Geant4 Cross Reference |
1 # Open a viewer 1 # Open a viewer 2 /vis/open 2 /vis/open 3 # This opens the default viewer - see examples 3 # This opens the default viewer - see examples/basic/B1/vis.mac for a 4 # more comprehensive overview of options. Also 4 # more comprehensive overview of options. Also the documentation. 5 # 5 # 6 # Disable auto refresh and quieten vis message 6 # Disable auto refresh and quieten vis messages whilst scene and 7 # trajectories are established: 7 # trajectories are established: 8 /vis/viewer/set/autoRefresh false 8 /vis/viewer/set/autoRefresh false 9 /vis/verbose errors 9 /vis/verbose errors 10 # 10 # 11 # Draw geometry: 11 # Draw geometry: 12 /vis/drawVolume worlds 12 /vis/drawVolume worlds 13 # 13 # 14 # Set specific colour for identification : gho 14 # Set specific colour for identification : ghost parallel geometry envelope ("ghost") as yellow 15 /vis/geometry/set/colour GhostLogical ! yellow 15 /vis/geometry/set/colour GhostLogical ! yellow 16 # 16 # 17 # Specify view angle: 17 # Specify view angle: 18 /vis/viewer/set/viewpointThetaPhi -90 0 deg 18 /vis/viewer/set/viewpointThetaPhi -90 0 deg 19 # 19 # 20 # Specify zoom value: 20 # Specify zoom value: 21 /vis/viewer/zoom 2.5 21 /vis/viewer/zoom 2.5 22 # 22 # 23 # Specify style (surface or wireframe): 23 # Specify style (surface or wireframe): 24 #/vis/viewer/set/style wireframe 24 #/vis/viewer/set/style wireframe 25 # 25 # 26 # Draw coordinate axes: 26 # Draw coordinate axes: 27 #/vis/scene/add/axes 0 0 0 1 m 27 #/vis/scene/add/axes 0 0 0 1 m 28 # 28 # 29 # Draw smooth trajectories at end of event, sh 29 # Draw smooth trajectories at end of event, showing trajectory points 30 # as markers 2 pixels wide: 30 # as markers 2 pixels wide: 31 /vis/scene/add/trajectories smooth 31 /vis/scene/add/trajectories smooth 32 /vis/modeling/trajectories/create/drawByCharge 32 /vis/modeling/trajectories/create/drawByCharge 33 /vis/modeling/trajectories/drawByCharge-0/defa 33 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 34 /vis/modeling/trajectories/drawByCharge-0/defa 34 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 35 # (if too many tracks cause core dump => /trac 35 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 36 # 36 # 37 # Draw hits at end of event: 37 # Draw hits at end of event: 38 #/vis/scene/add/hits 38 #/vis/scene/add/hits 39 # 39 # 40 # To draw only gammas: 40 # To draw only gammas: 41 #/vis/filtering/trajectories/create/particleFi 41 #/vis/filtering/trajectories/create/particleFilter 42 #/vis/filtering/trajectories/particleFilter-0/ 42 #/vis/filtering/trajectories/particleFilter-0/add gamma 43 # 43 # 44 # To invert the above, drawing all particles e 44 # To invert the above, drawing all particles except gammas, 45 # keep the above two lines but also add: 45 # keep the above two lines but also add: 46 #/vis/filtering/trajectories/particleFilter-0/ 46 #/vis/filtering/trajectories/particleFilter-0/invert true 47 # 47 # 48 # Many other options are available with /vis/m 48 # Many other options are available with /vis/modeling and /vis/filtering. 49 # For example, to select colour by particle ID 49 # For example, to select colour by particle ID: 50 #/vis/modeling/trajectories/create/drawByParti 50 #/vis/modeling/trajectories/create/drawByParticleID 51 #/vis/modeling/trajectories/drawByParticleID-0 51 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 52 # 52 # 53 # To superimpose all of the events from a give 53 # To superimpose all of the events from a given run: 54 /vis/scene/endOfEventAction accumulate 54 /vis/scene/endOfEventAction accumulate 55 # 55 # 56 # Re-establish auto refreshing and verbosity: 56 # Re-establish auto refreshing and verbosity: 57 /vis/viewer/set/autoRefresh true 57 /vis/viewer/set/autoRefresh true 58 /vis/verbose warnings 58 /vis/verbose warnings 59 # 59 # 60 # For file-based drivers, use this to create a 60 # For file-based drivers, use this to create an empty detector view: 61 #/vis/viewer/flush 61 #/vis/viewer/flush