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Geant4/examples/extended/parameterisations/gflash/gflash3/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/parameterisations/gflash/gflash3/vis.mac (Version 11.3.0) and /examples/extended/parameterisations/gflash/gflash3/vis.mac (Version 11.2)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of g      2 # Macro file for the initialization phase of gflash example
  3 # when runing in interactive mode                   3 # when runing in interactive mode
  4 #                                                   4 #
  5 # Sets some default verbose                         5 # Sets some default verbose
  6 /gps/position 0 0 0                                 6 /gps/position 0 0 0
  7 /gps/particle e+                                    7 /gps/particle e+
  8 /gps/energy   2.0 GeV                               8 /gps/energy   2.0 GeV
  9 /gps/direction  0. 0. 1.0                           9 /gps/direction  0. 0. 1.0
 10 #                                                  10 #
 11 # Open a viewer                                    11 # Open a viewer
 12 /vis/open                                          12 /vis/open
 13 # This opens the default viewer - see examples     13 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 14 # more comprehensive overview of options. Also     14 # more comprehensive overview of options. Also the documentation.
 15 #                                                  15 #
 16 # Disable auto refresh and quieten vis message     16 # Disable auto refresh and quieten vis messages whilst scene and
 17 # trajectories are established:                    17 # trajectories are established:
 18 /vis/viewer/set/autoRefresh false                  18 /vis/viewer/set/autoRefresh false
 19 /vis/verbose errors                                19 /vis/verbose errors
 20 #                                                  20 #
 21 # Draw geometry:                                   21 # Draw geometry:
 22 /vis/drawVolume                                    22 /vis/drawVolume
 23 #                                                  23 #
 24 # Specify view point vector:                       24 # Specify view point vector:
 25 /vis/viewer/set/viewpointVector 1 1 1              25 /vis/viewer/set/viewpointVector 1 1 1
 26 #                                                  26 #
 27 # Specify zoom value:                              27 # Specify zoom value:
 28 /vis/viewer/zoom 0.5                               28 /vis/viewer/zoom 0.5
 29 #                                                  29 #
 30 # Specify style (surface or wireframe):            30 # Specify style (surface or wireframe):
 31 #/vis/viewer/set/style wireframe                   31 #/vis/viewer/set/style wireframe
 32 #                                                  32 #
 33 # Draw coordinate axes:                            33 # Draw coordinate axes:
 34 #/vis/scene/add/axes 0 0 0 1 m                     34 #/vis/scene/add/axes 0 0 0 1 m
 35 #                                                  35 #
 36 # Draw smooth trajectories at end of event, sh     36 # Draw smooth trajectories at end of event, showing trajectory points
 37 # as markers 2 pixels wide:                        37 # as markers 2 pixels wide:
 38 /vis/scene/add/trajectories smooth                 38 /vis/scene/add/trajectories smooth
 39 /vis/modeling/trajectories/create/drawByCharge     39 /vis/modeling/trajectories/create/drawByCharge
 40 /vis/modeling/trajectories/drawByCharge-0/defa     40 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 41 /vis/modeling/trajectories/drawByCharge-0/defa     41 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 42 # (if too many tracks cause core dump => /trac     42 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 43 #                                                  43 #
 44 # Draw hits at end of event:                       44 # Draw hits at end of event:
 45 #/vis/scene/add/hits                               45 #/vis/scene/add/hits
 46 #                                                  46 #
 47 # To draw only gammas:                             47 # To draw only gammas:
 48 #/vis/filtering/trajectories/create/particleFi     48 #/vis/filtering/trajectories/create/particleFilter
 49 #/vis/filtering/trajectories/particleFilter-0/     49 #/vis/filtering/trajectories/particleFilter-0/add gamma
 50 #                                                  50 #
 51 # To invert the above, drawing all particles e     51 # To invert the above, drawing all particles except gammas,
 52 # keep the above two lines but also add:           52 # keep the above two lines but also add:
 53 #/vis/filtering/trajectories/particleFilter-0/     53 #/vis/filtering/trajectories/particleFilter-0/invert true
 54 #                                                  54 #
 55 # Many other options are available with /vis/m     55 # Many other options are available with /vis/modeling and /vis/filtering.
 56 # For example, to select colour by particle ID     56 # For example, to select colour by particle ID:
 57 #/vis/modeling/trajectories/create/drawByParti     57 #/vis/modeling/trajectories/create/drawByParticleID
 58 #/vis/modeling/trajectories/drawByParticleID-0     58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 59 #                                                  59 #
 60 # To superimpose all of the events from a give     60 # To superimpose all of the events from a given run:
 61 /vis/scene/endOfEventAction accumulate             61 /vis/scene/endOfEventAction accumulate
 62 #                                                  62 #
 63 # Re-establish auto refreshing and verbosity:      63 # Re-establish auto refreshing and verbosity:
 64 /vis/viewer/set/autoRefresh true                   64 /vis/viewer/set/autoRefresh true
 65 /vis/verbose warnings                              65 /vis/verbose warnings
 66 #                                                  66 #
 67 # For file-based drivers, use this to create a     67 # For file-based drivers, use this to create an empty detector view:
 68 #/vis/viewer/flush                                 68 #/vis/viewer/flush
 69 #                                                  69 #
 70 /tracking/verbose 0                                70 /tracking/verbose 0
 71 /GFlash/flag 1                                     71 /GFlash/flag 1
 72 #/run/beamOn 2                                     72 #/run/beamOn 2