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Geant4/examples/extended/optical/wls/include/WLSSteppingAction.hh

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Differences between /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 11.3.0) and /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 11.2.2)


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 26 //                                                 26 //
 27 /// \file optical/wls/include/WLSSteppingActio     27 /// \file optical/wls/include/WLSSteppingAction.hh
 28 /// \brief Definition of the WLSSteppingAction     28 /// \brief Definition of the WLSSteppingAction class
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33                                                    33 
 34 #ifndef WLSSteppingAction_h                        34 #ifndef WLSSteppingAction_h
 35 #define WLSSteppingAction_h 1                      35 #define WLSSteppingAction_h 1
 36                                                    36 
 37 #include "G4Types.hh"                              37 #include "G4Types.hh"
 38 #include "G4UserSteppingAction.hh"                 38 #include "G4UserSteppingAction.hh"
 39                                                    39 
 40 class WLSDetectorConstruction;                     40 class WLSDetectorConstruction;
 41 class WLSSteppingActionMessenger;                  41 class WLSSteppingActionMessenger;
 42 class WLSEventAction;                              42 class WLSEventAction;
 43                                                    43 
 44 class G4OpBoundaryProcess;                         44 class G4OpBoundaryProcess;
 45 class G4Track;                                     45 class G4Track;
 46 class G4StepPoint;                                 46 class G4StepPoint;
 47                                                    47 
 48 class WLSSteppingAction : public G4UserSteppin     48 class WLSSteppingAction : public G4UserSteppingAction
 49 {                                                  49 {
 50   public:                                      <<  50  public:
 51     WLSSteppingAction(WLSDetectorConstruction* <<  51   WLSSteppingAction(WLSDetectorConstruction*, WLSEventAction*);
 52     ~WLSSteppingAction() override;             <<  52   ~WLSSteppingAction() override;
 53                                                <<  53 
 54     void UserSteppingAction(const G4Step*) ove <<  54   void UserSteppingAction(const G4Step*) override;
 55                                                <<  55 
 56     // Set the bounce limit, 0 for no limit    <<  56   // Set the bounce limit, 0 for no limit
 57     void SetBounceLimit(G4int);                <<  57   void SetBounceLimit(G4int);
 58                                                <<  58 
 59     G4int GetNumberOfBounces();                <<  59   G4int GetNumberOfBounces();
 60     G4int GetNumberOfClad1Bounces();           <<  60   G4int GetNumberOfClad1Bounces();
 61     G4int GetNumberOfClad2Bounces();           <<  61   G4int GetNumberOfClad2Bounces();
 62     G4int GetNumberOfWLSBounces();             <<  62   G4int GetNumberOfWLSBounces();
 63     // return number of successful events and  <<  63   // return number of successful events and reset the counter
 64     G4int ResetSuccessCounter();               <<  64   G4int ResetSuccessCounter();
 65                                                <<  65 
 66   private:                                     <<  66  private:
 67     // Artificially kill the photon after it h <<  67   // Artificially kill the photon after it has bounced more than this number
 68     G4int fBounceLimit = 100000;               <<  68   G4int fBounceLimit = 100000;
 69     // number of photons that reach the end    <<  69   // number of photons that reach the end
 70     G4int fCounterEnd = 0;                     <<  70   G4int fCounterEnd = 0;
 71     // number of photons that didn't make it t <<  71   // number of photons that didn't make it to the end
 72     G4int fCounterMid = 0;                     <<  72   G4int fCounterMid = 0;
 73     // total number of bounces that a photon b <<  73   // total number of bounces that a photon been through
 74     G4int fCounterBounce = 0;                  <<  74   G4int fCounterBounce = 0;
 75     // number of bounces that a photon been th <<  75   // number of bounces that a photon been through within the fibre
 76     G4int fCounterWLSBounce = 0;               <<  76   G4int fCounterWLSBounce = 0;
 77     // number of bounces that a photon been th <<  77   // number of bounces that a photon been through from Cladding 1 to 2
 78     G4int fCounterClad1Bounce = 0;             <<  78   G4int fCounterClad1Bounce = 0;
 79     // number of bounces that a photon been th <<  79   // number of bounces that a photon been through from Cladding 2 to World
 80     G4int fCounterClad2Bounce = 0;             <<  80   G4int fCounterClad2Bounce = 0;
 81                                                <<  81 
 82     // initial gamma of the photon             <<  82   // initial gamma of the photon
 83     G4double fInitGamma = -1.;                 <<  83   G4double fInitGamma = -1.;
 84     // initial theta of the photon             <<  84   // initial theta of the photon
 85     G4double fInitTheta = -1.;                 <<  85   G4double fInitTheta = -1.;
 86                                                <<  86 
 87     G4OpBoundaryProcess* fOpProcess = nullptr; <<  87   G4OpBoundaryProcess* fOpProcess = nullptr;
 88                                                <<  88 
 89     WLSDetectorConstruction* fDetector = nullp <<  89   WLSDetectorConstruction* fDetector = nullptr;
 90     WLSSteppingActionMessenger* fSteppingMesse <<  90   WLSSteppingActionMessenger* fSteppingMessenger = nullptr;
 91     WLSEventAction* fEventAction = nullptr;    <<  91   WLSEventAction* fEventAction = nullptr;
 92                                                <<  92 
 93     inline void ResetCounters()                <<  93   inline void ResetCounters()
 94     {                                          <<  94   {
 95       fCounterBounce = 0;                      <<  95     fCounterBounce      = 0;
 96       fCounterWLSBounce = 0;                   <<  96     fCounterWLSBounce   = 0;
 97       fCounterClad1Bounce = 0;                 <<  97     fCounterClad1Bounce = 0;
 98       fCounterClad2Bounce = 0;                 <<  98     fCounterClad2Bounce = 0;
 99       fInitGamma = -1;                         <<  99     fInitGamma          = -1;
100       fInitTheta = -1;                         << 100     fInitTheta          = -1;
101     }                                          << 101   }
102 };                                                102 };
103                                                   103 
104 #endif                                            104 #endif
105                                                   105