Geant4 Cross Reference |
1 # 1 # 2 # Macro file for the initialization phase of g 2 # Macro file for the initialization phase of gflash example 3 # when runing in interactive mode 3 # when runing in interactive mode 4 # 4 # 5 # Sets some default verbose 5 # Sets some default verbose 6 /gps/position 0 0 0 6 /gps/position 0 0 0 7 /gps/particle e+ 7 /gps/particle e+ 8 /gps/energy 2.0 GeV 8 /gps/energy 2.0 GeV 9 /gps/direction 0. 0. 1.0 9 /gps/direction 0. 0. 1.0 10 # 10 # 11 # Open a viewer << 11 # Use this open statement to create an OpenGL view: 12 /vis/open << 12 /vis/open OGL 600x600-0+0 13 # This opens the default viewer - see examples << 13 # 14 # more comprehensive overview of options. Also << 14 # Use this open statement to create a .prim file suitable for >> 15 # viewing in DAWN: >> 16 #/vis/open DAWNFILE >> 17 # >> 18 # Use this open statement to create a .heprep file suitable for >> 19 # viewing in HepRApp: >> 20 #/vis/open HepRepFile >> 21 # >> 22 # Use this open statement to create a .wrl file suitable for >> 23 # viewing in a VRML viewer: >> 24 #/vis/open VRML2FILE 15 # 25 # 16 # Disable auto refresh and quieten vis message 26 # Disable auto refresh and quieten vis messages whilst scene and 17 # trajectories are established: 27 # trajectories are established: 18 /vis/viewer/set/autoRefresh false 28 /vis/viewer/set/autoRefresh false 19 /vis/verbose errors 29 /vis/verbose errors 20 # 30 # 21 # Draw geometry: 31 # Draw geometry: 22 /vis/drawVolume 32 /vis/drawVolume 23 # 33 # 24 # Specify view point vector: 34 # Specify view point vector: 25 /vis/viewer/set/viewpointVector 1 1 1 35 /vis/viewer/set/viewpointVector 1 1 1 26 # 36 # 27 # Specify zoom value: 37 # Specify zoom value: 28 /vis/viewer/zoom 0.5 38 /vis/viewer/zoom 0.5 29 # 39 # 30 # Specify style (surface or wireframe): 40 # Specify style (surface or wireframe): 31 #/vis/viewer/set/style wireframe 41 #/vis/viewer/set/style wireframe 32 # 42 # 33 # Draw coordinate axes: 43 # Draw coordinate axes: 34 #/vis/scene/add/axes 0 0 0 1 m 44 #/vis/scene/add/axes 0 0 0 1 m 35 # 45 # 36 # Draw smooth trajectories at end of event, sh 46 # Draw smooth trajectories at end of event, showing trajectory points 37 # as markers 2 pixels wide: 47 # as markers 2 pixels wide: 38 /vis/scene/add/trajectories smooth 48 /vis/scene/add/trajectories smooth 39 /vis/modeling/trajectories/create/drawByCharge 49 /vis/modeling/trajectories/create/drawByCharge 40 /vis/modeling/trajectories/drawByCharge-0/defa 50 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 41 /vis/modeling/trajectories/drawByCharge-0/defa 51 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 42 # (if too many tracks cause core dump => /trac 52 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 43 # 53 # 44 # Draw hits at end of event: 54 # Draw hits at end of event: 45 #/vis/scene/add/hits 55 #/vis/scene/add/hits 46 # 56 # 47 # To draw only gammas: 57 # To draw only gammas: 48 #/vis/filtering/trajectories/create/particleFi 58 #/vis/filtering/trajectories/create/particleFilter 49 #/vis/filtering/trajectories/particleFilter-0/ 59 #/vis/filtering/trajectories/particleFilter-0/add gamma 50 # 60 # 51 # To invert the above, drawing all particles e 61 # To invert the above, drawing all particles except gammas, 52 # keep the above two lines but also add: 62 # keep the above two lines but also add: 53 #/vis/filtering/trajectories/particleFilter-0/ 63 #/vis/filtering/trajectories/particleFilter-0/invert true 54 # 64 # 55 # Many other options are available with /vis/m 65 # Many other options are available with /vis/modeling and /vis/filtering. 56 # For example, to select colour by particle ID 66 # For example, to select colour by particle ID: 57 #/vis/modeling/trajectories/create/drawByParti 67 #/vis/modeling/trajectories/create/drawByParticleID 58 #/vis/modeling/trajectories/drawByParticleID-0 68 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 59 # 69 # 60 # To superimpose all of the events from a give 70 # To superimpose all of the events from a given run: 61 /vis/scene/endOfEventAction accumulate 71 /vis/scene/endOfEventAction accumulate 62 # 72 # 63 # Re-establish auto refreshing and verbosity: 73 # Re-establish auto refreshing and verbosity: 64 /vis/viewer/set/autoRefresh true 74 /vis/viewer/set/autoRefresh true 65 /vis/verbose warnings 75 /vis/verbose warnings 66 # 76 # 67 # For file-based drivers, use this to create a 77 # For file-based drivers, use this to create an empty detector view: 68 #/vis/viewer/flush 78 #/vis/viewer/flush 69 # 79 # 70 /tracking/verbose 0 80 /tracking/verbose 0 71 /GFlash/flag 1 81 /GFlash/flag 1 72 #/run/beamOn 2 << 82 /run/beamOn 2 73 83 74 84