Geant4 Cross Reference |
1 # Open a viewer << 1 # Use this open statement to create an OpenGL view: 2 /vis/open << 2 /vis/open OGL 600x600-0+0 3 # This opens the default viewer - see examples << 3 # 4 # more comprehensive overview of options. Also << 4 # Use this open statement to create a .prim file suitable for >> 5 # viewing in DAWN: >> 6 #/vis/open DAWNFILE >> 7 # >> 8 # Use this open statement to create a .heprep file suitable for >> 9 # viewing in HepRApp: >> 10 #/vis/open HepRepFile >> 11 # >> 12 # Use this open statement to create a .wrl file suitable for >> 13 # viewing in a VRML viewer: >> 14 #/vis/open VRML2FILE 5 # 15 # 6 # Disable auto refresh and quieten vis message 16 # Disable auto refresh and quieten vis messages whilst scene and 7 # trajectories are established: 17 # trajectories are established: 8 /vis/viewer/set/autoRefresh false 18 /vis/viewer/set/autoRefresh false 9 /vis/verbose errors 19 /vis/verbose errors 10 # 20 # 11 # Draw geometry: 21 # Draw geometry: 12 /vis/drawVolume worlds 22 /vis/drawVolume worlds 13 # 23 # 14 # Set specific colour for identification : gho 24 # Set specific colour for identification : ghost parallel geometry envelope ("ghost") as yellow 15 /vis/geometry/set/colour GhostLogical ! yellow 25 /vis/geometry/set/colour GhostLogical ! yellow 16 # 26 # 17 # Specify view angle: 27 # Specify view angle: 18 /vis/viewer/set/viewpointThetaPhi -90 0 deg 28 /vis/viewer/set/viewpointThetaPhi -90 0 deg 19 # 29 # 20 # Specify zoom value: 30 # Specify zoom value: 21 /vis/viewer/zoom 2.5 31 /vis/viewer/zoom 2.5 22 # 32 # 23 # Specify style (surface or wireframe): 33 # Specify style (surface or wireframe): 24 #/vis/viewer/set/style wireframe 34 #/vis/viewer/set/style wireframe 25 # 35 # 26 # Draw coordinate axes: 36 # Draw coordinate axes: 27 #/vis/scene/add/axes 0 0 0 1 m 37 #/vis/scene/add/axes 0 0 0 1 m 28 # 38 # 29 # Draw smooth trajectories at end of event, sh 39 # Draw smooth trajectories at end of event, showing trajectory points 30 # as markers 2 pixels wide: 40 # as markers 2 pixels wide: 31 /vis/scene/add/trajectories smooth 41 /vis/scene/add/trajectories smooth 32 /vis/modeling/trajectories/create/drawByCharge 42 /vis/modeling/trajectories/create/drawByCharge 33 /vis/modeling/trajectories/drawByCharge-0/defa 43 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 34 /vis/modeling/trajectories/drawByCharge-0/defa 44 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 35 # (if too many tracks cause core dump => /trac 45 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 36 # 46 # 37 # Draw hits at end of event: 47 # Draw hits at end of event: 38 #/vis/scene/add/hits 48 #/vis/scene/add/hits 39 # 49 # 40 # To draw only gammas: 50 # To draw only gammas: 41 #/vis/filtering/trajectories/create/particleFi 51 #/vis/filtering/trajectories/create/particleFilter 42 #/vis/filtering/trajectories/particleFilter-0/ 52 #/vis/filtering/trajectories/particleFilter-0/add gamma 43 # 53 # 44 # To invert the above, drawing all particles e 54 # To invert the above, drawing all particles except gammas, 45 # keep the above two lines but also add: 55 # keep the above two lines but also add: 46 #/vis/filtering/trajectories/particleFilter-0/ 56 #/vis/filtering/trajectories/particleFilter-0/invert true 47 # 57 # 48 # Many other options are available with /vis/m 58 # Many other options are available with /vis/modeling and /vis/filtering. 49 # For example, to select colour by particle ID 59 # For example, to select colour by particle ID: 50 #/vis/modeling/trajectories/create/drawByParti 60 #/vis/modeling/trajectories/create/drawByParticleID 51 #/vis/modeling/trajectories/drawByParticleID-0 61 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 52 # 62 # 53 # To superimpose all of the events from a give 63 # To superimpose all of the events from a given run: 54 /vis/scene/endOfEventAction accumulate 64 /vis/scene/endOfEventAction accumulate 55 # 65 # 56 # Re-establish auto refreshing and verbosity: 66 # Re-establish auto refreshing and verbosity: 57 /vis/viewer/set/autoRefresh true 67 /vis/viewer/set/autoRefresh true 58 /vis/verbose warnings 68 /vis/verbose warnings 59 # 69 # 60 # For file-based drivers, use this to create a 70 # For file-based drivers, use this to create an empty detector view: 61 #/vis/viewer/flush 71 #/vis/viewer/flush