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Geant4/examples/extended/parameterisations/gflash/gflash3/vis.mac

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Diff markup

Differences between /examples/extended/parameterisations/gflash/gflash3/vis.mac (Version 11.3.0) and /examples/extended/parameterisations/gflash/gflash3/vis.mac (Version 10.7.p3)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of g      2 # Macro file for the initialization phase of gflash example
  3 # when runing in interactive mode                   3 # when runing in interactive mode
  4 #                                                   4 #
  5 # Sets some default verbose                         5 # Sets some default verbose
  6 /gps/position 0 0 0                                 6 /gps/position 0 0 0
  7 /gps/particle e+                                    7 /gps/particle e+
  8 /gps/energy   2.0 GeV                               8 /gps/energy   2.0 GeV
  9 /gps/direction  0. 0. 1.0                           9 /gps/direction  0. 0. 1.0
 10 #                                                  10 #
 11 # Open a viewer                                <<  11 # Use this open statement to create an OpenGL view:
 12 /vis/open                                      <<  12 /vis/open OGL 600x600-0+0
 13 # This opens the default viewer - see examples <<  13 #
 14 # more comprehensive overview of options. Also <<  14 # Use this open statement to create a .prim file suitable for
                                                   >>  15 # viewing in DAWN:
                                                   >>  16 #/vis/open DAWNFILE
                                                   >>  17 #
                                                   >>  18 # Use this open statement to create a .heprep file suitable for
                                                   >>  19 # viewing in HepRApp:
                                                   >>  20 #/vis/open HepRepFile
                                                   >>  21 #
                                                   >>  22 # Use this open statement to create a .wrl file suitable for
                                                   >>  23 # viewing in a VRML viewer:
                                                   >>  24 #/vis/open VRML2FILE
 15 #                                                  25 #
 16 # Disable auto refresh and quieten vis message     26 # Disable auto refresh and quieten vis messages whilst scene and
 17 # trajectories are established:                    27 # trajectories are established:
 18 /vis/viewer/set/autoRefresh false                  28 /vis/viewer/set/autoRefresh false
 19 /vis/verbose errors                                29 /vis/verbose errors
 20 #                                                  30 #
 21 # Draw geometry:                                   31 # Draw geometry:
 22 /vis/drawVolume                                    32 /vis/drawVolume
 23 #                                                  33 #
 24 # Specify view point vector:                       34 # Specify view point vector:
 25 /vis/viewer/set/viewpointVector 1 1 1              35 /vis/viewer/set/viewpointVector 1 1 1
 26 #                                                  36 #
 27 # Specify zoom value:                              37 # Specify zoom value:
 28 /vis/viewer/zoom 0.5                               38 /vis/viewer/zoom 0.5
 29 #                                                  39 #
 30 # Specify style (surface or wireframe):            40 # Specify style (surface or wireframe):
 31 #/vis/viewer/set/style wireframe                   41 #/vis/viewer/set/style wireframe
 32 #                                                  42 #
 33 # Draw coordinate axes:                            43 # Draw coordinate axes:
 34 #/vis/scene/add/axes 0 0 0 1 m                     44 #/vis/scene/add/axes 0 0 0 1 m
 35 #                                                  45 #
 36 # Draw smooth trajectories at end of event, sh     46 # Draw smooth trajectories at end of event, showing trajectory points
 37 # as markers 2 pixels wide:                        47 # as markers 2 pixels wide:
 38 /vis/scene/add/trajectories smooth                 48 /vis/scene/add/trajectories smooth
 39 /vis/modeling/trajectories/create/drawByCharge     49 /vis/modeling/trajectories/create/drawByCharge
 40 /vis/modeling/trajectories/drawByCharge-0/defa     50 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 41 /vis/modeling/trajectories/drawByCharge-0/defa     51 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 42 # (if too many tracks cause core dump => /trac     52 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 43 #                                                  53 #
 44 # Draw hits at end of event:                       54 # Draw hits at end of event:
 45 #/vis/scene/add/hits                               55 #/vis/scene/add/hits
 46 #                                                  56 #
 47 # To draw only gammas:                             57 # To draw only gammas:
 48 #/vis/filtering/trajectories/create/particleFi     58 #/vis/filtering/trajectories/create/particleFilter
 49 #/vis/filtering/trajectories/particleFilter-0/     59 #/vis/filtering/trajectories/particleFilter-0/add gamma
 50 #                                                  60 #
 51 # To invert the above, drawing all particles e     61 # To invert the above, drawing all particles except gammas,
 52 # keep the above two lines but also add:           62 # keep the above two lines but also add:
 53 #/vis/filtering/trajectories/particleFilter-0/     63 #/vis/filtering/trajectories/particleFilter-0/invert true
 54 #                                                  64 #
 55 # Many other options are available with /vis/m     65 # Many other options are available with /vis/modeling and /vis/filtering.
 56 # For example, to select colour by particle ID     66 # For example, to select colour by particle ID:
 57 #/vis/modeling/trajectories/create/drawByParti     67 #/vis/modeling/trajectories/create/drawByParticleID
 58 #/vis/modeling/trajectories/drawByParticleID-0     68 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 59 #                                                  69 #
 60 # To superimpose all of the events from a give     70 # To superimpose all of the events from a given run:
 61 /vis/scene/endOfEventAction accumulate             71 /vis/scene/endOfEventAction accumulate
 62 #                                                  72 #
 63 # Re-establish auto refreshing and verbosity:      73 # Re-establish auto refreshing and verbosity:
 64 /vis/viewer/set/autoRefresh true                   74 /vis/viewer/set/autoRefresh true
 65 /vis/verbose warnings                              75 /vis/verbose warnings
 66 #                                                  76 #
 67 # For file-based drivers, use this to create a     77 # For file-based drivers, use this to create an empty detector view:
 68 #/vis/viewer/flush                                 78 #/vis/viewer/flush
 69 #                                                  79 #
 70 /tracking/verbose 0                                80 /tracking/verbose 0
 71 /GFlash/flag 1                                     81 /GFlash/flag 1
 72 #/run/beamOn 2                                 <<  82 /run/beamOn 2
                                                   >>  83 
                                                   >>  84