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Geant4/examples/extended/optical/wls/include/WLSSteppingAction.hh

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Differences between /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 11.3.0) and /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 9.5.p2)


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 26 //                                                 26 //
 27 /// \file optical/wls/include/WLSSteppingActio <<  27 //
 28 /// \brief Definition of the WLSSteppingAction << 
 29 //                                                 28 //
 30                                                    29 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33                                                    32 
 34 #ifndef WLSSteppingAction_h                        33 #ifndef WLSSteppingAction_h
 35 #define WLSSteppingAction_h 1                      34 #define WLSSteppingAction_h 1
 36                                                    35 
 37 #include "G4Types.hh"                          << 
 38 #include "G4UserSteppingAction.hh"                 36 #include "G4UserSteppingAction.hh"
 39                                                    37 
 40 class WLSDetectorConstruction;                     38 class WLSDetectorConstruction;
 41 class WLSSteppingActionMessenger;                  39 class WLSSteppingActionMessenger;
 42 class WLSEventAction;                          << 
 43                                                    40 
 44 class G4OpBoundaryProcess;                     << 
 45 class G4Track;                                     41 class G4Track;
 46 class G4StepPoint;                                 42 class G4StepPoint;
 47                                                    43 
                                                   >>  44 class G4OpBoundaryProcess;
                                                   >>  45 
 48 class WLSSteppingAction : public G4UserSteppin     46 class WLSSteppingAction : public G4UserSteppingAction
 49 {                                                  47 {
 50   public:                                          48   public:
 51     WLSSteppingAction(WLSDetectorConstruction* << 
 52     ~WLSSteppingAction() override;             << 
 53                                                    49 
 54     void UserSteppingAction(const G4Step*) ove <<  50     WLSSteppingAction(WLSDetectorConstruction*);
                                                   >>  51     ~WLSSteppingAction();
 55                                                    52 
                                                   >>  53     void UserSteppingAction(const G4Step*);
                                                   >>  54  
 56     // Set the bounce limit, 0 for no limit        55     // Set the bounce limit, 0 for no limit
 57     void SetBounceLimit(G4int);                <<  56     void  SetBounceLimit(G4int);
 58                                                <<  57  
 59     G4int GetNumberOfBounces();                    58     G4int GetNumberOfBounces();
 60     G4int GetNumberOfClad1Bounces();               59     G4int GetNumberOfClad1Bounces();
 61     G4int GetNumberOfClad2Bounces();               60     G4int GetNumberOfClad2Bounces();
 62     G4int GetNumberOfWLSBounces();                 61     G4int GetNumberOfWLSBounces();
 63     // return number of successful events and      62     // return number of successful events and reset the counter
 64     G4int ResetSuccessCounter();                   63     G4int ResetSuccessCounter();
 65                                                <<  64  
 66   private:                                         65   private:
                                                   >>  66 
 67     // Artificially kill the photon after it h     67     // Artificially kill the photon after it has bounced more than this number
 68     G4int fBounceLimit = 100000;               <<  68     G4int bounceLimit;
 69     // number of photons that reach the end        69     // number of photons that reach the end
 70     G4int fCounterEnd = 0;                     <<  70     G4int counterEnd;
 71     // number of photons that didn't make it t     71     // number of photons that didn't make it to the end
 72     G4int fCounterMid = 0;                     <<  72     G4int counterMid;
 73     // total number of bounces that a photon b     73     // total number of bounces that a photon been through
 74     G4int fCounterBounce = 0;                  <<  74     G4int counterBounce;
 75     // number of bounces that a photon been th     75     // number of bounces that a photon been through within the fibre
 76     G4int fCounterWLSBounce = 0;               <<  76     G4int counterWLSBounce;
 77     // number of bounces that a photon been th     77     // number of bounces that a photon been through from Cladding 1 to 2
 78     G4int fCounterClad1Bounce = 0;             <<  78     G4int counterClad1Bounce;
 79     // number of bounces that a photon been th     79     // number of bounces that a photon been through from Cladding 2 to World
 80     G4int fCounterClad2Bounce = 0;             <<  80     G4int counterClad2Bounce;
 81                                                    81 
                                                   >>  82     // The starting position of the photon
                                                   >>  83     G4double initZ;
 82     // initial gamma of the photon                 84     // initial gamma of the photon
 83     G4double fInitGamma = -1.;                 <<  85     G4double initGamma;
 84     // initial theta of the photon                 86     // initial theta of the photon
 85     G4double fInitTheta = -1.;                 <<  87     G4double initTheta;
                                                   >>  88 
                                                   >>  89     G4OpBoundaryProcess* opProcess;
 86                                                    90 
 87     G4OpBoundaryProcess* fOpProcess = nullptr; <<  91     // maximum number of save states
                                                   >>  92     static G4int maxRndmSave;
                                                   >>  93  
                                                   >>  94     WLSDetectorConstruction* detector;
 88                                                    95 
 89     WLSDetectorConstruction* fDetector = nullp <<  96     WLSSteppingActionMessenger* steppingMessenger;
 90     WLSSteppingActionMessenger* fSteppingMesse << 
 91     WLSEventAction* fEventAction = nullptr;    << 
 92                                                    97 
 93     inline void ResetCounters()                    98     inline void ResetCounters()
 94     {                                          <<  99     { 
 95       fCounterBounce = 0;                      << 100       counterBounce = counterWLSBounce =
 96       fCounterWLSBounce = 0;                   << 101       counterClad1Bounce = counterClad2Bounce = 0;
 97       fCounterClad1Bounce = 0;                 << 102       initGamma = initTheta = -1;
 98       fCounterClad2Bounce = 0;                 << 
 99       fInitGamma = -1;                         << 
100       fInitTheta = -1;                         << 
101     }                                             103     }
                                                   >> 104 
                                                   >> 105     void UpdateHistogramSuccess(G4StepPoint*, G4Track*);
                                                   >> 106     void UpdateHistogramReflect(G4StepPoint*, G4Track*);
                                                   >> 107     void UpdateHistogramEscape(G4StepPoint*, G4Track*);
                                                   >> 108     void UpdateHistogramAbsorb(G4StepPoint*, G4Track*);
                                                   >> 109 
                                                   >> 110     // save the random status into a sub-directory
                                                   >> 111     // Pre: subDir must be empty or ended with "/"
                                                   >> 112     inline void saveRandomStatus(G4String subDir);
                                                   >> 113 
102 };                                                114 };
103                                                   115 
104 #endif                                            116 #endif
105                                                   117