Geant4 Cross Reference |
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Addition of G4 42 * G4VFastSimSensitiveDetector. Addition of G4VFastSimSensitiveDetector is 43 * necessary in order to handle the energy dep 43 * necessary in order to handle the energy deposits from the fast simulation. 44 * 44 * 45 * Two ProcessHits() methods are introduced to 45 * Two ProcessHits() methods are introduced to handle energy deposited from full 46 * (detailed) simulation, and from fast simula 46 * (detailed) simulation, and from fast simulation. The common part is handled 47 * by RetrieveAdnSetupHit() method. 47 * by RetrieveAdnSetupHit() method. 48 * 48 * 49 */ 49 */ 50 50 51 class Par03SensitiveDetector : public G4VSensi << 51 class Par03SensitiveDetector >> 52 : public G4VSensitiveDetector >> 53 , public G4VFastSimSensitiveDetector 52 { 54 { 53 public: << 55 public: 54 Par03SensitiveDetector(G4String aName); << 56 Par03SensitiveDetector(G4String aName); 55 Par03SensitiveDetector(G4String aName, G4i << 57 Par03SensitiveDetector(G4String aName, G4int aNumLayers, G4int aNumPhi, 56 virtual ~Par03SensitiveDetector(); << 58 G4int aNumRho); 57 /// Create hit collection << 59 virtual ~Par03SensitiveDetector(); 58 virtual void Initialize(G4HCofThisEvent* H << 60 /// Create hit collection 59 /// Process energy deposit from the full s << 61 virtual void Initialize(G4HCofThisEvent* HCE) final; 60 virtual G4bool ProcessHits(G4Step* aStep, << 62 /// Process energy deposit from the full simulation. 61 /// Process energy deposit from the fast s << 63 virtual G4bool ProcessHits(G4Step* aStep, G4TouchableHistory* aROhist) final; 62 virtual G4bool ProcessHits(const G4FastHit << 64 /// Process energy deposit from the fast simulation. 63 G4TouchableHist << 65 virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack, 64 /// Process energy deposit - common part f << 66 G4TouchableHistory* aROhist) final; 65 /// It is invoked from ProcessHits() metho << 67 /// Process energy deposit - common part for full and fast simulation 66 /// (position, etc.), common for hit from << 68 /// It is invoked from ProcessHits() methods, and sets basic hit properties 67 Par03Hit* RetrieveAndSetupHit(G4TouchableH << 69 /// (position, etc.), common for hit from fast and full simulation. >> 70 Par03Hit* RetrieveAndSetupHit(G4TouchableHistory* aTouchable); 68 71 69 private: << 72 private: 70 /// Collection of hits << 73 /// Collection of hits 71 Par03HitsCollection* fHitsCollection = nul << 74 Par03HitsCollection* fHitsCollection = nullptr; 72 /// ID of collection of hits << 75 /// ID of collection of hits 73 G4int fHitCollectionID = -1; << 76 G4int fHitCollectionID = -1; 74 /// Number of readout cells along z axis << 77 /// Number of readout cells along z axis 75 G4int fCellNoZ = 10; << 78 G4int fCellNoZ = 10; 76 /// Number of readout cells along radius o << 79 /// Number of readout cells along radius of cylinder 77 G4int fCellNoRho = 10; << 80 G4int fCellNoRho = 10; 78 /// Number of readout cells along azimutha << 81 /// Number of readout cells along azimuthal angle 79 G4int fCellNoPhi = 10; << 82 G4int fCellNoPhi = 10; 80 }; 83 }; 81 84 82 #endif /* PAR03SENSITIVEDETECTOR_HH */ 85 #endif /* PAR03SENSITIVEDETECTOR_HH */ 83 86