistency/gdml/G02/read_step.mac (Version 9.4.p1)


  1 ##############################################      1 ###################################################
  2 # Visualization of detector geometry and event      2 # Visualization of detector geometry and events  
  3 ##############################################      3 ###################################################
  4                                                     4 
                                                   >>   5 # create empty scene
                                                   >>   6 /vis/scene/create
                                                   >>   7 
  5 # reading Geometry from STEP file                   8 # reading Geometry from STEP file
  6 /mydet/StepFile mbb                                 9 /mydet/StepFile mbb
  7 /run/initialize                                    10 /run/initialize
  8                                                    11 
  9 # Open a viewer                                <<  12 # Create a scene handler for a specific graphics system
 10 /vis/open                                      <<  13 /vis/open OGL
 11 # This opens the default viewer - see examples <<  14 #/vis/open VRML2FILE
 12 # more comprehensive overview of options. Also << 
 13                                                    15 
 14 # draw scene                                       16 # draw scene
 15 /vis/viewer/zoom 5                                 17 /vis/viewer/zoom 5
 16 /vis/viewer/set/viewpointThetaPhi 45 45 deg        18 /vis/viewer/set/viewpointThetaPhi 45 45 deg
 17 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg      19 #/vis/viewer/set/viewpointThetaPhi 90 -25 deg
 18 /vis/viewer/flush                                  20 /vis/viewer/flush
 19 /vis/drawVolume                                    21 /vis/drawVolume
 20                                                    22 
 21 #if you want to see trajectories and hits poin     23 #if you want to see trajectories and hits points
 22 /vis/scene/add/trajectories                        24 /vis/scene/add/trajectories
 23 /vis/modeling/trajectories/create/drawByCharge     25 /vis/modeling/trajectories/create/drawByCharge
 24 /vis/modeling/trajectories/drawByCharge-0/defa     26 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 25 /vis/modeling/trajectories/drawByCharge-0/defa     27 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 0.2
 26                                                    28 
 27 # (if you prefer not refreshing each event, un     29 # (if you prefer not refreshing each event, uncomment next line)
 28  /vis/scene/endOfEventAction accumulate            30  /vis/scene/endOfEventAction accumulate
 29                                                    31 
 30 #hard coded position and direction for gun         32 #hard coded position and direction for gun
 31 /gun/position 0 0 -0.1 mm                          33 /gun/position 0 0 -0.1 mm
 32 /gun/direction  1 0.1 0.1                          34 /gun/direction  1 0.1 0.1
 33                                                    35 
 34 #if you want make a run with particle              36 #if you want make a run with particle
 35 #/tracking/verbose 1                               37 #/tracking/verbose 1
 36 /run/beamOn 10                                     38 /run/beamOn 10
 37 #                                                  39 #
 38                                                    40