Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: B2EventAction.cc 69652 2013-05-10 09:05:11Z ihrivnac $ 26 // 27 // 27 /// \file B2EventAction.cc 28 /// \file B2EventAction.cc 28 /// \brief Implementation of the B2EventAction 29 /// \brief Implementation of the B2EventAction class 29 30 30 #include "B2EventAction.hh" 31 #include "B2EventAction.hh" 31 32 32 #include "G4Event.hh" 33 #include "G4Event.hh" 33 #include "G4EventManager.hh" 34 #include "G4EventManager.hh" 34 #include "G4Trajectory.hh" << 35 #include "G4TrajectoryContainer.hh" 35 #include "G4TrajectoryContainer.hh" >> 36 #include "G4Trajectory.hh" 36 #include "G4ios.hh" 37 #include "G4ios.hh" 37 38 38 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 40 40 B2EventAction::B2EventAction() : G4UserEventAc << 41 B2EventAction::B2EventAction() >> 42 : G4UserEventAction() >> 43 {} 41 44 42 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 46 44 B2EventAction::~B2EventAction() {} << 47 B2EventAction::~B2EventAction() >> 48 {} 45 49 46 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 51 48 void B2EventAction::BeginOfEventAction(const G << 52 void B2EventAction::BeginOfEventAction(const G4Event*) >> 53 {} 49 54 50 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 56 52 void B2EventAction::EndOfEventAction(const G4E 57 void B2EventAction::EndOfEventAction(const G4Event* event) 53 { 58 { 54 // get number of stored trajectories 59 // get number of stored trajectories 55 60 56 G4TrajectoryContainer* trajectoryContainer = 61 G4TrajectoryContainer* trajectoryContainer = event->GetTrajectoryContainer(); 57 G4int n_trajectories = 0; 62 G4int n_trajectories = 0; 58 if (trajectoryContainer) n_trajectories = tr 63 if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); 59 64 60 // periodic printing 65 // periodic printing 61 66 62 G4int eventID = event->GetEventID(); 67 G4int eventID = event->GetEventID(); 63 if (eventID < 100 || eventID % 100 == 0) { << 68 if ( eventID < 100 || eventID % 100 == 0) { 64 G4cout << ">>> Event: " << eventID << G4en << 69 G4cout << ">>> Event: " << eventID << G4endl; 65 if (trajectoryContainer) { << 70 if ( trajectoryContainer ) { 66 G4cout << " " << n_trajectories << " << 71 G4cout << " " << n_trajectories >> 72 << " trajectories stored in this event." << G4endl; 67 } 73 } 68 G4VHitsCollection* hc = event->GetHCofThis 74 G4VHitsCollection* hc = event->GetHCofThisEvent()->GetHC(0); 69 G4cout << " " << hc->GetSize() << " hit << 75 G4cout << " " >> 76 << hc->GetSize() << " hits stored in this event" << G4endl; 70 } 77 } 71 } << 78 } 72 79 73 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 81