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Geant4/examples/extended/optical/wls/include/WLSSteppingAction.hh

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Differences between /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 11.3.0) and /examples/extended/optical/wls/include/WLSSteppingAction.hh (Version 10.6)


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 27 /// \file optical/wls/include/WLSSteppingActio     27 /// \file optical/wls/include/WLSSteppingAction.hh
 28 /// \brief Definition of the WLSSteppingAction     28 /// \brief Definition of the WLSSteppingAction class
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33                                                    33 
 34 #ifndef WLSSteppingAction_h                        34 #ifndef WLSSteppingAction_h
 35 #define WLSSteppingAction_h 1                      35 #define WLSSteppingAction_h 1
 36                                                    36 
 37 #include "G4Types.hh"                          << 
 38 #include "G4UserSteppingAction.hh"                 37 #include "G4UserSteppingAction.hh"
 39                                                    38 
 40 class WLSDetectorConstruction;                     39 class WLSDetectorConstruction;
 41 class WLSSteppingActionMessenger;                  40 class WLSSteppingActionMessenger;
 42 class WLSEventAction;                          << 
 43                                                    41 
 44 class G4OpBoundaryProcess;                     << 
 45 class G4Track;                                     42 class G4Track;
 46 class G4StepPoint;                                 43 class G4StepPoint;
 47                                                    44 
                                                   >>  45 class G4OpBoundaryProcess;
                                                   >>  46 
 48 class WLSSteppingAction : public G4UserSteppin     47 class WLSSteppingAction : public G4UserSteppingAction
 49 {                                                  48 {
 50   public:                                          49   public:
 51     WLSSteppingAction(WLSDetectorConstruction* << 
 52     ~WLSSteppingAction() override;             << 
 53                                                    50 
 54     void UserSteppingAction(const G4Step*) ove <<  51     WLSSteppingAction(WLSDetectorConstruction*);
                                                   >>  52     virtual ~WLSSteppingAction();
 55                                                    53 
                                                   >>  54     virtual void UserSteppingAction(const G4Step*);
                                                   >>  55  
 56     // Set the bounce limit, 0 for no limit        56     // Set the bounce limit, 0 for no limit
 57     void SetBounceLimit(G4int);                <<  57     void  SetBounceLimit(G4int);
 58                                                <<  58  
 59     G4int GetNumberOfBounces();                    59     G4int GetNumberOfBounces();
 60     G4int GetNumberOfClad1Bounces();               60     G4int GetNumberOfClad1Bounces();
 61     G4int GetNumberOfClad2Bounces();               61     G4int GetNumberOfClad2Bounces();
 62     G4int GetNumberOfWLSBounces();                 62     G4int GetNumberOfWLSBounces();
 63     // return number of successful events and      63     // return number of successful events and reset the counter
 64     G4int ResetSuccessCounter();                   64     G4int ResetSuccessCounter();
 65                                                <<  65  
 66   private:                                         66   private:
                                                   >>  67 
 67     // Artificially kill the photon after it h     68     // Artificially kill the photon after it has bounced more than this number
 68     G4int fBounceLimit = 100000;               <<  69     G4int fBounceLimit;
 69     // number of photons that reach the end        70     // number of photons that reach the end
 70     G4int fCounterEnd = 0;                     <<  71     G4int fCounterEnd;
 71     // number of photons that didn't make it t     72     // number of photons that didn't make it to the end
 72     G4int fCounterMid = 0;                     <<  73     G4int fCounterMid;
 73     // total number of bounces that a photon b     74     // total number of bounces that a photon been through
 74     G4int fCounterBounce = 0;                  <<  75     G4int fCounterBounce;
 75     // number of bounces that a photon been th     76     // number of bounces that a photon been through within the fibre
 76     G4int fCounterWLSBounce = 0;               <<  77     G4int fCounterWLSBounce;
 77     // number of bounces that a photon been th     78     // number of bounces that a photon been through from Cladding 1 to 2
 78     G4int fCounterClad1Bounce = 0;             <<  79     G4int fCounterClad1Bounce;
 79     // number of bounces that a photon been th     80     // number of bounces that a photon been through from Cladding 2 to World
 80     G4int fCounterClad2Bounce = 0;             <<  81     G4int fCounterClad2Bounce;
 81                                                    82 
 82     // initial gamma of the photon                 83     // initial gamma of the photon
 83     G4double fInitGamma = -1.;                 <<  84     G4double fInitGamma;
 84     // initial theta of the photon                 85     // initial theta of the photon
 85     G4double fInitTheta = -1.;                 <<  86     G4double fInitTheta;
                                                   >>  87 
                                                   >>  88     G4OpBoundaryProcess* fOpProcess;
 86                                                    89 
 87     G4OpBoundaryProcess* fOpProcess = nullptr; <<  90     // maximum number of save states
                                                   >>  91     static G4int fMaxRndmSave;
                                                   >>  92  
                                                   >>  93     WLSDetectorConstruction* fDetector;
 88                                                    94 
 89     WLSDetectorConstruction* fDetector = nullp <<  95     WLSSteppingActionMessenger* fSteppingMessenger;
 90     WLSSteppingActionMessenger* fSteppingMesse << 
 91     WLSEventAction* fEventAction = nullptr;    << 
 92                                                    96 
 93     inline void ResetCounters()                    97     inline void ResetCounters()
 94     {                                          <<  98     { 
 95       fCounterBounce = 0;                      <<  99       fCounterBounce = fCounterWLSBounce =
 96       fCounterWLSBounce = 0;                   << 100       fCounterClad1Bounce = fCounterClad2Bounce = 0;
 97       fCounterClad1Bounce = 0;                 << 101       fInitGamma = fInitTheta = -1;
 98       fCounterClad2Bounce = 0;                 << 
 99       fInitGamma = -1;                         << 
100       fInitTheta = -1;                         << 
101     }                                             102     }
                                                   >> 103 
                                                   >> 104     // save the random status into a sub-directory
                                                   >> 105     // Pre: subDir must be empty or ended with "/"
                                                   >> 106     inline void SaveRandomStatus(G4String subDir);
                                                   >> 107 
102 };                                                108 };
103                                                   109 
104 #endif                                            110 #endif
105                                                   111